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edmund

Cat Identity!

Posted by Edmund on December 14th, 2013 in Mew-Genics

So earlier we talked in depth about furniture and how items can stat pad cats as well as change many other elements of how the game plays... but we didnt really talk much about cat identity.

when a kitten is born its assigned a few cat types based on its stats, there is a large range of cat types from lazy to sexy, from passive to psychotic. each cat type comes with its own set of animations, moves and other visual effects, but most important is that they also effect how the cat behaves.

cat types can stack many ways and effect many things but none of those elements involve a cat with a mustache so im going to get right to it.

This cat has a mustache.

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why you ask? well because this cat identifies as a hipster.

there are literally 100s of pieces of furniture your cats can identify with when born but the ones that effect them the most are "furniture sets". these large items tend to be the foundation of your house, where you place things and where the cats are fed/sleep/die and its these sets that bring the most influence over what the cat identifies as.

there are a few types of identity that are represented by a little hat icon.

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"hats" - these appear on cats head and faces. mustaches, wigs, glasses and parasites.

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"costumes" - these appear on the cats bodies. ties, capes, chickens and boards with nails sticking out.

hats and costumes both stat pad cats, but they arent stored in the cats DNA so they cant be bred, inbred identity is a lot less common and comes with its own set of challenges.

less common items may hold the rare chance that a cat can identify so much with it, it will actually acquire some element of that item as a piece of its body.

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lets take Duffy here for instance, he obviously really identifies with that VHS tape.

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or Rooster there, hes obviously a huge SMB fan and really loves that SMB plush we just got him.

this type of "mutation" is quite rare, but if the item in question is also rare your chances of mutation are doubled, but once it happens, it sticks and you now have the ability to breed that mutation into your kitten community.

and as ive said before, each mutation or costume comes with its own stat padding, so you could possibly birth an aggressive cat from a passive family because all that rap music coming out of your ghetto blaster! then utilize that change in behavior to breed a new strand of hyper aggressive kittens that are very into gangster rap then storm the cat fights with your epic army of thugged out pussy.

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but what if it wasnt the rap music that made the cat in question aggressive? what if it was actually its brain tumor? you think you could find a way to breed out the negative effects of the tumor but keep the psychopathic tendencies? find out some other caturday when we talk about birth defects and genetic diseases!

till next time!
 
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Edmund draws stuff and designs things.. whatever

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