This was a big personal worry of mine. Ratings boards in general are something im very weary of and not particularly fond of at all. The humor and content is SMB is a bit of a challenge to rate, we had projected ratings from E to M and i think we really lucked out when we got the T. So this is good news im very happy with our T and very pleased with the help we got from ESRB. the content sheet we submitted was quite amusing especially when describing brownies cut scenes and something i hope to include on the special edition Pc DVD when we release it in a few months.
Tommy and i are currently in the last week of testing and polish, this has been an especially hellish week for Tommy so i want to push a lot of love his way, what he's doing hasn't ever been attempted by a single programmer before. Even the idea of one man making an engine himself and developing a full scale title for 4 platforms is something just about everyone in the industry would deem impossible. Tommy is a fucking trooper and you should all send him pictures of your boobs and or butts (email@example.com).
(here is tommy at home, working hard)
I'm currently attempting a 100% on the final build of the game, I'm 7 hours in and have about 24 of the hardest levels to go till i hit that 100% mark.. that should give you a good idea of how long this game actually is.
There have been quite a bit of very positive press coming from Pax, here's a great interview Jordan did while he was there.
"Super Meat Boy has the potential to be one of the coolest self-reflexive indie games ever." -http://bit.ly/cLomNz (Pax hands on preview)