Super Meat Boy PC Countdown:




It's Official!

Posted by Edmund on August 31st, 2010 in Super Meat Boy!


Super Meat Boy will release on Xbla as the "main course" of The Game Feast, a new promotion MS is doing this October. (because "fall of arcade" just sounds wrong)

Super Meat Boy officially hits Xbox Live on the 20th of October.

Mark your calendar.
Bring a bib.

-Team Meat


Its amazing to finally be able to announce this, the game is currently going through rigorous tests and coming out more shiny and fine tuned then we had ever expected.

Those of you assuming this was our secret announcement are only half right. The real big unveil will be a feature we have been keeping very tight lipped about that is sure to win over even the most jaded internet trolls (*hint hint*).

Ok well back to work, thanks for all the support and please...
Spread the word!

PS: please hold your "whens it coming out on X" questions. we will clear all this up very soon.

UPDATE: A few blogs have posted SMB price at TBA this was an error. As many have assumed, like the other games in the feast, SMB will launch on Xbla for 1200 MS points. I believe the confusion was because our ESRB is still TBA, we should know our ESRB rating in about a week.. i have no clue what it will be, could be E10, T+ or M.... just depends on who reviews the game and rates it.




Content Complete!!

Posted by Edmund on August 28th, 2010 in Super Meat Boy!

As of this week, Super Meat Boy is now content complete!

Content complete means the games content is 100% finished and currently being tested for bugs and difficulty smoothing. VMC and play testing usually last about 2 weeks then we submit for final approval and the game is done!

We should have a very big announcement in about a week, so look out for that! (might be hard to miss) We will also finally announce our official release date and price in a few days via twitter, then later on our blog when we get time.

2 more weeks of work... and then we get to get the Pc and Wiiware versions ready for their releases... it never stops. All in all we are extremely proud of this game and as one of our MS testers said.

"the intent of this game is to take gamers back to the days of the hardcore platform games such as Mega Man 2, Ghouls n’ Ghosts, and Mario 2. This game hits that target dead on and even seems to take it a step further. This game is twitch-platformer in a very pure form. "

We cant wait for you guys to get your hands on our Meat!



The following images are from ch4, aka Hell. a chapter we haven't talked about much but most of you who played the prototype might have assumed would be revived for SMB. We will be showing these images at Pax, so i thought why not give you guys a sneak peak at it. All in all there will be 7 full chapters in SMB and a bonus chapter that we cant talk about right now, those if you who think we are giving away too much with what we have shown.. you have no idea.



Oh btw, heres brownie! ........................ V


Back to work! See you in ... 3 days!

PS: Game Crashers Radio interviewed us, you can take a listen here.

_| * - *|____|* ~ * |____^| * o *|^____d| * . *|b____| x _ x|_




Status update 2, Code complete!

Posted by Edmund on August 16th, 2010 in Super Meat Boy!

So im writing this status update while i export the games final cut scene, which takes about 15 min due to its size.

Im please to announce that after 15 consecutive 14 hour days, we have successfully passed Alpha, and the game is now code complete.

Next step is content complete, meaning all content (bosses, music, levels, cut scenes, characters, etc) are in place and ready to be heavily tested and polished. We hope to hit content complete in the next week, this will of course mean the continuation of this hellish schedule we have bee going through.

Sleep is for pussies.

Here's a quick shot of the final world map showing chapter 1, along with a mini map giving you an idea of what's to come. A ton has been added to the game since march, and there's a lot we have kept very tight lipped about so the surprise isn't ruined. I doubt even the biggest meat boy fan has any idea what's in store for them. (those lines are "safe zones" its to make sure important info doesn't get cut off on your tv)


If all goes well we should have a release date to announce by Pax, were we will also be demoing the 1st 3 chapters in their final forms.

Those of you in need of more moment to moment info can follow us on twitter!

Wish us luck!

PS: those of you confused by the Steam announcement, the Steam version will come out one month after the Xbla version, and yes it will include achievements.

oh also this stuff. interview with Team Meat!

10 Questions with Team Meat!




Best Musician Evar!

Posted by Edmund on August 5th, 2010 in Super Meat Boy!


Danny B, not much is known about Mr.B.

Some say he was born in the 1980 locked in a basement forced to listen to 80s pop music, fueling the hate he would later unleash on the world, but others will go as far as to claim he doesn't even exist.

Regardless of these claims, we do know a few simple facts. Danny B (real name Daniel Baranowsky) was born in Russia on a cold winters day. Born blind and deaf, Danny's birth mother Issa put him in a reed basket and sent him down the river to a place known as Alaska.

Danny grew up in Alaska on a small farm with his adopted parents, where he tended to the animals. He would sing to them at night, they were his first fans... that is till they all died.

See Danny has the ability to kill with his music a curse he would have to live with for years to come. His love for life caused Danny to give up music and focus on his farm work, but as his love for animals grew so did his need to release his pent up musical talents.

In late 2008 Mr.B gave in to temptation, writing 3 musical tracks for a small flash game titled Meat Boy, never revealing to the games developers his cursed musical talents. It wasn't till the game was released that everyone would realize Danny's powers, thousands dead, all by his hand.

His curse spread through the Internet, first thousands then millions of kid's faces melted off, ears blown out, and eyes exploded. Danny, drunk on his new found power decided to push himself on a young developer, Adam Saltsman. Danny broke into Saltsman's house, drunk and stinking of stale cigarettes and cheap wine, forced himself on Adam, the whole time whispering in his ear the question "Can i belt you?". Of course in his drunken state this simply came out as "Canabalt?"

Canabalt, the name of Danny's next act of debauchery, a game he would force Adam to make, turning millions more onto the work of the cursed musician.

But what was this? No one died? how could this be? Could Adam's innocence counteract the curse? Could Danny bring his music to the masses and possibly reverse all the harm he had caused?

Danny was a hero, his music took the world by storm, topping the charts of online video game music.

Anyway, Danny B is the musician behind Super Meat Boy, He's fucking amazing and the music he's been working on for SMB is going to blow your mind!

Danny is one of those awesome nut jobs that just keeps blowing you away with his ability to outdo himself on each track. The one that we used for the most recent game play trailer is actually the main track for chapter 4 a very hellish chapter coupled with a perfectly hellish score. Check it out again.

Chapters 2: The Haunted Hpspital!

And here's the forest boss track for those of you who missed it.

The final game will feature well over 12 amazing tracks that build into one of the most epic final tracks ever, I swear to god you will all kill yourselves after hearing it. And if that isnt enough, the game will also feature retro (chiptune) versions of all the games main tracks, you can find them in hidden warp zones, if you're lucky!!

Danny is currently finishing a full musical score for the over 20 animated cut scenes in the game.. heres a picture of him doing so.


Danny's rad.
Edmund McMillen Edmund McMillen

Edmund draws stuff and designs things.. whatever

Tommy Refenes Tommy Refenes

Tommy programs and macs on the ladies.