Super Meat Boy PC Countdown:

NOV

30

tommy

Things every Mac user should know...

Posted by Tommy on November 30th, 2011 in Super Meat Boy!

Hey everyone,

I appreciate everyone being patient with the mac port (those who are patient that is). Naturally we hit some bumps but once again we got a patch out as soon as possible, it would have been faster but stupid STEAM had to go out and have vacation with their families over Thanksgiving....where do they get off....

Anyway, the latest patch that's up addresses every issue I can address and the purpose of this blog post is to inform all you Mac people the same things Windows people were informed of when they got the game. We did a blog post when that version came out, might as well do another one for the Mac right?

Minimum Requirements:

The iMac that SMB was developed on is a 2008 with the following specs:

Intel Core 2 Duo 2.66Ghz
2GB 800 Mhz DDR2 SDRAM
ATI Radeon 2600 HD

For all intents and purposes, these are the minimum system requirements for Super Meat Boy on the Mac...not so much the processor but the graphics card. You need to have something pretty decent to run this game. We never officially supported GMA 950 or any of the Intel Integrated HD graphics even on Windows. The game will "run" on configurations with integrated graphics, however it does not run well and there is no way I can make it run well at this point.

Mac Book Pros and Integrated Graphics:

I've run into quite a few people with Mac Book Pros that put my development iMac to shame that were having significant lag issues with the game. After digging around I found out that Mac Book Pros have integrated graphics and Nvidia / ATI setups that the machine can switch between since about 2010. I have an Alienware laptop that is the same so I know the frustration of running a game, having it run slow and go "But this fucking thing has an NVidia 330M in it...". It seems like quite a few mac users aren't aware that their Mac Book Pro does this, so we're going to cover how to turn this off in order to play the game correctly.

(I don't have a Mac Book Pro, so I stole these images from here)

Step 1: Go to your System Settings

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Step 2: Go to Energy Saver in the System Settings Menu

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Step 3: Select High Performance (I think this is a checkbox in later OS's)

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Step 4: Restart the computer

There is also a Apple Support page for changing the graphics settings:

How to Set Graphics Performance
How to Set Graphics Peformance on Older versions of OSX

And for determining which graphics card you are currently using:

How to Determine which Graphics Card is in use.

Accessing the Command Line:

Many people are confused on how to set command line options in Steam. We covered this a long time ago but with the release of the Mac version we need to cover it again

Step 1: Open up your Steam client, hit the button at the top that says Library (just like you're launching the game).

Step 2: Right or Control Click and hit Properties

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Step 3: Click on the Set Launch Options button

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Step 4: Type in your command line options

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Supported Command Line Options:

The command line allows you to change detail, resolution, and windowed/fullscreen status. When setting multiple options they must be separated with a space.

Fullscreen / Windowed

-fullscreen Sets the game to run in full screen mode
-windowed Sets the game to run in windowed mode

Resolutions

-640x480 Sets the game to run at 640x480
-800x600 Sets the game to run at 800x600
-1024x768 Sets the game to run at 1024x768
-1280x720 Sets the game to run at 1280x720
-1920x1080 Sets the game to run at 1920x1080

These are the only supported resolutions from the command line.

Detail Settings. This will help address lag issues if you are experiencing them.

-ultralowdetail
Runs the game at the lowest detail, parallax is taken out, particle effects are ignored, animals are missing, set pieces are gone, lighting is ignored, images are lowest possible resolution (made for integrated graphics though not officially supported)

-lowdetail
Runs the game with with lowest resolution images, lighting is ignored, particle effects are ignored (use this if you are having lag on CHAD, Dr. Fetus, or levels where you die from moving platforms)

-meddetail
Runs the game with medium resolution images (mid range setting, run this if you are having slight lag)

-highdetail
Runs the game with highest resolution images (run this if you meet my minimum requirements listed above)

So lets say you wanted to run in fullscreen at the highest resolution at the highest detail, your command line would be:

-fullscreen -highdetail -1920x1080

lets say you were having laggy framerate issues, your command line would be:

-windowed -lowdetail -640x480

Custom Controls:

Update:

Due to an unfixable bug in the Mac version, we don't support 360 controllers on Mac. I do apologize for this. The bug is unfixable because I can't again risk killing everyones game with another update. The game incorrectly assumes that no more than 12 buttons will ever be on a controller. This is mainly true, however Mac controller drivers map the JoyHAT as 4 different buttons it seems, which makes it so you can't map B X and Y properly. This also messes up the start and select buttons. It was a mistake on my part. The bug could be fixed, however there is a significant risk that fixing it will break other things to the point where its unplayable with the keyboard which we would then have to go in and fix and start a whole new cycle of updating the game / breaking something in an update, rinse, repeat. I am sorry about this, do know that it is fixed in our new engine for game 2. Also, non Xbox 360 controllers appear to work fine. Joy2Key esque programs may remedy this issue, but it has not been tested by me. Again, we are sorry about this.


You can now customize the controls of Meatboy himself. This customization only applies to Meat Boy since it's the most important aspect of the game. There is a file in the install directory called "buttonmap.cfg" (It was buttoMmap.cfg when I first uploaded it...I was quite tired). So it works like this. There are two sections in the file, keyboard and gamepad. You can set the movement, jump, and special / run keys to anything you like (within reason) through this file. So you lefties that wanted WASD, here you go. The config file is case sensitive, so just make sure its all lower case. Some buttons that do not have alphanumeric represtation have special names like:

Enter: return
Left Shift: shift
Right Shift: rshift
Space: space
Left Control: control
Right Control: rcontrol

You can only bind an action to one key.

For Joysticks you can customize the jump and special / run buttons by putting in the button number. For instance, the default is set to 1 and 3, which correspond to A and X on the Xbox 360 gamepad. 1 and 3 correspond to the equivalent of B and Y on Logitech controllers. We only support up 10 button codes, so if your controller's buttons map to numbers above that we can't support it.

There is another option called useanalog. This is set to true by default. This property allows the game to use the joystick as the dpad. If you are experiencing weirdness, set this to false and it will disable it.

Note: These controls only affect Meat Boy, Menu's are hard coded with controls.


Getting in touch with me to report bugs

The best way is to email me a crash dump and to send an email through our contact us form. Twitter also works though I'll just ask you to email me if the problem can't be solved immediately.

That's about it. This should fix every problem we are able to fix with the Mac port. Again I appreciate the patience and I'm sorry the Mac port was delayed so long and had a rough start. There's a super long story to all of this, why it took long, blah blah blah, but it's moot. I actually wasn't supposed to do the port but we had some issues at the last minute and Super Tommy had to come to the rescue...as he does every time...though his power source is draining. He needs to work on something other than Meat Boy.

ANYWAYS, everyone take care, thanks for being good fans, we love you and if I can help you with your problem, you know I will:)

Tommy
 

NOV

29

edmund

SMB COMMENTARY VIDEO!

Posted by Edmund on November 29th, 2011 in Super Meat Boy!

So a few months back Tommy and i got together to do an awesome SMB commentary track, we tried our best to achieve that and THIS is what came out.

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I hope you all enjoyed watching that as much as we did making it, its been a crazy year and we are both truly honored that so many of you love our baby as much as we do, and that so many of you would actually listen to us make crude and inappropriate jokes for an hour while someone plays our game.

Big thanks to Man vs. Game (his name is Jason, i think) for sending us that full run video, and we also need to show some love to Blink Works, who let us use their recording equipment and editing this video to make it have the illusion of a professional commentary video, we love you all.

Tommy and i are going to try and do an Ask Us Anything on Reddit soon.. not sure when but soon.. so be on the look out!.
 

NOV

22

edmund
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A few months back, After lots of kisses, hugs and late night phone calls (mostly consisting of heavy breathing) Team Meat has dropped the order of protection and decided to work it out with Microsoft.. for the sake of the children!

So after a long silent year, Team Meat have put the past behind them and decided to celebrate this truce by having a huge black friday sale and lowering the price of Super Meat Boy on Xbla by 67% to 400ms points!
And we did this all for YOU!

Also just to buy back your love just a bit more, we will also be added tons of new internets levels to SMB, these levels should be going up by the end of the sale early next week and will include over 5 new amazing 20 level chapters!

Super Meat Boy Xbla Black friday sale.
$5 (67% off)


You can pop on to the xbox dash and buy it there or buy it online here
http://marketplace.xbox.com/en-US/Product/Super-Meat-Boy/66acd000-77fe-1000-9115-d80258410a5a


And just remember no matter what anyone says, Team Meat and MS both love you very very much.
 

NOV

17

tommy

Happy Birthday / MAC ATTACK!!!

Posted by Tommy on November 17th, 2011 in Super Meat Boy!

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Its been one year since Super Meat Boy was released on Steam.. and we are having a birthday party for our lil boy! and you are invited!

When: Today 17th - Nov 21st 10am PST.
Where: Steam
What to bring: $24.99
Directions: http://store.steampowered.com/sub/12315

All party guests who show up with the cash will get a parting gift,
The Super Meat Boy Anniversary Bundle!

This Bundle includes:

Super Meat Boy (Pc + Mac version!)
Bit Trip Beat
Bit Trip Runner
World of Goo
Braid
Gish
Aquaria
VVVVVV
Machinarium
and
Half Life 2!


This bundle also many amazing soundtracks never before released on steam for FREE!
Super Meat Boy Mega Deluxe soundtrack!
Braid soundtrack
Bit trip Beat/Runner soundtrack
Machinarium soundtrack

But what about those who cant afford this elitist meat party, or meaty fans who already own the game and want the sound track?

Well just for you, we are also lowering the price of Super Meat Boy as well as the Mega Deluxe soundtrack by 50%!

But I already own that game and I don't want the soundtrack!

Well tell you what, how about we unlock Super Meat World (a HUGE online feature in super meat boy that allows people to make, play and rate user created super meat boy levels) for EVERYONE who owns the game already! That means everyone who has ever purchased SMB on steam will have over 20 amazing featured chapters and thousands more single levels to play till their thumbs bleed!

But I only own a Mac!

I think can all stop pretending we like OSX now...but anyway, just for you I finished the Mac port of Super Meat Boy the other night and its also being released for this party!!! So yeah you can buy that too...and we made sure it was discounted for all you Mac-o-philes that have been so patiently waiting for it. Also if you already own the pc version YOU GET THE MAC VERSION FOR FREE!

Please note: I only have one mac...and I had to VPN into my Matthew's Mac to test on Lion...it runs on those...any issues that come up, you know we'll address them quickly.

Woah the Mac version is out? Where's the love for Linux??

Ask your girlfriend when the Linux version is coming out....OOoooHhhh Burrrnnnn

I bet after all that work you need some coffee. Wouldn't it be neat if there was a Meat Boy face coffee mug??

I don't drink caffeine but funny you should ask about the mug! My parents just happen to be selling exactly that!
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Go Buy them now before its TOO LATE!!!!


Where do i park?

Fuck you everyone knows your mom is dropping you off.

XOXO
-Team Meat
http://supermeatboy.com/


P.S. Thanks for all the support with SMB, its has been an amazingly surreal year for us and we understand how important the press has been in terms of getting our humble little game out to the masses, so thank you wholeheartedly for your on going support. If you ever need an interviewee, indie game design opinion or 2 jackasses on the other end of a podcast, we are at your disposal. TILL NEXT TIME AMERICA!
 

NOV

15

edmund

Halloween contest results!

Posted by Edmund on November 15th, 2011 in Super Meat Boy!

Sorry for the delay, we are crunching for a big sale/update for SMB on steam and Xbla in the coming days (be on the lookout!).

Here are the top 5 best SMB costumes submitted to us via twitter!
it was very hard to choose the top 5, so dont feel shafted if you didnt make it in.. it was very close!


@Aokaji = Kassi Kirkham
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@superpapergun = Scott Donejo
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@SchranzAlmighty = Craig Schranz
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@TH38bitN1NJ4 = Jonathan Cervantes
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@Collar_Neck_Kid = Drew Cossa
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If you are a winner and want to collect your prizes, contact us via twitter and we will DM you with the info!

-Edmund
 

NOV

09

edmund

RECORD BREAKING MEAT!

Posted by Edmund on November 9th, 2011 in Super Meat Boy!

The speed run record for Super Meat Boy has been broken by the amazing Niklas, who completed the game in 19 minutes and 24 seconds! Watch the unstoppable phenom in action here.



Golly!
 

NOV

03

tommy

Draw us NUDE!!! Win a Wacom!

Posted by Tommy on November 3rd, 2011 in Super Meat Boy!

To celebrate the one year anniversary of Super Meat Boy on XBLA and Steam, Edmund is giving away the Wacom drawing tablet he used to make everything in SMB, the art, the cut scenes, the racist drawings he would post to me on Drop Box...ALL OF IT!!!

Here's the catch...and oh...there is a catch my friends. In order to win, you must draw the most bestest drawing of Edmund and I naked. NAKED!!!!!!!

Rules:
1) Draw Edmund and Tommy naked.
2) Submit your art to the Art Portal on Newgrounds.
3) Tag it with "teammeat"
4) Probably rate it as Adult.
5) Post your link in this thread on the Newgrounds BBS.
6) Weigh down your boners with a folded towel like in a classy massage parlor.

The deadline is November 30th, the one year anniversary of Super Meat Boy on Steam. Make it dirty!

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Comics!
Shirts!
RT @EdmundMcMillenn: Todays Binding of isaac: Rebirth update is live! i present you with an Everlasting Hymn! t.co/CTV4PQsmsw  Yesterday
RT @EdmundMcMillenn: this weeks post celebrates us taking preorders for the full rebirth soundtrack t.co/tuVjGz4CoH by @PlanetRidicu…  Yesterday
we are please to announce they will also be taking the musical reins with super meat boy forever! check em out t.co/G17wxQ4Uff <3  Yesterday
those that dont know, @PlanetRidiculon (the same guys that are doing the mewgenics soundtrack) did the full 30+ track soundtrack to rebirth  Yesterday
even though Isaac isnt a Team Meat game.. we still must give a nod to the amazing rebirth soundtrack t.co/L0ZZz2QZdX  Yesterday
Edmund McMillen Edmund McMillen

Edmund draws stuff and designs things.. whatever

Tommy Refenes Tommy Refenes

Tommy programs and macs on the ladies.