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edmund

Mew-Genics!

Posted by Edmund on February 23rd, 2013 in Mew-Genics

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For the past 17 weeks we have teased many aspects of Mew-Genics, but none were totally clear on what the game actually was and how it played. Part of this was due to the fact that we have basically been working on the game as long as we had been teasing it, so we ourselves were a bit in the dark on the details, but the main reason was because Mew-Genics is a hard game to explain.

I think most would describe Mew-Genics as a cross between The Sims and Pokemon with a sprinkling of Animal Crossing and a dash of Tamagotchi , but at its core the game really isn't like anything we've seen before.

Mew-Genics revolves around Cats, obviously. We knew tending to these cats in a simulated "cat lady" environment would be the foundation of our design, but the core of what we are trying to do is make a game that feels alive, a game that creates stories as you play where consequences actually mean something...

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All images are from the current beta and subject to many changes


I could write a book on the design of Mew-Genics, it's by far the most complex game I've ever worked on and it's definitely pushing us both on many levels, but I think the best way to describe how Mew-Genics plays is with a little story....

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Last week I was playing a game with Puddle, a fat female cat I had been working on earlier that day, I thawed her out of her Cryo-cube and placed her in my current single story house along with her newly generated companion Champ. I had been focusing my time on Puddle due to the fact that she seemed to have a very unique tail that I believe had helped her place 2nd in a cat pageant in a previous and I needed to breed her so I could continue her bloodline before she got too old. Sadly Champ wasn't up to snuff and Puddle made this obvious by repeatedly kicking him in the face, I separated them quickly by putting champ in the attic but when I tried to feed him.. something odd happened. See, Champ was a dullard and when Puddle kicked him he just happened to also be eating and now associated the trauma with food instead of Puddle herself, he was scared of all food.. and sadly died in the attic shortly after.

It wasn't long after though that I caught sight of a solid black stray cat named Goon, before he had a chance to run I grabbed him and pulled him inside. Goon was a much better fit for Puddle and before I knew it the humping started and puddle was pregnant! I put her in the attic with plenty of food and a bed, but quickly noticed that something was up with Goon, he seemed to be constantly falling asleep. As it turned out Goon was a narcoleptic and as you might have guessed Puddle gave birth to 2 sleeping kittens, one of them fat like his mother and black like his dad and the other small but with his mom's markings and that amazing forked tail that helped in the last pageant, but sadly both kittens were narcoleptic like their father...

Goon acted aggressively towards the kittens so I let him back out into the yard and he eventually ran away. As the kittens grew up I did enter the small one (his name was Dot) into a pageant but sadly he just fell asleep on the stage and didn't win anything. To add insult to injury Puddle also acquired feline aids from Goon and I couldn't afford any of the expensive treatments Dr. Beanies was offering so I put her back in the Cryo-cube in hopes that in the future I might have a cure for her disease once I finish a few more of the Doctor's missions.

I wasn't able to save Dot because I was arrested by the local animal control shortly after I put Puddle in the cube, probably because of letting Goon run away.. and the whole giving my other cat aids thing... or maybe it was the dead cat in the attic.

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There are so many elements to Mew-Genics that I really don't feel like this post does it justice and honestly I'm not even sure how the hell we are going to come up with a short eloquent way of selling this game in a description, but i think the gameplay story above sums up what our goal is, we want to create a living world where cats act like cats and the player as well as the cat's actions actually matter.

We are both very happy with the direction the game is moving in and will do random development updates as we progress, but we are done teasing and at this point just want to put our heads down and get this thing done! We have no projected release date yet but will be releasing this year on both Steam, iOS and Android, possibly more? who knows.

Oh also that number we teased back when we started... that number has grown.

The current number of cats in Mew-Genics is....
25418658283290000000000000 (and growing)

and that's just the foundation of their visual aspects, this doesn't count their kitten states, sizes, animation sets, stats, personality, etc.

If you aren't already, be sure to follow us on twitter @supermeatboy we will randomly update with gameplay info and screen shots as development unfolds!

Cat Lady Sim! BE READY!

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edmund

Mew-Genics Teaser week 17, Cat Fight!

Posted by Edmund on February 16th, 2013 in Mew-Genics

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As many of you might have guessed from the song "Cat Fight" in the Ridiculon video post, Cat fights are a large part of Mew-Genics.

How will these fights go down?
How will the game actually play?
Why have i been using faked graphics for all the cats ive posted in the past 17 weeks of updates?

find out next week! when we finally announce what this damn game is!

CAT FIGHT!
 

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edmund
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This weeks teaser brings you the 1st polished ear full of Ridiculon! The Ballad Of D. Claude!

One of my personal faves on the soundtrack, The Ballad Of D. Claude, sheds light on the life of an alley cat from Boone County. The full track is available on Bandcamp free to check out (with lyrics!) and can be purchased for anything you'd like to pay :)

http://ridiculon.bandcamp.com/

For those of you who missed it, a few weeks ago we posted the title theme of Mew-Genics here:



Next week is the last teaser we will be posting before we spill the kitty beans on the project, stay tuned!

You don’t know pain til you’ve been D. Claude!
 

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edmund

Mew-Genics Teaser week 15, STEAM!

Posted by Edmund on February 2nd, 2013 in Mew-Genics

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We announced a few weeks back that Mew-Genics would be released on iPad and other platforms as well. Well one of those other platforms is going to be Steam, obviously!

And now a bit of history on this project.

Mew-Genics started as a game jam game for Ludum Dare 24, with the theme "Evolution". we actually went with another of the suggested possible themes though, "100 Cats". Tommy and i worked on the prototype for 3 days in flash, once the game jam was over we thought the game actually had some odd potential and decided to work on it for another couple weeks to see where we ended up. by week 3 Mew-Genics had taken the form of a monster mashup of many different game genres with an underlying theme we hadnt seen done in games before.. so we decided to officially pause work on the next Super Meat Boy and remake Mew-Genics outside of flash, making it our new full time project.

We are currently about 18 weeks into development, we have a ways to go due to the games features, items, cats, characters, missions, etc. ballooning bigger and bigger as the days pass by, but we are both quite happy with this little monster and think you guys will really dig what we have planned.

we have been tight lipped about the actual content of the game due to the fact that we are in an active and improvised development head space and dont want to promise features/content that might not make the cut later down the road if the game becomes refocused later on. Each update we make is a feature we have tested and know for sure will be in the game... but we know how much of a tease they are and how confused most of you have become by them, so we will only do 2 more Caturday teasers after this then pull back and focus on getting the game done as well as officially announcing what the game actually is and how it plays.

Think of these teasers as our extremely vague public development blog :)

anyway, Tommy and i are starting to discover very odd and awesome in game "happenings" that go beyond what is programmed.. the game is starting to live, and its exciting and disturbing at the same time.

STAY TUNED!
 
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Edmund McMillen Edmund McMillen

Edmund draws stuff and designs things.. whatever

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Tommy programs and macs on the ladies.