Marco, a very nice journalist at Eurogamer Italy stumbled across Super Meat Boy on the show floor and wrote this article about it. It is in Italian so if you are American, break out Google Translate (I did) and if you are from probably anywhere else you probably know Italian or Spanish and can decipher enough of the article to get how bad ass it is. Click my favorite quote from the article to view the full article (translated to english):
The guys over at EpicBattleAxe (awesome name) have done a preview writeup on SMB. From reading the article, it seems like they had no idea what SMB was until they stopped to play it....and they loved it. Read the full writeup here:
Also, if you look at the front of GameTrailers.com, you'll see that MeatBoy is on a banner with Raiden from Metal Gear Solid Rising, and Kratos from God of War to promote their best of E3 awards. As of yet, we have not been nominated for anything (not even best downloadable game...wtf) but who knows. They might just be using MeatBoy to make Kratos not look like such a fag....
I just got back from E3. For those of you who don't know what E3 is, its basically a bunch of hot chicks, video games, and socially awkward nerds playing video games. It's great fun:)
Super Meat Boy was on the show floor as part of the Xbox 360 Booth (right near Crackdown 2). Without any sort of exaggeration, and this is 100% true, everyone that played the game, loved the game. I watched people die over and over with HUGE smiles on their face. They would play even the hardest levels until the beat them then the crowd around them would erupt in cheers and applause. Then, they would play the next level. It was awesome, and the best part is we were only showing chapter 1, 2 and 3....most only played Chapter 1. Peoples minds are going to be blown when this game is done, guarenteed.
Press has been pretty awesome from the demo on the show floor, we've twittered several of the links, but my favorite was from Jonathan Holmes with Destructoid. Words can't describe how awesome this video is, look for Super Meat Boy at about the 3minutes 50seconds.
Our buddy, Ryan, from GameTrailers made a last minute super appreciated trip to our booth about 15 minutes before the show closed. One video is a walkthrough with me talking about the game, the other is just some gameplay.
One shitty thing is, I didn't get to play ANYTHING except BulletStorm and that was only because I was at the BulletStorm party trying to find CliffyB to give him an SMB sticker. Turns out he knew all about Super Meat Boy and still had the comic we sent him last year. He said he loved the work we were doing and that our game is awesome. Pretty cool hearing that from the dude that thought up Gears of War:). BulletStorm was actually pretty cool, I hate FPS games but I really enjoyed the combo system in it. It will be cool to see how they expand on that. It's a nice change from fucking War simulations. Just walking around the show floor, I swear I saw the same game 3 and 4 times at different booths...Call of Duty, Medal of Honor, etc all those games look identical and boring. Marvel vs. Capcom 3 looked pretty awesome. Limbo was on the other side of the Xbox booth and that game looks like an animated movie, it will do well on Live Arcade. I did get to go to the Nintendo Press Conference, which was awesome but didn't get to try out the 3DS. From what I heard, the 3DS lines were 2 hours long. I heard from people that played it though that it looked amazing, and they have a bad ass lineup of games coming out at launch, so Nintendo wins E3 on that one alone:) Funny bit of trivia: Jordan Fehr, our sound effects guy, recently got a new job...turns out that job is doing sound design on the new Donkey Kong Country game...pretty bad ass huh?
E3, for me at least, was like a huge B12 shot. I felt like garbage the week before E3 and almost didn't go, I didn't decide until June 14th (the day before E3 started and my birthday) that I was going. I'm very glad I did.
Back to work now as we approach the last few weeks of development and testing. Get ready to have your asses handed to you by Super Meat Boy and enjoy every minute of it!
We're hard at work for YET ANOTHER DEADLINE. Seems like it never fucking ends, but that's video games. VIDEO GAMES!!!! I want a vacation. The awesome thing is though, every time I play this game (which is around 49,483 times now) I get a big smile on my face...this game rules. And proof that this game rules, the fine people (James and Lisanne) at BlinkWorks Media are featuring Edmund and I in one documentary called Indie Game: The Movie:
...and in a little mini-documentary called The Making of Super Meat Boy
Lastly, I would like to extend a special thank you to our awesome fans. Your continuous votes insured our victory in the GTTV contest! So, come May 28th Super Meat Boy will have a nice little spot on GTTV on Spike TV and on GameTrailers.com. You guys rule, thank ya:)
Turns out the low votes were wrong, we've been winning the whole time..but it looks like the reset everything. We emailed GameTrailers and inquired about the problem, the said they have fixed it and it looks legit now (the vote percentages now add up to 100%) so Please vote again if you can and vote often!!!
So, I recently left Santa Cruz after a month and a half of working, stressing out about the IGF, and eating Safeway Sandwiches. It was lots of fun, but its good to be home. On my last day in Santa Cruz, Ed and I decided to do a Show and Tell at Kyle Gabler's (World of Goo) super awesome rooftop paradise house in San Jose with Derek Yu (Spelunky). Before we left Santa Cruz to drive up to San Jose, we got an unexpected package in the mail. Turns out, its the most awesome thing we've ever received.
About a month before we got this package, we had a request on Facebook to send some comics and stickers over seas to someone stationed over in Iraq. I believe we sent two comics and a few stickers over just because he's over there risking his life and its awesome that he was a fan of Super Meat Boy. This someone turned out to be CPL Tyler Ritchey who in turn sent us a package. Inside the package was a framed certificate, a letter, and an American Flag. The text on the certificate reads:
This is to certify that the accompanying flag was flown over Iraq on 13 March 2010 during a Special Operations Combat Mission in direct support of Operation Iraqi Freedom.
This Flag is presented to: Team Meat
As a symbol of the commitment of the United States of America to the Global War on Terrorism and to protecting those freedoms and liberties embodied in the Constitution of the United States.
Basically, CPL Tyler Ritchey sent us something that both Ed and I are totally unworthy of. It's probably the most awesome gift we'll ever receive from a fan. This is an amazing gift and it touched both of us in a very profound way. It made my mom cry...which admittedly isn't hard to do...but still, its a very touching and awesome gift from an equally awesome fan.
In Tyler's letter, he had a few questions that I'm going to answer:
Super Meat Boy will be coming out not only for WiiWare, but for XBLA and PC. XBLA will come out first, with PC and WiiWare coming out about a month later. However, you will not need to worry about buying it, because you'll be getting a free copy from us on whichever system you want. We're not sure how it'll get to you, but you will get one.
Pretty bad ass, thank you very much Tyler! Be safe and come home soon! I do have to say, we've been getting all sorts of Fan Art and stuff lately, and I really feel we have the best fans ever. I also guarantee that when Super Meat Boy comes out, it will be beyond the expectations any of you have and you will absolutely love it. Also, thank you to the almost 700 people that bought Super Meat Boy Handheld on the AppStore. As any of you (who are true fans) know, that game was a joke, but it was also Team Meat's way of putting a Donate button on our site. Donations are cool, but we wanted to at least give something back for a donation, and I hope those of you that bought it enjoyed the joke:) All of you are awesome, your support is great, and we will pay you back with the best video game EVAR!
Anyways, back to work. The next few months are busy busy busy busy.
After the whole I hate the AppStore Rant and the Apple removing Zits n Giggles, Edmund and I decided to make a Tiger Handheld version of Super Meat Boy as a joke / way to make billions of dollars to finish funding Super Meat Boy development. We were hoping that it would come out on April Fools Day, but we were a little late...its still hilarious though.
We made this game in a day, here is the official press release:
Remember way back in the day when you loved a game so much that you would buy ANYTHING that had to do with it? Remember Easter, when you had to go to your Great Aunts house to celebrate with the family, and you knew you would be bored in the car and the only thing you could bring was a crappy handheld version of some game you loved (for me it was Megaman 2) and you had no choice but to play it in the car and at her house because she was born in like the 1890's and didn't even have a VCR? Those were great days...and now, we at Team Meat, are giving you the ability to do that ALL OVER AGAIN ON YOUR IPHONE, IPOD AND EXPENSIVE GIANT IPOD (IPAD).
Super Meat Boy Handheld is all the branding of Super Meat Boy, without the actual gameplay or art from Super Meat Boy...and all for ONLY A DOLLAR. Enjoy two distinct game modes. In Game A, you have to race and wall jump past saws to save your lady love Bandage Girl!!! In Game B, you have to race past falling needles to save your lady love, Bandage Girl!!! Super Meat Boy Handheld also features a mute button, and a button that when pressed shows you a high score (not your high score, just the highest score you can get).
Super Meat Boy Handheld is available on the iTunes AppStore for only $0.99 (THAT'S NOT NINETY NINE DOLLARS YOU SILLY PEOPLE). Pick it up today, brag to your friends, and support Super Meat Boy!!
So yea, tell your friends. Honestly, and this is serious, if this does even a little bit well, the home stretch of Super Meat Boy development will be much easier on Edmund and I.
So last week at GDC, I was part of the Independent Game Developers Rant and I decided, sorta last minute, to rant about how I hate the appstore and how I feel it is a way for larger companies to sell a brand. Companies like Capcom, Sega, etc, they put out dumbed down, nearly unplayable versions of Megaman and Sonic to sucker people into buying a game. I fell victim to this as well, as I'm one of the people that purchased Sonic 1 on my iPhone a while ago. To this day I have yet to get past the second level in Marble Hill Zone (or whatever the second world is). I related this back to the Tiger Hand Held games of my youth and how they were shitty versions of games I loved. I thought I made a good point, also I love to bash Apple any chance I get. As part of that rant, I talked about an experiment I did where I had a game, Zits n' Giggles, up on the appstore that I would raise one price tier each time someone bought it. The end of the rant I revealed that Zits n' Giggles was up to $349.99. Pretty hilarious. Take a look.
On March 15th, 2010, about one year after I put Zits n' Giggles on the appstore originally, Apple pulled the game from the store even though I did absolutely nothing wrong. Its kinda bullshit but I did expect it and I want to clear some stuff up:
1. Games are never listed as $1 or $2, they are instead listed as $0.99, $1.99 respectively. So the theories that people thought it was $4 instead of $400 are inaccurate. Listed on the appstore, it would have been listed as $399.99. There are too many digits there to mistake it for $3.99. If anyone did, they probably shouldn't be on the internet using a credit card.
My Theories on why people bought it are either A) They wanted to see what it was, which is stupid or B) It's an elitest thing, where they want to brag that they have "The Most Expensive Game on the App Store" or C) They know who I am and they just want to support. Personally I feel B is probably the most likely. Think of the number of people with iPhones on the appstore, quick google search shows 30 Million sold as of Mar. 2009. If we take that number and assume that maybe a 10th of that actually use the appstore (which I'm sure is higher, but whatever) that means roughly 0.000013% of the people bought the game that have an iPhone. Those are pretty good odds to have rich people, elitists, etc to buy the game and NOT RETURN IT.
That's another point...you can return Apps on the appstore within 90 days. Some have returned, most have kept the game.
2. Some people think I scammed people. Here is an equivalent scam in the same terms that pricing an app on the appstore.
Me: "Hey, I'll give you this pencil for $399.99"
That's it, how is that a scam? If you ask someone for something, and they give it to you knowing that the value of the item you are giving them is much less than the price being paid...then they either really want it..or they have more money than brains...or they just want to give you $399.99. As far as it being unethical, etc...that's hilarious. I mean seriously, who in their right mind would pay $399.99 for an iPhone game thinking it was "Worth that". That's more than Xbox 360 or a PS3 a Netbook but only slightly less than an iPad. I believe in the Zits n' Giggles game we mocked how horrible the game. Never did we make any claims that it would make your phone run faster, or clear your face of acne, or get you laid...we said it was a crap game and it was. It was made in about a total of 10 hours over a few weeks. It isn't something I care about.
Think about this for a moment. How much is an iPad...and how much is a netbook that does more? If I'm a scammer for charging $399.99 for a stupid app, Apple is a scammer for charging a starting price of $500 for a sub par netbook, and charging more than double the market price for RAM and etc etc....I could go on and on how Apple abuses their fanbase by inflating their prices because they have an Apple logo on them, but I don't want to get into that.
Either way, I couldn't care less they took it down, so long as they paid me for what I earned. They can hold it for the full 90 days (even though they have a 45 day cycle) for all I care. I have no intentions on doing anything for iPhone or iPad ever...I hate the platforms and I hate the stores. I will end up doing a Mac version of Super Meat Boy, but thankfully that isn't sold through their crappy AppStore. You are more likely to see Super Meat Boy on an Android phone then you are to see Super Meat Boy on an iPhone, but you won't see it on any phone because A PHONE IS NOT A GENERIC GAMING PLATFORM. IT WORKS FOR SOME GAMES, BUT NOT EVERYTHING. I CANNOT STRESS THIS ENOUGH. JUST BECAUSE SOMETHING HAS THE ABILITY TO RUN GAMES THAT DOESN'T MEAN EVERY GAME SHOULD BE MADE FOR IT. That is all, now I'm going to go play Pokemon on my TI-83 while you enjoy screenshots of SUPER MEAT BOY.