Super Meat Boy PC Countdown:




Big Steam Update!

Posted by Edmund on May 30th, 2011 in Super Meat Boy!

Those of you who have played SMB on steam today will notice there was a bit of an update.

Here is what was added:

-Enter the Unknown was added to Super Meat World.
The Unknown is a new feature in SMW that creates a full 20 level chapter using randomly chosen high rated levels from the SMW level portal. i highly recommended you check it out and be sure to rate levels so all the crap ones get filtered out.

-The Ability to sort by difficulty and fun in the level portal.
Clicking the difficulty or fun buttons in SMW when browsing single levels will arrange all the levels in the portal by over all score or over all difficulty (highest and lowest). if you feel like levels are more fun then others then make sure you play them and vote accordingly.

-A recommended chapter tab has been added to the level portal.
We wanted a way to make sure all the chapters that have been featured can be showcased, so the recommended tab (now default when you click levels) will display all featured chapters and other chapters we deem awesome.

aside from these added features we have also fixed the following bugs.
-Difficulty now displays correctly in SMW, if a level has no difficulty rating it means its never been beaten.
-Fun factor ratings have been fixed.
-Lag between levels has been fixed.
-Bug that would place lights on upload in the editor has been fixed.
-Minor editor fixes

If you want to make your own levels, check out this post for instructions on how to install the SMB level editor.

Video tutorials on how to use the editor can be found here as well.

The Mac port is currently in development.

The next xbla internets update is also being worked on.

We will be starting game #2 in a week, shits about to get real... again.

We thought we fixed the chapter submit bug, but it seems to still exist for some. If you are experiencing any crashes when you attempt to create a chapter in the level editor please email us using our contact form with your system specs and any other info about it. We cant seem to recreate this bug with any of our hardware and are having a very hard time nailing down whats causing it.




Editor Video Tutorials!

Posted by Edmund on May 6th, 2011 in Super Meat Boy!

Its Friday! and what better way to spend a Friday then to burn away the hours making levels for super meat boy? the answer to that is there is no better way to spend a Friday, that's why last night i recorded over an hour of in depth video tutorials on how to use this magical editor.

But first, lets break down how to launch the editor.

1. Launch Steam, and click Library.

2. Click All Games, then select Tools from the drop down menu.


3. Find Super Meat Boy Editor in your Tools list and launch it (1mb download) and you're ready to make your first shit level!


Now on to the tutorials.

Take note that when i recorded these i didn't realize my mic stand was touching my damn keyboard, so it also recorded me pounding away at the keys while i talk.. its a bit annoying but there was no way i was going to rerecord the full hour of video again.

These 6 videos go through basically everything you'll need to start making your own levels. the only thing missing is mini tutorals for each individual objects per chapter, but im sure you figure those out yourself, or just check out our forums for any unanswered questions you might have.

We will be doing a semi big update next week that will fix a few editor bugs and add a few small features to SMW (like the Unknown), so be on the look out for that.

In other news...

Check out this Russian SMB Unboxing!



Many of you noticed that an update went live today on Steam, here is what has been added.

-Full level editor (Beta)
-The Ability to rate user made levels in Super Meat World
-The Ability to upload single levels to the level portal in SMW
-The Ability to create full chapters for SMW

Obviously the biggest update is the long awaited level editor, and here is all the info on it.


The Level Editor can be used to create anything you see in game minus bosses and warp zones.

The Level Editor can be accessed by looking in Tools under your Steam Library.

The Level Editor does not have an in game tutorial, but there are many in our forums (which we link to in the editor via the "?" button).

The Level Editor saves locally, but you need to upload your level to the SMW portal for it to become active online. To do this click Upload, then complete the level to set the par and upload the level to the portal (to prove its possible you sadistic asshole!). REMEMBER TO SAVE YOUR LEVELS LOCALLY BEFORE UPLOADING!


The Level Editor supports FULL CHAPTER UPLOADS! to create a full chapter first you must make sure all of the level in your chapter are uploaded to the portal. Once you have done this click the "create" button to choose the ordering and number of levels in your chapter, you can also choose what music you want here as well. Once you are finished just click upload and your chapter will popup in SMW. Chapters must be over 5 levels long to upload.


The Level Editor supports a full playable character roster, without requiring you to have those characters unlocked in game. Click Meat Boys face icon to access the character chooser, once you choose who you want people to play as in your level/chapter hit F1 (to go into play mode) and the character will become active.

The Level Editor is in Beta, and probably will be for a very long time. This means there could be some minor issues we didn't find in testing, if you find any major ones please let us know in our forums so we can fix them in future updates. Remember to Save your levels locally (hitting save) very often incase of a crash, F9 is the shortcut key for save.

The Level Editor is FREE! it was a labor of Love/Hate but something we did because we knew the fans wanted it and were already creating so many awesome levels using our devmode. So think of this as a thank you to all the awesome fans who sent us cool shit, nice emails and created amazing levels with devmode, if you bitched us out because the free level editor was delayed, you should probably not update your game and burn in hell.


So that's that, as per usual we will be probably updating again with minor fixes and a few updates to SMW, the editor has been live for a few hours and there are already quite a few amazing chapters uploaded (over 135+ levels) so please check those out and maybe make some yourself :) we really do play the hell out of your levels.

Ok so back to work i guess, Tommy and i are currently in the middle of a big move but once we are back up Tommy will be working on the Mac port of SMB and then we will officially start on THE NEXT GAME!


Now for the usual FAQ:

Q: How do i access SMW?
A: SMW unlocks at 20 bandages, its the pad to the left of the forest.

Q: Can i add bandages in my levels?
A: Yes, but they wont effect the game.

Q: Can i edit my levels once they are online.
A: No, but yo can edit your local files and upload the level again if you really need to.

Q: Will the Xbla version get the Editor?
A: No, we cant legally do a non-regulated editor on Xbla, but we will try to continue to upload new chapters to xbla via the internets.

Q: Where is the Mac version?
A: Its currently in development.

Q: When does the Mac version release?
A: When its done.

Q: Is your next game SMB 2?!
A: NO!!!!!

Q: Will you ever be able to save progress in SMW?
A: Probably not.

Oh, also Super Meat Boy Tshirts are back in stock!



No death run of the kids warp zone.

Congrats Loserbam, you are a loser no more.


The commenters have turned me on to this video.

Its an Iron Man run (no deaths) of the dark world of the Cotton Alley, but without using the back to map trick. SHIT JUST GOT REAL!




Meaty News!!

Posted by Edmund on April 17th, 2011 in Super Meat Boy!

So, a few big updates this week.

1st, for those of you who have some how missed it, Super Meat Boy is one of 13 very awesome indie games in Steams Potato Bundle. It was recently officially announced that playing the games inside the potato bundle will actually help launch Portal 2 early! (you can see how the launch is going here)


What this also means is chances are once portal 2 launches, the potato bundle will end.. so this is your last chance to get all these great games for 75% off! so do that already!

Im going out of my way to push this sale even more because there is a good chance that the Level Editor for steam will be launching next week and with the sale potentially going away before it launches this will be your last chance to get Super Meat Boy at this discount price for a long time to come... so dont bitch to us if you waited till the editor was out to buy the game and it was full price!


2nd, Our FULL postmortem is finally up for viewing on Gamasutra.
A lot of you might have heard bits and pieces of this from a few sites that leaked info from it early, and the majority of you probably only read the sensational head lines "Super Meat Boy team attacks Microsoft!" or "Team Meat burns their bridge with MS!" or something along those lines.

Now i understand the press tends to blow things up to get the attention of readers, but the postmortem is about A LOT more then the problems we had with our xbla launch, its about ALL of the ups and down of development. We spent quite a few days on this article and released it knowing it might receive some backlash, but it was very important for us to be totally honest about our development in hopes other developers might learn something from our mistakes.

And those mistakes shouldn't be read as "Dont work with Microsoft!" but more along the lines of "Make sure you get everything promised in a contract". But honestly theres a lot more to this postmortem then the MS hubbub, if youre a developer, or just a fan of SMB give it a read. Either way you'll probably get to see most of it 1st hand once indie game: the movie comes out this sept.

Ok so aside from that here's some info on whats to come:

- The Beta level editor should be out shortly, this level editor is a Steam exclusive.
- Super Meat World has been updated with 2 new chapters and has another scheduled update once the editor is out.
- 3 new chapters are coming to the xbla version (Paradise lost, Jumper Returns and Remnants) early next week via the internets.
- We have been told that most Walmarts are sold out of the retail edition of Super Meat Boy, but its still available online at



The physical retail edition of super meat boy (Ultra edition) is now on sale on! (also should be out in Walmart by the weekend).

Its $20, and you NEED IT!


So why the hell do you want to pay 20 bucks for something you might already own?
well here are the details.


The Ultra Edition includes:

-An awesome 40 page booklet that is half comic half sketchbook.
The Ultra edition booklet features content never before seen in the comics we sell off our etsy shop, as well as over 16 pages of development sketches, including the never before seen pictures of characters that never made their way into the game. I spent a great deal of time on this booklet and I'm very happy with how it turned out.


-Mini Poster by Dave Rapoza
A smaller version of the poster you've probably seen quite a few times on this site, it's fucking awesome.


-Finally play as Alien Hominid on the PC!
Till now Alien Hominid was exclusive to the xbla version, but now he will become unlocked along side Josef when you collect 30 bandages.

-Digital Soundtrack
10 of your favorite tracks by the amazing Danny B. featured in the game plus 5 bonus fan made music tracks and covers.

-Warp Zone art collection.
The full collection of all the warp zone title screens in the game made by indie artists such as Derek Yu (Spelunky), Terry Cavanagh (vvvvvv), David Hellman (Braid), Adam Saltsman (Canabalt) and many more. This collection also includes 6 extra never before seen "Lost" warp zone screens that never made it into the game!

-An awesome outer box!
I spent a lot of time on it... i know its just a fucking box, but its damn cool!

-High rez character art.

-16 of the most requested sound fx files.

-6 piano arrangements by Brent Kennedy.

-Game trailers and video extras.

-Development Photos



It's surprisingly fulfilling to have something tangible you can hold in your hands, in an odd way it makes me feel like the game is finally legit. I'm super happy we got to make this for the fans, we did our best to try and make the retail edition a must buy for all Meat Boy fanatics!

-Level editor is releasing soon!
-Potato Boy will be gone in the next update.
-The C.h.a.d. plush is in its prototype stage and will be for sale soon.
-Super Meat Boy is still on sale for 50% off on Steam.
-Mac port will start once SMW and the editor are finished.
-There will also be a Linux Port
-3 new xbla chapters will be uploaded on the 15th
-2 new SMW chapters will be uploaded this weekend.

oh and before anyone asks, the ultra edition also features Super Meat World and will auto update to feature the level editor once it's available.

Edmund McMillen Edmund McMillen

Edmund draws stuff and designs things.. whatever

Tommy Refenes Tommy Refenes

Tommy programs and macs on the ladies.