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Super Meat Boy / Meat Talk / Re: So I just got Alien Hominid for free!
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on: April 13, 2011, 10:47:10 AM
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Oh, really? Yeah, I must've been using his ability only while falling. Then again, I literally played using him for about 2 minutes, so that's probably why. EDIT: I just played using Alien Hominid again, and now I'm definitely hoping we can keep him. 
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Super Meat Boy / Level Showcase / Re: Woodmill (First Level)
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on: April 09, 2011, 03:22:02 AM
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Honestly, the number of saws in the level can probably be reduced a bit. Otherwise it seems alright for a first level. I like the idea of using props to make arrows and signs, I never thought to do that!
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Super Meat Boy / Level Editor / Re: OFFICIAL EDITOR BETA TESTING THREAD
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on: April 08, 2011, 01:44:05 AM
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1. Layer colors are straight up broken right now, right? I think that's what edmund's post on page 1 meant, but again, not sure If you go into layer colors, there should be a value below "Alpha" (I forget what it's called now). You have to change it to something above 0 for the desired color to be visible.
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Super Meat Boy / Meat Talk / Re: super meat world should be out soon
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on: April 05, 2011, 02:08:43 AM
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Yeah, it should be coming soon. When I asked of the editor was going to be in the next patch on twitter a while ago, they said yes. I think they just released the chapter 6 patch by itself so it could be up ASAP, so hopefully the next patch will come with the editor.
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Super Meat Boy / Level Editing / Re: Are devmode levels too hard?
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on: April 03, 2011, 03:27:51 PM
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I found the Jumper levels a bit hard myself. I haven't played using Ogmo that much though, so it's probably more difficult because of the fact that I usually only play as Meat Boy. I guess some people tend to find parts of the game harder than others because of how they play it.
tl,dr: I don't think any of the levels are too hard, they just seem hard to those who aren't used to a certain character/level of difficulty.
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