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27117 Posts in 1549 Topics- by 1991 Members - Latest Member: emailbrooks

May 21, 2013, 10:27:20 AM
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1  Super Meat Boy / Meat Talk / Re: Super Meat Boy Stats 1.8 on: July 15, 2012, 01:08:32 PM
It is exist in source codes: http://code.google.com/p/smbstats/
So you must compile it yourself.
2  Super Meat Boy / Meat Talk / Re: Super Meat Boy Stats 1.8 on: March 06, 2012, 04:53:51 AM
He was added to PC awhile ago, though I don't seem to have him :(. He's quite useless anyway.

I opened game now (after 1 years) and Tim not looks unlocked.
Edit: Look like need to write "outtatime" so it is not unlock at all.
3  Super Meat Boy / Meat Talk / Re: New Characters on: March 06, 2012, 01:23:03 AM
In the tab characters: Who can add icons Alien Hominid and Tim?

Alien Hominid already there:
Tim? Isn't it is xbox char?
4  Super Meat Boy / Meat Talk / Re: Super Meat Boy Stats 1.8 on: May 30, 2011, 03:59:59 PM
Source codes of SMBStats available in Google code:
http://code.google.com/p/smbstats/source/browse/
http://smbstats.googlecode.com/svn/
5  Super Meat Boy / Meat Helping / Re: SMB development tools on: May 30, 2011, 03:02:43 PM
It is made using C++ and Tommy created his game engine.
6  Super Meat Boy / Meat Talk / Re: Super Meat Boy Stats 1.8 on: May 30, 2011, 01:28:22 PM
I thought they gonna add save support for Meat World but they not added. So new version of SMBStats not required. I will publish source code of SMBStats today.
7  Super Meat Boy / Meat Talk / Re: Site???? on: April 30, 2011, 04:42:08 PM
What happened to site http://smbstats.muffinz.eu ?  

Miz told me his hosting is from sponsor and now they closed it.
8  Super Meat Boy / Meat Talk / Re: Super Meat Boy Stats 1.8 on: April 25, 2011, 04:29:17 PM
I don't understand how the game statistics works ...




1) Total Progress = 99%, but Light World = 100% and Dark World = 80%?

2) Light World = 100%, but there's one Cotton Alley Light World Level incomplete!

3) Porcentages from Super Meat Boy Stats 1.8 are not the same porcentages that the game shows!



According to your stats:
Light levels completed + Dark levels completed + Warp levels completed + Bandages collected = 378
Max light levels + Max dark levels + Max warp levels + Max bandages count = 410
(378 / 410) * 100 = 92.195...
Total progress = 92.195 + Glitch levels completed = 98.195% (or 98.2%)
So if you complete everything it will be 106%

I'm not sure is game calculating percentage like this. This is my theory so I'm calculating like this. Save game file don't store percentages and i must calculate it myself.

Site appears to be down.

I don't know why site is down. It is not mine.
9  Super Meat Boy / Meat Talk / Re: Super Meat Boy Stats 1.8 on: April 14, 2011, 09:15:50 PM
F*cking bugs... Too bad there is no way to fix this somehow. I'm doomed to watch 315/316... 

If you want you can send your savegame file to me with pm and i will fix it
10  Super Meat Boy / Meat Talk / Re: Super Meat Boy Stats 1.8 on: April 14, 2011, 08:20:33 PM
It is incorrectly stored in your save game file. SMBStats directly getting how many light levels completed count from save game file. It don't calculate it using levels. Also another interesting thing if your score is 0.00 how it not uploaded to leaderboards? or how it is turned to uncompleted? It is clearly SMB related problem and saved incorrectly.
11  Super Meat Boy / Meat Talk / Re: Super Meat Boy Stats 1.8 on: April 14, 2011, 06:37:25 PM
How many light levels completed is stored separately in save game file and look like your game not updated it. I'm not calculating this number from levels because it is exist in save game file. Can you check your chapter progress is it 100%? Also is your global leaderboard showing 310 levels completed?
12  General Stuff / Video Games! / Re: Potato Sack Pack (Also the #PotatoFoolsDay ARG thread) on: April 12, 2011, 05:26:22 PM
I'm trying to understand what these level names means, probably it will give word with 5 letters.

AX111
A(Hex) = 10
111(Binary) = 7

5X000
5(Hex) = 5
000(Binary) = 0

9X010
9(Hex) = 9
010(Binary = 2

3X100
3(Hex) = 3
100(Binary) = 4

17X011
17(Hex) = 23
011(Binary) = 3

But after these i dunno what to do
Probably using these numbers need to find ascii char.
13  General Stuff / Video Games! / Re: Potato Sack Pack (Also the #PotatoFoolsDay ARG thread) on: April 12, 2011, 04:19:10 PM
I extracted these levels for be able to find clues.
You can open them in level editor.

17X011.smbl = http://ge.tt/6LoOEoY
Level editor: http://imgur.com/HxWev.png
31: http://imgur.com/IzLHT.png

3X100.smbl = http://ge.tt/7gmCEoV
Level editor: http://imgur.com/1BGr9.png
Jump blocks: http://imgur.com/dvu1m.png
XIII: http://imgur.com/V0dJz.png

9X010.smbl = http://ge.tt/6YrAEoR
Level editor: http://imgur.com/tgIVt.png

5X000.smbl = http://ge.tt/4hXxEoN
Level editor: http://imgur.com/mslkH.png

AX111.smbl = http://ge.tt/2ITWEoE
Level editor: http://imgur.com/4dFpu.png
Jump blocks: http://imgur.com/B0FUg.png
073: http://imgur.com/zpSuM.png

I don't have access to Valve ARG wiki so i'm posting here instead.
14  Super Meat Boy / Meat Helping / Re: Swapping out save games. on: April 11, 2011, 03:46:14 PM
Steam level leaderboard times in smb only overwrite if new sent time is lower than it. So you can't overwrite glitched times. Removing save game file only gonna change global leaderboard (total level completed etc).
15  Super Meat Boy / Level Editing / Re: Devmode Character Roster on: April 09, 2011, 08:55:31 AM
Meat Boy = 1
Meat Boy 8 Bit = 2
Meat Boy 4 Color = 3
Meat Boy 4 Bit = 4
Dr. Fetus = 5
Brownie = 6
Bandage Girl = 7
Meat Ninja = 8
Unknown = 9
Unknown = 10

Naija = 11
Commander Video = 12
Runman = 13
Goo Ball = 14
Steve = 15
Unknown = 16
Flywrench = 17
Unknown = 18
Jill = 19
Captain Viridian = 20
Tofu Boy = 21
Josef = 22
The Kid = 23
Headcrab = 24
Ogmo = 25
Potato Boy = 26
Ending Meat Boy = 27
Alien Hominid = 28
Running Meat Boy?! = 29

Bold ones came with new update.
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