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27117 Posts in 1549 Topics- by 1989 Members - Latest Member: Axeman

May 19, 2013, 12:59:10 PM
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Pages: 1 2 [3] 4 5 ... 7
31  Super Meat Boy / Level Showcase / Re: Warehouse (WiP, 7 of 20 levels made, 3 of 20 levels ready) on: April 10, 2011, 01:25:28 PM
i like the extra visual touches like extra rooms and such outside of the play area.

the lights in lvl3 look strange, try using just one and making it larger (SHIFT+CTRL+Mouse scroll up) so it looks less like a little flower of white light.

also editing the brightess of the light down to about 20,20,20 would help too
32  Super Meat Boy / Level Showcase / Re: [In progress] Vexing Vortex on: April 10, 2011, 01:21:15 PM
the next update on teh 13th should have a fix in for  's upside down jumping.

might wanna hold off till we get it up.
33  Super Meat Boy / Level Editor / Re: OFFICIAL EDITOR BETA TESTING THREAD on: April 07, 2011, 01:51:56 PM
the invalid object crash will only happen if you try to scroll through objects in a level that has them.

if you are in the retro set the most common cause is bandage girl. delete her and save then try and edit the level and it might fix it.
34  Super Meat Boy / Level Editor / Re: OFFICIAL EDITOR BETA TESTING THREAD on: April 07, 2011, 01:43:15 PM
Other known bugs are:

-upload button is disabled for this build.

-active input fields will insert themselves into other input fields if opened.

-layer colors fields reset when reopened.
35  Super Meat Boy / Level Showcase / Re: [Complete!] Starlight / 20 levels on: April 04, 2011, 01:35:38 PM
please send me this chapter with the usual info (pars names) and ill pop it up in the portal as a chapter this week :)

-Edmund
36  Super Meat Boy / Level Editing / Re: Super Meat World announcement! (shhhhhh) on: April 03, 2011, 06:44:30 PM
when we reactivate devmode in the next update it will become the level editor. so only people who know the shortcut to it will be able to upload levels and play with it.

later on we will officialy announce the release of the beta editor and add a shortcut to it on steam you can just click to launch.
37  Super Meat Boy / Level Editing / Re: Super Meat World announcement! (shhhhhh) on: April 03, 2011, 02:31:01 AM
there wont be a group waypoint system added.
38  Super Meat Boy / Level Editing / Re: Super Meat World announcement! (shhhhhh) on: April 02, 2011, 07:18:10 PM
good eyes, i know about those issues and once i get my editor back up ill replace the expert level.

the portal has a few issues with character icons and tile icons that will be fixed over time. right now the chapter icons dont work at all so just ignore them for now :)
39  Super Meat Boy / Level Editing / Re: Super Meat World announcement! (shhhhhh) on: April 02, 2011, 02:08:01 PM
Bug: The titles for levels loaded through the levels section come out as a name for a level in the main game when you start them.
I've noticed that alongside this, if you beat a level or quit out of a level, the levels will progress forward in order. Once you get past 1-20 and try to play another single level, the game crashes out because there is no 1-21.

this was helpful for tracking down a bug, thanks for that :)
40  Super Meat Boy / Level Editing / Re: Super Meat World announcement! (shhhhhh) on: April 01, 2011, 04:19:09 PM
thats now how our system is setup
41  Super Meat Boy / Level Editing / Re: Super Meat World announcement! (shhhhhh) on: April 01, 2011, 04:07:56 PM
ok 1st i should clear up what isnt in yet and what is a bug.

Bugs:
-Crashing on ch6 startup
-missing cursor
-cursor being out of sync when you change your rez
-replays crashing the game
-incorrect display of character or chapter icons

missing features:
-Rating of levels (this wont be in till the level editor is up in a few days)
-pads turning red when beaten
-music in chapters (right now its all meat spin, it will change in the next update)


once we rig steam user accounts and release the editor most of the missing features should be in.

we hope to do a quick patch fixing up the biggest bugs asap.

im not sure about lag in game, some of the levels submitted are a bit more graphics intensive than ones in the main game so that could be an issue.

load times for chapters really is going to depend on how many people are currently playing levels online.

tell me if anything else pops up
-Edmund



42  Super Meat Boy / Level Editing / Re: Super Meat World announcement! (shhhhhh) on: April 01, 2011, 02:25:55 PM


this is where you tell us whats not working so we can fix it

please feel free to list your issues and bugs here. we were only able to fully test the portal ourselves so its hard to iron everything out on the 1st update.

next update is coming soon, so please list what you can and we will fix up all crashes and other issues by then

-Edmund
43  Super Meat Boy / Level Editing / Re: Super Meat World announcement! (shhhhhh) on: April 01, 2011, 02:48:26 AM
theres another lil one by me as well :)
44  Super Meat Boy / Level Editing / Re: Super Meat World announcement! (shhhhhh) on: April 01, 2011, 02:11:35 AM
the only achievements we know we are adding later will be ones you get for getting your levels and chapters featured in the portal.

we have no solid plans for any others.
45  Super Meat Boy / Level Editing / Re: Super Meat World announcement! (shhhhhh) on: April 01, 2011, 02:07:31 AM
this isnt our april fools joke
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