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Super Meat Boy / Level Editing / Re: Super Meat World announcement! (shhhhhh)
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on: April 01, 2011, 01:44:12 PM
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Just played with it a bit. Loved Potato Boy, but the issues already mentioned kept me from enjoying the update as i wanted. Anyway, i guess we'll see them fixed soon. I have faith in TeamMeat that they will do it, or at least they will die trying.
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Super Meat Boy / Meat Talk / Re: No-death achievements! Let's help each other to get them!
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on: April 01, 2011, 07:25:58 AM
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Wow, i kinda ignored this thread so far and i remember saying before that Wood Boy would be as far as i can get with the iron runs. Thanks to the portal's delay, i decided to give them a try and here i am now, missing "only" the following boys: Missile, Demon, Zombie, DrFetus, Girl, Impossible. My strategy wasn't exactly unique and probably it's been said already in here a few times, but i just want to take it out of me...  The chars that mostly helped me were the Kid and Viridian, who could break some levels like there is no tomorrow. Also, careful planning to find the ideal character for each level, while writing down a tracklist with the order i was gonna play them, starting from the toughest ones. The remaining runs frustrate me for a lot of reasons, so i'm not sure when/if i'm gonna bother with them.
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Super Meat Boy / Fan Stuff / Re: Little Meat Boy [LBP2-PS3]
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on: March 05, 2011, 03:13:20 AM
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Great work! I'll keep it in mind to play it the next time we have... a LBP gathering. I don't have a PS3 myself, but one buddy does and we usually gather once a week to play LBP (now LBP2) between others. Yeah, it's the only game he has and the sole reason for me to get a PS3, not that i'll do it anytime soon. Anyway, excellent level, we'll make sure to try it. A bandage for you. 
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Super Meat Boy / Meat Talk / Re: GDC Discussion
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on: February 28, 2011, 03:20:38 PM
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 Super Meat Boy creator Edmund McMillen couldn't make it to GDC this year, but that didn't stop him from talking! Fellow Team Meat member Tommy Refenes called him up on Skype for their postmortem (actually, "Meatmortem") talk, educating attendees on the history of the game, from it's initial Flash version to it's big console splash.
The effect was daunting and perhaps a little Big Brother-ish. Or at least it was, until Ed's cat decided to step up to the camera and say hi. This is what i found so far. Hopefully we'll get a video of it or more info later. 
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