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27139 Posts in 1556 Topics- by 2037 Members - Latest Member: Porkley

June 19, 2013, 09:32:23 AM
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1  Super Meat Boy / Level Showcase / Re: Some instructions on how to post your levels on: May 11, 2011, 12:49:26 PM
THANK YOU SO MUCH

There's an UNBELIEVABLE amount of crap up there. And it's even with people posting their crap on the forums expecting people to like it.
2  Super Meat Boy / Level Showcase / Re: Josef Level: Stratosphere on: May 09, 2011, 08:17:15 PM
I don't even get how you did half this stuff, it looks amazing...
3  Super Meat Boy / Level Showcase / Re: Bright Lava Light on: April 14, 2011, 06:47:01 PM
Here, I took screenshots for you:



I beat it, it was... challenging.
4  Super Meat Boy / Level Showcase / Re: [In progress] Vexing Vortex on: April 13, 2011, 04:44:25 PM
The way I had it working was actually using wall jumps to slow the fall.

Oh, and I put a key at the top and a lock over bandage girl.
5  Super Meat Boy / Level Showcase / Re: [In progress] Vexing Vortex on: April 13, 2011, 03:59:38 PM
I should get VVVVVV so i know what the flying fork on a tricycle you're talking about. 
He probably just means a remake of the first level. Which is a bit big for meat boy. Also, get it anyway, VVVVVV is an awesome game.

I meant in classic "Jumper Returns" fashion, with some of the long falls either shrunken or just have fun making a tall level. But yeah, I would nerdgasm.

I was making a homage to doing things the hard way, but I'm waiting for the update before I continue.

Speaking of which, it IS the 13th...
6  Super Meat Boy / Meat Talk / Re: Super Meat Boy - Tofu Boy on: April 13, 2011, 03:00:05 PM
This kind of stuff is sad and cruel :P

http://www.youtube.com/watch?v=Lfqz3Lig-J8
This gave me the idea for the cruelest level ever.
7  Super Meat Boy / Level Showcase / Re: [In progress] Vexing Vortex on: April 13, 2011, 02:35:04 PM
I should get VVVVVV so i know what the flying fork on a tricycle you're talking about. 
He probably just means a remake of the first level. Which is a bit big for meat boy. Also, get it anyway, VVVVVV is an awesome game.
8  General Stuff / Video Games! / Re: Potato Sack Pack (Also the #PotatoFoolsDay ARG thread) on: April 12, 2011, 04:48:09 PM
Also note that 31 is XXXI
9  General Stuff / Video Games! / Re: Potato Sack Pack (Also the #PotatoFoolsDay ARG thread) on: April 12, 2011, 04:22:32 PM
These levels are so depressing...
10  Super Meat Boy / Tech Support / Re: Weird bug! on: April 12, 2011, 03:41:29 PM
At the end I was just like "Wait, what?"

Too bad you didn't get the though.
11  Super Meat Boy / Meat Talk / Re: Super Meat Boy - Tofu Boy on: April 11, 2011, 08:18:55 PM
http://www.youtube.com/watch?v=aK7H9-2EOLQ

There was a thread about this already too.

Good luck though. You can probably find some levels this guy didn't beat.
12  Super Meat Boy / Level Showcase / Re: [In progress] Vexing Vortex on: April 11, 2011, 12:13:23 PM
the next update on teh 13th should have a fix in for  's upside down jumping.

might wanna hold off till we get it up.


Goddamnit, I have a lot of jumps perfectly set up to deal with his crappy jump too. >:(
Well by just holding the button, you'll be able to jump just as high, so the levels will still be possible, just not as complex as they can be.

I'm actually holding off on mine now until he gets fixed.
13  Super Meat Boy / Help! / Re: Level editor mini-tutorial on: April 10, 2011, 08:40:35 PM
If anything is wrong, let me know, but people seem to be confused about this.
Objects put on Layer 1 will affect you.

Otherwise, this is all good.
- Hazards only interact with Meat Boy on layers 3-5. Put sawblades on layer 5.

From the original post. I just tried it myself though, and saws on layers 1 and 2 were killing meat boy, so you're right. I'll change it in a sec.
14  General Stuff / Video Games! / Re: Minecraft on: April 10, 2011, 08:37:07 PM
He only said that because his lawyers were afraid of having that in the UELA. I'm pretty sure Beta users are gonna get all the same stuff as Alpha users, he just can't say they're going to.
15  Super Meat Boy / Help! / Re: Level editor mini-tutorial on: April 10, 2011, 08:21:38 PM


If anything is wrong, let me know, but people seem to be confused about this.

EDIT: Fixed it.
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