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27117 Posts in 1549 Topics- by 1989 Members - Latest Member: Axeman

May 19, 2013, 05:44:07 PM
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1  Super Meat Boy / Meat Talk / Re: Reset Leaderboards - Yes or No? on: February 11, 2011, 06:56:55 PM
Keep in mind that not everyone with insanely small scoreboard times are cheaters. I would like the leaderboards reset because of it messing up all of my times (MANY of them are 0.02...) I do not like cheating- especially in games this good- and the times really make me look like it. I have absolutely no idea what I managed to do wrong, but I did to something.

At least MINE could be reset?
2  Super Meat Boy / Level Editing / Re: An Advanced SMB [Chapter 5 Creator Needed!!!] on: February 08, 2011, 12:09:08 PM
I'm so lazy I cbb downloading all those levels. Can you just put all your SHHFFL levels in a pack when you hit 5 normal levels and 5 dark worlds?

Well, yes, I will keep them up-to-date-as-I-make-them, so you can play them at any time you have time, and I will pack some up into zips soon.

Beyond that, I've added a few levels and 'deprecated' Velocity because its design is beyond refuge, in terms of 'how fix'.

So yeah, this is an exciting project and I will keep working.


----

I have been having some issues, however, with keeping a consistent theme with 'The Nexus' as my key. I would really like a custom pallet, but I'll just do my best to stick with red from this point on. :S

Hell tileset is the main tileset xP And I was talking to cousinoer about the files - SHHFFL is the abbreviation for world 7.

:(
3  Super Meat Boy / Level Editing / Re: An Advanced SMB [Chapter 5 Creator Needed!!!] on: February 07, 2011, 05:58:54 PM
I'm so lazy I cbb downloading all those levels. Can you just put all your SHHFFL levels in a pack when you hit 5 normal levels and 5 dark worlds?

Well, yes, I will keep them up-to-date-as-I-make-them, so you can play them at any time you have time, and I will pack some up into zips soon.

Beyond that, I've added a few levels and 'deprecated' Velocity because its design is beyond refuge, in terms of 'how fix'.

So yeah, this is an exciting project and I will keep working.


----

I have been having some issues, however, with keeping a consistent theme with 'The Nexus' as my key. I would really like a custom pallet, but I'll just do my best to stick with red from this point on. :S
4  Super Meat Boy / Level Editing / Re: To anyone who wants to make stages for Steve aka Mr. Minecraft on: February 06, 2011, 06:15:48 PM
Remember that Steve can only place full blocks. How about placing a half-block / sloped block that is required to not be removed to pass the level? (Not quite sure where I'm going with this..)

Steve can place any tile type, actually, if a tile of the similar type was deleted from the location previously.
5  Super Meat Boy / Level Editing / Re: An Advanced SMB [Chapter 5 Creator Needed!!!] on: February 06, 2011, 05:25:04 PM
@Visiiri:

Arena: Oh man, I like this idea! I love how the level gets more hectic as you go along, nice amount of difficulty too.

Laser Tag: Nice, reminds me of one of the levels from the Sewers of Dross “Teh Internets” chapter. The lasers get really close together after a while, making the level easier.

Towah: An excellent pure platforming level, it looks like something that would fit in with Chapter 6, but you can skip a MASSIVE portion of this level (like almost the whole level). I outlined it in this picture in red, perhaps a couple sawblades where the yellow circles are would help. http://i287.photobucket.com/albums/ll159/cousinoer5/ouch.png

Reactor Core: Neat concept, I like survival type levels like this. Somehow though, I jumped at the 2 window blocks blocking the key wrongly, and warped through it, which led to death.

Velocity series: Chase levels are neat, but this one gets repetitive, especially due to the sheer length. Try to do different things, like maybe make some areas where you have to weave your way through platforms, and for the harder versions, make some moving sawblades scale the walls instead of just rotating saws on each side. It’s got potential though, just change it up a bit.

Nice levels overall, keep up the good work!

Thank you for your feedback! I actually did think of that moment, where it was easily skipped, however my simple protection on that doesn't seem to quite be enough! I'll be sure to add those sawblades. Also, at the Reactor Core level, I have recently been playing with the way Meat Boy handles angles... and he doesn't. Maybe that's why none of them were included in the game.

Really, thank you! I'll get right onto playing your levels as soon as I down some advil and urinate.
6  Super Meat Boy / Level Editing / Re: An Advanced SMB [Chapter 5 Creator Needed!!!] on: February 06, 2011, 04:32:31 PM
Dear god, making hard levels makes me feel like a jerk. So anyways, I'm going to leave my levels in the in-development category. I did some cool ones that really aren't that cool, but they're in development. None of them are quite hard enough-more of a rough sketch. But look what some people can do with a rough sketch...
http://www.culturageneral.net/arquitectura/jpg/cupula_de_santa_maria_del_fiore_duomo.jpg
...they didn't have a level editor, either. Just sayin'.

So anyways, if you want to look at five of my so-far-ideas that don't quite fit the theme yet, but are more of me puking out levels, http://dl.dropbox.com/u/7189679/The%20Nexus/nexus.html

Tell me where I fucked up so I can fix it, please!
7  Super Meat Boy / Level Editing / Re: An Advanced SMB [Wanting Chapter Creators] on: January 30, 2011, 03:47:39 PM
Is it supposed to have a similar difficulty curve? Or should we just make them about as hard as Hell with some insanely hard ones?
8  Super Meat Boy / Level Editing / Re: An Advanced SMB [Wanting Chapter Creators] on: January 30, 2011, 02:38:24 PM
I'm in. I need some direction for my projects, anyways.


I would call this a collaboration, by the way, rather than anything else.


If it hasn't already been taken, I would love to create the 'The Nexus' chapter. I will define its characteristics with many bold colors and some cool background shapes. I will likely use the Salt Factory and Hell palettes the most as they can be recolored to be very ambiguous. I can make 20 levels and a psuedo-boss for them, meaning that it will be like Lil Slugger or Brownie in the sense that it's really just a normal level with a trap.
9  Super Meat Boy / Meat Talk / Re: Best World? on: January 30, 2011, 02:33:51 PM
Although the Salt Factory is my favorite, I voted for Cotton Alley as it presents a challenge.


...and bandage girl is sexy when she rubs her pink wet body all over the wall, leaving a trail of the body's natural lubricants behind.
10  Super Meat Boy / Tech Support / Re: Running Super Meat Boy in 3840x1080 on: January 29, 2011, 09:29:01 PM
I'm stretching it across two, and, soonish hopefully three.

(when I get another VGA to HDMI adapter.)
11  Super Meat Boy / Level Editing / Re: Dibs ! on: January 29, 2011, 08:44:48 PM
Dibs on re-making The Forest Chapter to be even harder.

Pretty sure Edmund called dibs on remaking an entire chapter of existing levels more difficult.

I've been doing this myself. >:D

(inb4 lawsuit)
12  Super Meat Boy / Tech Support / Running Super Meat Boy in 3840x1080 on: January 29, 2011, 08:13:40 PM
The topic pretty much says it all. I want to run Super Meat Boy in 3840x1080 to stretch it across my monitors for twice the epic.

What I have tried:

-windowed -3840x1080
-width 3840 -height 1080

is there something I'm missing? Is there a way for me to modify the Reg0?

(Also, be sure to tell me if I'm a complete moron! This wouldn't surprise me! This could be impossible for obvious reasons. I understand that my request is dumb, but I am still requesting it.)
13  Super Meat Boy / Meat Helping / Re: Most impossible level, including bandage collecting. on: January 28, 2011, 04:27:09 PM
You're doing it wrong!

The only 'most impossible level' is going to be Dr. Fetus' dark world. Only if you try to speedrun it, however. (Of course, it takes me about eight seconds from when the saws move to when I beat it >:D)
14  Super Meat Boy / Level Editing / Re: Scripts in obsticles ? on: January 26, 2011, 03:14:57 PM
Although I've never seen what the numbers do, I can tell you that P is for particles and Q is for Quakes (as in, camera shaking.)

When you look through some of the boss levels, you do notice the numbers in place of entities. The one I am thinking of at the moment, is the salt factory boss, Brownie. The salt that rises from the bottom isn't there in devmode, and neither is brownie. I'm not really sure of what to think of them.

Here are some of the settings I found a while ago with Quake: (Be sure to play around with them to get the result you desire-- also, Quake! LttP! jussayin')
Unknown: ???
Unknown: ???
Quake Strength: 1-5
Unknown: ???
Unknown leave it under 20 or summat, as it stops the quake when it goes too high.
Quake Speed: 10
15  Super Meat Boy / Level Editing / Re: Share your Map sketches ! on: January 26, 2011, 03:03:33 PM
Although these are nice, I don't understand why everyone has big plans for the level editor instead of just making the levels in -devmode.

Care to enlighten me?
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