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Super Meat Boy / Meat Talk / Re: 5-1 & skyscrapers-1 are the same place!
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on: April 21, 2011, 07:56:13 PM
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I know that the last level from one of the hell warp zones (Brimstone I think?) has the same layout as the first Donkey Kong (GB) level. _(V1.1)_%5BS%5D%5B!%5D.gb.html.png) The stage it stems from is Weibe, which was named after Steve Weibe: the holder of the Donkey Kong record. Weibe itself is intentionally designed to mimic 25m from Donkey Kong.
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21
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Super Meat Boy / Meat Helping / Re: Here's what I'm wondering
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on: April 09, 2011, 10:24:42 AM
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Going over Lil Slugger may sometimes make it walk through the wall at the end of the stage.
Brownie follows a set path; hypothetically, destroying the platforms he runs across will make it appear that he is floating.
Little Horn has a set path as well; hypothetically, destroying his platform will make sounds and 'damage' him when he is smashing air.
The Larry's already exhibit this flaw when you go to the far left (outside the stage). They will land in open air but will still burrow into the ground.
Dr. Fetus is on a set path just like Brownie. Hypothetically, destroying the platforms will allow him to float on air.
Most of these are graphical glitches, the only reason they are not fixed is because the game is supposed to not have any situations which allow you to exploit the missing bits.
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22
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Super Meat Boy / Meat Helping / Re: How to I chang back to Super Meat boy?
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on: April 04, 2011, 09:40:20 AM
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Do you know when the new update comes?  - When is the Whatever Update coming out?
The reason is simple: we have no way to know. All but two of us are not part of the 2-man team known as Team Meat and it is highly unlikely that Edmund or Tommy will notice a single thread on the forum, it is much easier to contact them for questions on Twitter. Even so, circumstances can arise that cause delays, please understand that game creation is no easy task and that adhering to a schedule can be difficult.
Just be patient. I'd recommend you use the bit boys or brownie in the meantime if you dislike potato boy that much.
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23
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Super Meat Boy / Meat Talk / Re: The new update and Potato Boy!
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on: April 01, 2011, 11:35:42 PM
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Unless he spawns faster than 4Bit Meat Boy that won't be an issue.
Certain stages (expert remix, for example) don't allow selecting 4-bit meat boy. So the difference in times may persist once potato boy is gone.
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27
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Super Meat Boy / Meat Talk / Re: super meat world should be out soon
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on: March 29, 2011, 11:49:12 PM
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HOLY SHIT WOULD YA LOOK AT THAT  Yep, a broken link.  I win  Before this topic explodes, it is stated that Super Meat World will be out in the next few days. There, no one else can announce it or I shoot their post into oblivion.
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29
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Super Meat Boy / Level Showcase / Re: [In Progress] Saltstone (5 levels so far)
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on: March 29, 2011, 10:57:13 PM
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actually I arranged the levels in the order that they appear in the chapter, Tact is there, it's just near the top because it is level 10.
Some of these days, I swear I'm dyslexic. On the Style Mile video comments, you stated that you zoomed the camera out a bit. Are you going to finalize that change or no?
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30
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Super Meat Boy / Level Showcase / Re: [In Progress] Saltstone (5 levels so far)
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on: March 29, 2011, 10:37:13 PM
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Just an FYI, you don't get to set the par times when the stages are put into the level portal, Edmund stated that the par time will be automatically calculated: your personal finish time + 10% of that time. Where the finish time is from your successful run that must be completed before you can upload to the portal as proof that it is not an impossible stage.
And on Tact, the button right next to Meat Boy was far too difficult for me to notice until I started staring at the screen.
Also you forgot to add Tact to the OP. That's been taken care of for you.
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