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27117 Posts in 1549 Topics- by 1992 Members - Latest Member: pokemon

May 23, 2013, 03:49:34 AM
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Pages: 1 ... 24 25 [26]
376  Super Meat Boy / Meat Talk / Re: щ(゚Д゚щ) Schmole's Videos [Customs/Iron Boy/Misc] (屮゚Д゚)屮 on: January 21, 2011, 07:15:44 PM
I still see it as you dumping garbage onto Youtube, while Northern is being informative and Hamster is being amusing.  And doing the same thing you're doing.
Then why don't you complain about the other 90% of youtube videos instead of one isolated person who is doing this for fun?
377  Super Meat Boy / Level Editing / Re: Character Specific Campaigns? on: January 21, 2011, 04:20:33 PM
I would recreate the Gravitron with nothing but sawblade launchers, some moving platforms that would periodically block certain saws so that the saws launched create a pattern for you to dodge. Can you survive for 60 seconds!?

You could probably pull it off with two rows of fans.
But it's not the same because gravity's direction isn't forced into changing :<

The direction of gravity would only affect the orientation of the character unless those moving platforms are horizontal. We'd still volley between the lines and if you get the numbers and placement right it can feel just like the original Gravitron! Besides, why should it not feeling the same stop you from making the level? It would still be fun. :-\
I still want to make a level, it's just that the current idea I have isn't exactly possible with what we have at our disposal at this juncture. Until a mechanic is introduced to allow us to do that, I must shelve this idea unless I want to butcher it together using other mechanics or I must find a new idea to pursue.

Also, I'm not exactly fanatical about fans.
378  Super Meat Boy / Fan Stuff / Re: proposal : Super Meat Boy Smiley for the forum on: January 21, 2011, 04:00:14 PM
There shouldn't be any problems with animated smilies, correct? The forums I am usually on use smf 1.1.11, and this forum is on 1.1.12 so I dunno what the differences are between the two versions.

I would also like to see a sad face one ( :( ) maybe (I made it my self)

How do I make the surrounding pieces see-through with MS Paint?
You can't do that with ms paint, sorry.
379  Super Meat Boy / Level Editing / Re: Character Specific Campaigns? on: January 21, 2011, 03:49:28 PM
I would recreate the Gravitron with nothing but sawblade launchers, some moving platforms that would periodically block certain saws so that the saws launched create a pattern for you to dodge. Can you survive for 60 seconds!?

You could probably pull it off with two rows of fans.
But it's not the same because gravity's direction isn't forced into changing :<
380  General Stuff / General Discussion / Re: Indie Games! on: January 21, 2011, 01:26:27 PM
Gang Garrison 2 (lol shameless self-promotion)
Cave Story
World of Goo
N
Castle Crashers
VVVVVV
Alien Hominid
Jumper/Jumper 2
Super Mario Fusion (it's been a while since I worked with that team)
I Wanna Be The Guy
381  Super Meat Boy / Meat Talk / Re: Quick! Who can read Russian? on: January 21, 2011, 01:08:54 PM
After the boxart, what else is going on?
382  Super Meat Boy / Meat Talk / Re: Quick! Who can read Russian? on: January 21, 2011, 01:05:42 PM
Now I want to be Russian so I can get that box.
383  Super Meat Boy / Meat Talk / Quick! Who can read Russian? on: January 21, 2011, 01:00:26 PM
Chrome automatically translating this doesn't make sense.

Yes, it is Meat Boy related.
384  Super Meat Boy / Meat Helping / Re: 21/01/2011 update, what is it on: January 21, 2011, 12:48:36 PM
According to the Twitter feed...
Quote from: Team Meat
The Steam patch was a few small fixes and the addition of ULTRALOW detail setting for people who have really shitty pcs :)
brb, putting -ultralow in launch options
385  Super Meat Boy / Level Editing / Re: Character Specific Campaigns? on: January 21, 2011, 12:19:28 PM
I'm a bit disappointed that there won't be any new mechanics integrated into the main game for character-specific levels.

I would recreate the Gravitron with nothing but sawblade launchers, some moving platforms that would periodically block certain saws so that the saws launched create a pattern for you to dodge. Can you survive for 60 seconds!?

I'll figure out some creative ideas for stages eventually working with what we've got :p
386  Super Meat Boy / Meat Talk / Unlockable Characters on: January 21, 2011, 12:08:36 PM
Select the one that applies to you. If more than one applies to you, vote for whichever option is most prominent but say so in a post.
387  Super Meat Boy / Meat Helping / Re: Where is this sprite from? on: January 21, 2011, 11:40:53 AM
Probably would have been an obstacle for the fight with Little Horn. It appears that burning Meat Boys are falling from the ceiling whenever he roars.
388  Super Meat Boy / Meat Helping / Re: 21/01/2011 update, what is it on: January 21, 2011, 11:37:45 AM
No clue yet, hoping to see patch notes later today.
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