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27117 Posts in 1549 Topics- by 1992 Members - Latest Member: pokemon

May 22, 2013, 09:06:53 AM
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421  Super Meat Boy / Fan Stuff / Re: proposal : Super Meat Boy Smiley for the forum on: January 22, 2011, 12:00:39 AM
 

Woo! Thanks Kyle! Meat Boy

No though? It was based off of the end of C.H.A.D.'s opening cutscene.
Oh well, back to working on some Flywrench emotes:


I'm trying to make a bigger version of the third (with more frames too), but the GIF Animator I'm using keeps crashing.

Aaaaand done! Let me know how I should adjust the timing/colors on it.
422  Super Meat Boy / Fan Stuff / Re: proposal : Super Meat Boy Smiley for the forum on: January 21, 2011, 11:03:09 PM
Just for fun:

There's a lot of icons in this thread, so it may come down to Kyle choosing one or two of each facial expression so the forum doesn't get clogged up with icons.

Or just one per expression. I couldn't decide which versions of certain emoticons to post, so I just posted them all for Kyle to pick whichever ones he likes best.

SUCH AS THESE TWO:

(Too fast? Too slow?)
423  Super Meat Boy / Level Editing / Re: Modding, ie, not level editing on: January 21, 2011, 09:10:13 PM
Something like Exit Path?

That would be so awesome! Meat Boy
424  Super Meat Boy / Fan Stuff / Re: proposal : Super Meat Boy Smiley for the forum on: January 21, 2011, 07:42:40 PM
Here comes some more!



Alternatives:


Some Ogmo attempts:


Slower eye roll:
425  Super Meat Boy / Meat Talk / Re: Controller or Keyboard? on: January 21, 2011, 07:11:44 PM
Playing with a keyboard really isn't all that bad if you use a comfortable config.


That and I don't have an XBox and I'm not paying 12$ for a gamepad to play one game slightly more comfortably.
426  Super Meat Boy / Meat Talk / Re: How many people have you got Into playing Super Meat Boy? on: January 21, 2011, 06:44:32 PM
I bought it for 5 friends and convinced another 2 to buy it themselves.
427  Super Meat Boy / Fan Stuff / Re: proposal : Super Meat Boy Smiley for the forum on: January 21, 2011, 06:35:41 PM
Just finished a bunch of faces:


Alternate/Better versions of the last two:


Should I make rolleyes slower?
428  Super Meat Boy / Meat Talk / Re: Have you gotten 100 Bandages? on: January 21, 2011, 05:55:35 PM
Steam, 93 

Just missing these warps as well as 5-17X Millenium:
MMMMMM, Skyscraper, and Meat is Death

GOD DAMN IT MMMMMM STOP EXISTING
429  Super Meat Boy / Tech Support / Re: Weird problem on: January 21, 2011, 05:51:06 PM
The WiiWare release was cancelled. :(
430  Super Meat Boy / Meat Talk / Re: How many times have you bought Meat Boy? on: January 21, 2011, 05:42:18 PM
I pre-ordered it on Steam for myself and gifted 5 copies to my friends when it was on sale for the holidays. I wish they'd play it more, I need more competition. :c
431  Super Meat Boy / Meat Talk / Re: Was Super Meat Boy your 2010 Game of the Year? on: January 21, 2011, 05:32:57 PM
Minecraft was first playable in 2009, and wasn't finished in 2010. Just because it became insanely popular in 2010 doesn't make it a 2010 game.

I'm torn between Amnesia and SMB, but SMB has more replayability, so it's my GOTY.
432  Super Meat Boy / Meat Talk / Re: So who has the Soundtrack on: January 21, 2011, 05:02:44 PM
I can't imagine myself NOT buying the soundtrack, because I already did.

...and then converted it for HLDJ so I can play it in TF2.


Some of the best 4$ I've ever spent. Meat Boy
433  Super Meat Boy / Level Showcase / Re: [Chapter] Cramps on: January 21, 2011, 04:26:31 PM
Map 2: Rope?
Map 3: Lamp Oil?
Map 4: BOMBS?

You want it? It's yours my friend, as long as you have enough Rupees.
(The first two are out of order by the way).

Map 5: Who was Saw?

BUT WHO WAS PHONE!?

Map 20: U Meat?

U mad?


I'm stumped on the rest, or I'm just not confident enough in my other guesses.
434  Super Meat Boy / Level Editing / Re: Character Specific Campaigns? on: January 21, 2011, 04:16:54 PM
I would recreate the Gravitron with nothing but sawblade launchers, some moving platforms that would periodically block certain saws so that the saws launched create a pattern for you to dodge. Can you survive for 60 seconds!?

You could probably pull it off with two rows of fans.
But it's not the same because gravity's direction isn't forced into changing :<

The direction of gravity would only affect the orientation of the character unless those moving platforms are horizontal. We'd still volley between the lines and if you get the numbers and placement right it can feel just like the original Gravitron! Besides, why should it not feeling the same stop you from making the level? It would still be fun. :-\
435  Super Meat Boy / Level Editing / Re: Character Specific Campaigns? on: January 21, 2011, 03:44:29 PM
I would recreate the Gravitron with nothing but sawblade launchers, some moving platforms that would periodically block certain saws so that the saws launched create a pattern for you to dodge. Can you survive for 60 seconds!?

You could probably pull it off with two rows of fans.
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