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422
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Super Meat Boy / Fan Stuff / Re: proposal : Super Meat Boy Smiley for the forum
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on: January 21, 2011, 11:03:09 PM
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Just for fun:  There's a lot of icons in this thread, so it may come down to Kyle choosing one or two of each facial expression so the forum doesn't get clogged up with icons. Or just one per expression. I couldn't decide which versions of certain emoticons to post, so I just posted them all for Kyle to pick whichever ones he likes best. SUCH AS THESE TWO: (Too fast? Too slow?)
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425
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Super Meat Boy / Meat Talk / Re: Controller or Keyboard?
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on: January 21, 2011, 07:11:44 PM
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Playing with a keyboard really isn't all that bad if you use a comfortable config. That and I don't have an XBox and I'm not paying 12$ for a gamepad to play one game slightly more comfortably. 
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432
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Super Meat Boy / Meat Talk / Re: So who has the Soundtrack
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on: January 21, 2011, 05:02:44 PM
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I can't imagine myself NOT buying the soundtrack, because I already did.  ...and then converted it for HLDJ so I can play it in TF2. Some of the best 4$ I've ever spent. 
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433
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Super Meat Boy / Level Showcase / Re: [Chapter] Cramps
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on: January 21, 2011, 04:26:31 PM
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Map 2: Rope? Map 3: Lamp Oil? Map 4: BOMBS? You want it? It's yours my friend, as long as you have enough Rupees. (The first two are out of order by the way). Map 5: Who was Saw? BUT WHO WAS PHONE!? Map 20: U Meat? U mad? I'm stumped on the rest, or I'm just not confident enough in my other guesses. 
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434
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Super Meat Boy / Level Editing / Re: Character Specific Campaigns?
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on: January 21, 2011, 04:16:54 PM
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I would recreate the Gravitron with nothing but sawblade launchers, some moving platforms that would periodically block certain saws so that the saws launched create a pattern for you to dodge. Can you survive for 60 seconds!? You could probably pull it off with two rows of fans. But it's not the same because gravity's direction isn't forced into changing :< The direction of gravity would only affect the orientation of the character unless those moving platforms are horizontal. We'd still volley between the lines and if you get the numbers and placement right it can feel just like the original Gravitron! Besides, why should it not feeling the same stop you from making the level? It would still be fun. :-\
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435
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Super Meat Boy / Level Editing / Re: Character Specific Campaigns?
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on: January 21, 2011, 03:44:29 PM
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I would recreate the Gravitron with nothing but sawblade launchers, some moving platforms that would periodically block certain saws so that the saws launched create a pattern for you to dodge. Can you survive for 60 seconds!? You could probably pull it off with two rows of fans.
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