Anyways, here's my ideas for the names. I'd rather gut myself than try one of these.
Rectal Boy (Cramps) Butchered Boy (Take a wild guess.) Goo Boy (Sewers of Goo) The Boy/Deity Boy (Expert Remix) Survivor Boy/Drifter Boy (Remnants) Spud Boy/Irish Boy (Super Potato Boy) Returning Boy/Jumper Boy (Jumper Returns!) Eden Boy/Lost Boy (Paradise Lost)
Also.
Solar Boy (Starlight) Passenger Boy (The Passenger)
I don't see why that would be impossible other than it being a hassle.
On the other hand, I kind of like the color-shifted Viridian. Considering VVVVVV is supposed to be a pseudo-C64 game, I would expect characters to all be color-swapped from screen to screen.
Hmm, true.
Nice to know that such a strategy would work when I get the level editor, though.
Anyways, here's my ideas for the names. I'd rather gut myself than try one of these.
Rectal Boy (Cramps) Butchered Boy (Take a wild guess.) Goo Boy (Sewers of Goo) The Boy/Deity Boy (Expert Remix) Survivor Boy/Drifter Boy (Remnants) Spud Boy/Irish Boy (Super Potato Boy) Returning Boy/Jumper Boy (Jumper Returns!) Eden Boy/Lost Boy (Paradise Lost)
Why is Viridian himself tinted in each of the levels?
Because, unfortunately, Meat Boy (or Viridian or whoever) is on the same layer as the Active Layer, so when you tint that you tint the character as well. Not my call, sadly.
I'm not quite sure myself, to be honest, but maybe you could make the ground regular, and then use a tinted foreground layer for the colour? Or is that not an option due to something?
Woah, these look really cool. I hope they're not too hard, I'd definitely love giving them a spin. I really like how you coloured the ground so it looks like VVVVVV.
In my opinion Cramps, Paradise Lost and Butcher Boy were the most fun chapters because they were the most reasonable. They weren't mind-numbingly easy, but they weren't soul-crushingly hard, which meant running through the chapter made you think "I can totally beat this, just give me a few more shots!" which keeps the player (in this case me) going. It felt like they were these neat little puzzles that you had to figure out.
My least favourite SMW chapter was a close tie between Jumper Returns and Remnants. They just kinda felt like they were hard for the wrong reasons. Jumper Returns felt like there was this hidden absolute path that you had to follow or you were screwed, and Remnants was just chock full of levels that were too long. However, personally, I felt that Remnants was the slightly worse one simply because of how it felt like someone took The End's Dark World and made it twenty levels long.