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27117 Posts in 1549 Topics- by 1992 Members - Latest Member: pokemon

May 22, 2013, 04:29:16 AM
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1  Super Meat Boy / Help! / Re: Initial Delay? on: May 08, 2011, 06:33:18 PM
I have the same problem
2  Super Meat Boy / Help! / Re: Demon Maws >:( on: May 07, 2011, 01:10:26 PM
I got an idea. DON'T USE DEMON MAWS!!!! Seriously, nobody likes them
3  Super Meat Boy / Level Editing / Re: Super Meat World announcement! (shhhhhh) on: April 02, 2011, 04:14:46 PM
I discovered that if you put the -devmode thing into your SMB launch options, you will have a cursor to use when you select levels in Super Meat World
4  Super Meat Boy / Meat Talk / Re: 4-bit levels. good or bad? on: March 21, 2011, 04:19:33 PM
My only problem with them is the psychedelic flashing that some of them do.
Oh yeah that too
5  Super Meat Boy / Meat Talk / Re: 4-bit levels. good or bad? on: March 21, 2011, 12:25:36 PM
Oh no!!!! Yeah I'm not hating on the 4-bit, I think the style looks great, I just feel that the levels feel a little clunky. Does anybody else think that?
Then you're playing on stages that aren't as well or creatively-designed if they feel clunky.

The tileset is irrelevant to how the gameplay is affected aside from the limitation of obstacles.
I suppose you're right
6  Super Meat Boy / Meat Talk / Re: 4-bit levels. good or bad? on: March 21, 2011, 05:23:19 AM
...Well then you probably won't like my upcoming, 100% 4-Bit Commander Video Chapter...
Oh no!!!! Yeah I'm not hating on the 4-bit, I think the style looks great, I just feel that the levels feel a little clunky. Does anybody else think that?
7  Super Meat Boy / Meat Talk / 4-bit levels. good or bad? on: March 20, 2011, 08:45:10 PM
I felt like voicing an opinion here. As great as the 4-bit levels are for the storymode with warpzones and everything, I really dislike playing full chapters with the 4-bit style. Particularly some of these devmode levels I have been playing. The 4-bit style really takes away from the fluidity of the controls and just feels clunky and boring in full 20 level chapters. Feel free to contradict me, I just wanted to say this.
8  Super Meat Boy / Suggestions / Re: what would make SMB even more awesome on: March 15, 2011, 06:16:19 PM
I fully agree with all of these except multiplayer. Why does it need multiplayer?!?!?!?!
9  Super Meat Boy / Meat Talk / Re: super meat world should be out soon on: March 14, 2011, 06:21:19 PM
He hasn't tweeted recently so he must be busy testing right? Right??
10  Super Meat Boy / Meat Talk / Re: Have you unlocked The Kid? on: March 07, 2011, 01:54:36 PM
took me 2 1/2 to get with a bit of rage quitting around the 1 hour mark
11  Super Meat Boy / Meat Talk / Re: Your Goal for before the level portal on: March 03, 2011, 07:01:40 PM
I need golden god! I have every character (just got  today) except for steve and right now have 91 bandages. I have yet to beat MMMMMM or Skyscraper
12  Super Meat Boy / Meat Helping / 4-13X Impossible!!! on: January 31, 2011, 02:19:34 PM
I can't beat it!!!!
13  Super Meat Boy / Meat Helping / Re: Super Meat Boy online? on: January 31, 2011, 02:08:02 PM
what's really the point if it doesn't have online?

Why do you need online!?!?!?! there are great games that don't have online. Namely Super Meat Boy
14  Super Meat Boy / Meat Talk / Re: "Big news soon" on: January 31, 2011, 02:04:42 PM
and is addicting as hell.

Yep. Hell is pretty addicting
15  General Stuff / General Discussion / Re: Who is waiting for the mac version? on: January 28, 2011, 01:58:08 PM
crappy Macs can run games now. This news to me.

HA! I'm a PC user that just infiltrated your Mac thread
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