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27138 Posts in 1555 Topics- by 2037 Members - Latest Member: Porkley

June 18, 2013, 09:50:06 PM
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1  Super Meat Boy / Level Editing / Re: Beta Level Editor is up! on: May 03, 2011, 09:37:59 PM
Thanks a lot guys. I'm glad you're going out of your way for the fans, taking an already stellar product to a whole new level (no pun intended). Plus, now having what's essentially an infinite source of meatboy is a plus (and a minus to my GPA).



(my nose is brown as FUCK now but seriously I love your game)
2  Super Meat Boy / Level Editing / Re: What makes a good level (and artificial difficulty) on: April 23, 2011, 11:13:35 AM
I'd argue levels that are difficult due to layout are the best. They almost act like a puzzle game, as the game challenges you to work out how to finish it, and when you do, it becomes relatively simple, and then speedrunable.

7-19X: XOXO is a perfect example of this. It's always listed as one of the hardest levels in the game, but one you get the trick to the upper level jumps, it's quite easy.

I'd argue the Kid levels fall under this blanket too, of course I've only ever played the first one. 

Once you figure out each of the jumps, it's muscle memory.  Of course, it's very precisely timed muscle memory, and it's still very easy to fuck up, but it still fits the model.

Uh...the kid levels definitely DON'T fall under that blanket. It's constantly "I know where I want to go, I just need to...GAAAAAAAAHHH".

I do prefer the "puzzle" type feel. I love a good challenge, but I get pissed when the hardest part of the level is at the end. If the level is the right kind of challenging, by the time you get to the end, the only thing really working against you should be yourself, the pressure and stress of the situation. That's challenging enough sometimes...
"Yes, I finally made it!!!  Okay, just one final jump over this buzzsaw...a little...not too...GOD DAMN IT."
If it's the wrong kind of challenging, you speed through the level, no problem, and then get to the bottleneck at the end. The amount of time it takes to get there + the repeated failures make you sloppy, and then you're dying in the beginning of the levels for no reason. That's why 7-20 took me many, many times longer than 7-20x.
3  Super Meat Boy / Level Editor / Re: OFFICIAL EDITOR BETA TESTING THREAD on: April 09, 2011, 09:41:43 AM
Oh, and super annoying bug.

Hell tileset do not have any props to use, and they disappeared from my map :(

Huh? I've made 3 levels with the Hell tileset using the beta editor and they all have props o_o

Pff, there were no props since I were using -ultralowdetail on this computer and normal details on another 

!

I should turn off that as I work on these levels. lulz.
4  Super Meat Boy / Level Editor / Re: OFFICIAL EDITOR BETA TESTING THREAD on: April 08, 2011, 08:50:23 AM
This is probably a known thing, but if you leave some tiles "selected", it really messes with trying to do stuff with objects.
5  Super Meat Boy / Level Showcase / Re: [Featured!] Starlight / 20 levels on: April 07, 2011, 10:54:03 PM
A lot of the levels were really fun, but a few of them were just downright cruel!
6  Super Meat Boy / Suggestions / Re: Simple changes people would like on: April 07, 2011, 05:20:40 AM
Oh, and the scores should be only the sum of your times, not strange formulas to make the number big...

Beat 0 levels, have highest score on leaderboard. Sounds great to me.
7  Super Meat Boy / Meat Helping / Re: brownie on PC version? on: April 05, 2011, 01:06:28 PM
You don't need an XBox 360 controller. I've done it with a generic PC USB controller. You just need to press the same buttons that basically correspond to the 360 controller's buttons.

Example - button 2 = B, button 4 = X

http://cdn1.iofferphoto.com/img/item/182/383/037/blue-transparent-pc-usb-dual-shock-game-pad-controller-0976c.jpg
8  Super Meat Boy / Meat Talk / Re: super meat world should be out soon on: April 04, 2011, 09:53:45 PM
Aw yeeeeeah.

I know there was devmode, but I've been waiting for the level editor to put together some ideas. I think this is going to open up a whole new dimension in how to enjoy meat boy.
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