hi every one
i just wanted to know what software was used by team meat for programming and graphical designing of the game.like was the code written with c# in xna or with c++ and using a separate engine made by themselves(i know they have made a level editor for sure but i don't know if it can be made in xna ?) ?
were the designs of the game made with corelDraw or photoshop or something else?
i ask these questions because i want to make a (heavily) physics-based 2d platformer with somewhat same graphical and overal style to this game and currently i'm learning c# and xna 4.0 and have some experience with corel and Photoshop and want to learn more of those too.i just want to know if it is possible to make such a complex and expansive game with these tools or do i need to work with something else or something more powerful?
i asked the developers themselves via a message but i didn't get any response so i appreciate any help with these questions