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27139 Posts in 1556 Topics- by 2037 Members - Latest Member: Porkley

June 19, 2013, 11:23:22 PM
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1  General Stuff / Video Games! / Tribes Ascend [100% Free Game] on: May 06, 2012, 11:56:14 AM

Tribes: Ascend is a free-to-play multiplayer-only first-person shooter part of the Tribes franchise. It is developed by Hi-Rez Studios and is currently available as a digital download for Microsoft Windows

Download Link (click over the image)


Gameplay


Enjoy!

2  Super Meat Boy / Level Showcase / Re: Ogmosis - Chapter Complete on: June 08, 2011, 10:19:57 PM
I want to thank Team Meat for featuring my chapter :)

I hope you all enjoyed it :)



3  Super Meat Boy / Help! / Re: Hospital Crawlers not Working on: May 18, 2011, 04:32:29 PM
That would be awesome if you were right, but you're not. I still have problems.

worked for me :S
4  Super Meat Boy / Level Showcase / Re: Ogmosis - Chapter Complete on: May 18, 2011, 07:10:55 AM
I would like to know which level is the best and which one is the worst of the chapter, and of course why :P
5  Super Meat Boy / Level Showcase / Re: Ogmosis - Chapter Complete on: May 16, 2011, 06:50:51 PM
It is great. Shows a lot of effort!

Thanks :)!

I think many ppl just hates Ogmo :(
Don't insult me.

Ogmo was my best friend early on before I got accustomed to Meat Boy's physics.

I'm not insulting you, I'm just saying that many ppl dislikes Ogmo even though he is extremely useful and sexy.
I know. I wsa kidding 

Eyeball is right. You have level design down, but make it appealing.

thx for the suggestions & comments  Meat Boy!
6  Super Meat Boy / Level Showcase / Re: Ogmosis - Chapter Complete on: May 16, 2011, 03:42:05 PM
Well, the difficulty is far more approachable than Jumper Returns, which works in your favor. With that said, I didn't find the chapter very compelling because a lot of the levels felt really empty and boring. All of the levels feel incredibly boxed in and don't have any interesting structure, you have to vary the geometry a bit in order to surprise the player instead of only having cube and rectangle shapes for every stage. Also, you should add details outside of the map instead of having this empty sky looming in the distance and nothing else. Your chapter definitely needs some more eyecandy.

Yes, the chapter is easier than Jumper Returns, that was my intention.

You can be right about the minimalistic touch of all levels, but as I explained in the first post of this thread, it was my choise. I knew many ppl were going to dislike that :P.


Also, stuff like the keys and some obstacles are way too small and detract from the gameplay. What's with the miniature rocket launchers on Level 3? I didn't even expect these to shoot at me due to their size. You usually should never shrink or enlarge shooter objects too much.

Al the objects were resized to 0.6, including Bandage Girl. Maybe is quite small, I'll keep this in mind.

Gameplay-wise, the difficulty is usually fine and some levels were enjoyable (I remember "The Ninja" being fun to play), but others just rely on making the level way too long or featuring excessive backtracking. "The Maze" in particular was absurd; your par time was 113 seconds! The longest level in the main game had a par time of 70 seconds (6-3x) and even then it didn't take that long to beat if you knew what you were doing. Not to mention that most of the gameplay involved running in empty hallways, which isn't interesting.

The only "long" level is The Maze. My real par time on that map is 79 secs. I just made the par 113 to give a more realistic time to the lvl. I realised that not everyone is used to play with Ogmo, so in most levels par time's are increased on purpose.

I think that seeing Ogmo running is pretty fun, thats why I made the long hallways xD.

Level 6 also didn't felt great; never use trial-and-error gameplay if you can afford it. Not to mention the level loses all of its purpose when you find the "correct" answer.

I'll keep this in mind, even though I think is quite funny to die randomly with Ogmo sometimes ^^.

I don't really like the blind jump gimmick you have in levels like 13 and 20, these don't make for very fun stages. Even though these stages are pretty big, there's not a lot happening in them.

True. Maybe I can put some more obstacles in this lvls in some future update of the chapter.

In overall, it's not a bad first attempt at a chapter, but you need to work a little bit more on the way your levels look to make them more interesting to the player. You might also benefit from trying to make your levels smaller, which may help making them a bit more memorable and distinct. Good luck on your next chapter!

Really wise suggestions. I'm an engineer, so you can imagine my mind is a little boxed sometimes. You can find boring things but at least no errors or weird bugs :P As I said in the first post, every level was tested like 30 times before they went to SMW. Engineering crazy stuff xD

I'll try to make lvls more interesting visually next time :)

Thank you very much for your time trying my chapter and for you cool suggestions.

Greetings from Argentina,

Javier
7  Super Meat Boy / Level Showcase / Re: Ogmosis - Chapter Complete on: May 16, 2011, 02:44:04 PM
It is great. Shows a lot of effort!

Thanks :)!

I think many ppl just hates Ogmo :(
Don't insult me.

Ogmo was my best friend early on before I got accustomed to Meat Boy's physics.

I'm not insulting you, I'm just saying that many ppl dislikes Ogmo even though he is extremely useful and sexy.
8  Super Meat Boy / Level Showcase / Re: Ogmosis - Chapter Complete on: May 16, 2011, 10:42:14 AM
Didn't play them all yet, but enjoyed the ones I did especially 19 and 20

cool :D! "the climb" and "the faith" are pretty fun, specially if you try to get the bandages!
9  Super Meat Boy / Level Showcase / Re: Ogmosis - Chapter Complete on: May 16, 2011, 10:41:28 AM
Great chapter!

thx :D! I hope you enjoyed it :)!
10  Super Meat Boy / Level Showcase / Re: Ogmosis - Chapter Complete on: May 16, 2011, 09:18:37 AM
It is great. Shows a lot of effort!

Thanks :)!

I think many ppl just hates Ogmo :(
11  Super Meat Boy / Help! / Re: Hospital Crawlers not Working on: May 15, 2011, 09:55:53 AM
This is like this:

VELOCITY
FIRST SPACE TO FILL: speed to the left
SECOND SPACE TO FILL: speed to the right

GRAVITY
FIRST SPACE TO FILL: to go up
SECOND SPACE TO FILL: to go down


So, if you want for example a crawler to go to the RIGHT and you also want this crawler OVER the ground, you put:

VELOCITY
FIRST SPACE TO FILL: 0
SECOND SPACE TO FILL: 50

GRAVITY
FIRST SPACE TO FILL: 0
SECOND SPACE TO FILL: -500

Another example ...

You want the crawler to go the LEFT this time, and you also want this crawler OVER the ground, you put:

VELOCITY
FIRST SPACE TO FILL: -50
SECOND SPACE TO FILL: 0

GRAVITY
FIRST SPACE TO FILL: 0
SECOND SPACE TO FILL: -500

Hope this helps :)
12  Super Meat Boy / Level Showcase / Re: Psychedelic SAAAA - Finished !!!!!!!!!!!!!!!(!!!!!!!!!!!!) on: May 15, 2011, 08:10:54 AM
This thread has more replies than mine about the whole chapter I made ... and this is a total joke :(
13  Super Meat Boy / Level Showcase / Re: Ogmosis - Chapter Complete on: May 14, 2011, 07:51:15 AM
I think is quite possible play all levels with The Kid.

If so, I'm gonna adapt the chapter for it.
14  Super Meat Boy / Level Showcase / Ogmosis - Chapter Complete on: May 13, 2011, 11:09:17 AM
Ogmosis is complete!

After one week of work, the chapter is finished.



The idea

The initial idea was to make a chapter for Ogmo, not so hard, but neither so easy.

My intention was to make a chapter where you can actually learn how to use Ogmo, without getting mad in the try.


The design

All levels are quite minimalistic. I hate backgrounds, but I love colors and fog. If you have ever played Jumper, you already know that the real Ogmo style is quite minimalistic, with plain backgrounds and not so many objects.

The easiest way to do that, was making a chapter on 8 bits for example. But, I've choosen to make it using different tiles, but as I said, in a minimalistic way (in order to give the levels more flexibility).


The chapter

The chapter has 20 levels.

There's no difficulty gradient on it, so, if you can't beat one level, just try the next one and then return to it. Why? Because I think is stupid that a level 6 should be more difficult than a level 5.

All the levels were tested, so there are not weird bugs or errors. Of course, if someone finds something wrong, please notify me.


The levels

1. The Abyss



Level Difficulty: 5
Bandage Difficulty: 5

2. The Box


Level Difficulty: 5
Bandage Difficulty: 2

3. The salt



Level Difficulty: 6
Bandage Difficulty: 6

4. The House



Level Difficulty: 5
Bandage Difficulty: 3

5. The Maze


Level Difficulty: 7
Bandage Difficulty: 5

6. The Luck


Level Difficulty: 6
Bandage Difficulty: 2

7. The Trash


Level Difficulty: 6
Bandage Difficulty: 4

8. The Jump



Level Difficulty: 6
Bandage Difficulty: 7

9. The Small


Level Difficulty: 4
Bandage Difficulty: 4

10. The Fly



Level Difficulty: 6
Bandage Difficulty: 4

11. The Needle


Level Difficulty: 5
Bandage Difficulty: 6

12. The Ogmo


Level Difficulty: 4
Bandage Difficulty: 8

13. The Dr. Morgan


Level Difficulty: 4
Bandage Difficulty: 4

14. The Tower



Level Difficulty: 7
Bandage Difficulty: 6

15. The Ninja


Level Difficulty: 5
Bandage Difficulty: 5

16. The Rotational


Level Difficulty: 5
Bandage Difficulty: 4

17. The Red Pool


Level Difficulty: 8
Bandage Difficulty: 8

18. The Lines


Level Difficulty: 9
Bandage Difficulty: 9

19. The Climb


Level Difficulty: 8
Bandage Difficulty: 8

20. The Faith


Level Difficulty: 6
Bandage Difficulty: 8


The Level Difficulty and the Bandage Difficulty are relative. The values were given according my perspective and my own experience.

Scale: 1 to 10. 1 = super easy , 10 = super hard.


I'll be waiting your comments!
15  Super Meat Boy / Level Showcase / Re: Ogmosis [Ogmo Chapter] on: May 11, 2011, 06:01:57 PM
I tried playing it. I really like the ideas you got, but I feel like they're just too long. I'm a bit biased because I've never liked how Ogmo plays but if you make these levels too long it starts getting very frustrating. IMO, levels should never be longer than 30 seconds, 60 in extreme cases.

That said I liked the House level.

thx for your comment!

i completely understand u, some levels are quite long ... the maze for example is about 120 secs to fully complete (with bandage) ... it's quite easy, but also frustrating if you die in the last part ...

i have 16 levels complete now, and i can assure you that almost all of them are lvls around 10 - 30 secs.

so, thx again for your comments and look after the full chapter in a few days :)
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