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27139 Posts in 1556 Topics- by 2037 Members - Latest Member: Porkley

June 20, 2013, 02:45:36 AM
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16  Super Meat Boy / Level Showcase / Re: Ogmosis [Ogmo Chapter] on: May 11, 2011, 05:58:59 PM
Screenshots would be nice.

in a few days i'm gonna upload the full chapter, with 20 levels and in that moment i'll put screens and some descriptions.

:)
17  Super Meat Boy / Level Editing / Re: Beta Level Editor is up! on: May 11, 2011, 10:41:44 AM
also, the evil crocodiles in hell tile makes the editor crash.

the what?

the black mouths that come from the black portal. i don't know the name of those things.
18  Super Meat Boy / Level Showcase / Re: Ogmosis [Ogmo Chapter] on: May 11, 2011, 09:52:13 AM
i know no one answered, but i would like to know which one of the 5 levels i uploaded do you like more.

actually i have 13 levels, and i want to know what style do you prefer: short and complicated, long but easy, normal ones, etc.
19  Super Meat Boy / Level Editing / Re: The (Unofficial) Official Level Creators Club on: May 11, 2011, 09:49:13 AM
1. Steam name

nosferatudk2

2. Maker or Tester? (can be both)

Maker.

3. Projects finished

None.

4. Projects working on

Ogmosis, a full Ogmo Chapter. I already have 13 levels. It would be cool if someone wants to try the levels before I upload them to SMW.

5. Time making levels per week

3 hours/day.
20  Super Meat Boy / Level Editing / Re: Beta Level Editor is up! on: May 11, 2011, 09:44:57 AM
i've found that almost all animals that can kill your character are bugged.

when u set a velocity or gravity, the settings automatic go to deafult.

or even worse, you set a velocity of 50 and gravity 0 for example, and the animal starts to fly.

i strongly believe that this is one of the biggest bugs on the editor.

also, the evil crocodiles in hell tile makes the editor crash.



21  Super Meat Boy / Level Editing / Re: Featured levels/chapters on: May 11, 2011, 06:01:19 AM
I simply would know how the featured levels/chapters are chosen.
Are those levels/chapters the ones with most 5-stars votes? Or are them arbitrarily selected by edmund?

i would like to know the same thing xD
22  Super Meat Boy / Help! / Re: Adding new levels! on: May 10, 2011, 11:11:49 AM
hey, I have a question. I made a chapter, called Ogmosis . Actually this chpater has 5 levels, and I already made 5 more levels. Can I add this new levels to the chapter or I have to upload again the whole levels?

Thanks!


you'll have to resubmit the chapter with the new levels in

thx :)!
23  Super Meat Boy / Help! / Adding new levels! on: May 10, 2011, 10:54:38 AM
hey, I have a question. I made a chapter, called Ogmosis . Actually this chpater has 5 levels, and I already made 5 more levels. Can I add this new levels to the chapter or I have to upload again the whole levels?

Thanks!
24  Super Meat Boy / Level Showcase / Re: Ogmosis [Ogmo Chapter] on: May 10, 2011, 05:25:56 AM
5 more levels are coming this week ^^ (using rapture tiles)
25  Super Meat Boy / Level Showcase / Re: Ogmosis [Ogmo Chapter] on: May 09, 2011, 06:24:24 AM
seems no one tried my chapter ... ^^

the 5 levels are using salt factory tiles, maybe the upcoming levels will be using a dif one :)
26  Super Meat Boy / Level Showcase / Ogmosis [Ogmo Chapter] on: May 08, 2011, 03:49:02 PM
Finally, the beta version of my 5 level chapter is up. The chapter is called Ogmosis, and it's based on Ogmo!

The levels are:

1. The Abyss          
2. The Box                        
3. The Salt              
4. The House              
5. The Maze


I'm open to hear your opinions, suggestions and critics!

Thanks in advance.

Regards,

Javier
                  
 

27  Super Meat Boy / Level Showcase / Re: 3 Ogmo Levels + Future Chapter on: May 08, 2011, 07:16:11 AM
I can try to give some feedback. Just note that i'm only playing with the editor since the official release aswell.

- the sun thingie looks dumb imo. It's also way to bright. I think you can blend it in (the light aswell) by changing the colour.

- You might wanna add a background. the fully brown/green bg is not that appealing. But if the levels are zoomed in enough it rly doesn't matter that much tho!

btw. I played both simtry and steps as i remember them. I didn't like steps that much because it has those annoying jumps. Like to get key 2 u need to jump on a single block xD Wich is way to annoying for me :P Especially because i'm a ogmo noob.

So, i'm working on a Naija chapter myself. You might have seen some naija maps being uploaded lately. And i'm planning to make the first level a bit like a tutorial. That way people can get used to the special mechanic of the charakter. So maybe you can do that aswell!

I'll be playing your chapter when it's ready!


hey! thank you very much for your suggestions! i'm gonna try to fix thoses thing until the final release xD!

btw, I've tried some Naija levels! and they are cool :D! I'll be waiting the full chapter! just let me know!

regards!
28  Super Meat Boy / Level Showcase / Re: 3 Ogmo Levels + Future Chapter on: May 07, 2011, 05:14:24 PM
seems no one tried them xD
29  Super Meat Boy / Level Showcase / 3 Ogmo Levels + Future Chapter on: May 07, 2011, 02:18:36 PM
Well, I made 3 levels for Ogmo, using the Salt Factory tile. The levels are (names are temporal):

1. The Cube (http://img4.imageshack.us/i/theboxthecube.jpg/)
2. Simtry (http://img857.imageshack.us/i/thesaltsimtry.jpg/)
3. Steps (http://img171.imageshack.us/i/thehousessteps.jpg/

All levels are uploaded to SMW.

I want to hear your opionions, critics, and suggestions, in order to build a cool chapter.

Thanks beforehand,

Javier
30  Super Meat Boy / Tech Support / Re: mini freeze in lvl transition on: May 07, 2011, 02:01:31 PM
I also have this problam, anyone found a solution?

team meat said that they will try to fix this in the next update :D
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