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27115 Posts in 1548 Topics- by 1486 Members - Latest Member: sunmig

May 18, 2013, 10:05:00 PM
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1  Super Meat Boy / Level Showcase / Re: [Chapter][WIP] Keydom on: February 07, 2011, 11:50:55 PM
These levels look really good im going to check them out, keep up the good work
Yay for positive feedback!  Meat Boy

On another note, level production is at pause for the moment, partially seeing as my teachers are shoving 5-hour assignments down my throat and partially due to a level not working out as planned.

It used a glitch involving a moving platform thrown sideways moving at a specific speed. This allowed meat boy to "hug" the wall like flywrench. It was to be humorously named "Tree Hugger". Problem is, there is A LOT of collision errors and glitches on the wall that cause meat boy to suddenly explode, and it would not work at all with a joypad (Keyboard only, that is. ). As of right now, I'm not sure whether to move on and leave this as a BETA level or to refine the concept.

Oh, and for those who want the level, here it is:
BETA #5: Tree Hugger (Keydom-beta5.smbl)
Difficulty: SO MANY COLLISION ERRORS FFFFFFFFF
A+ Time: You don't need it. :D
Experimental Concept: Moving Platform Exploit
Download
Image
2  Super Meat Boy / Level Editing / Re: To anyone who wants to make stages for Steve aka Mr. Minecraft on: February 06, 2011, 07:33:12 PM
Remember that Steve can only place full blocks. How about placing a half-block / sloped block that is required to not be removed to pass the level? (Not quite sure where I'm going with this..)

Steve can place any tile type, actually, if a tile of the similar type was deleted from the location previously.
There goes me spewing lies again. 
3  Super Meat Boy / Level Editing / Re: To anyone who wants to make stages for Steve aka Mr. Minecraft on: February 06, 2011, 05:56:02 PM
Remember that Steve can only place full blocks. How about placing a half-block / sloped block that is required to not be removed to pass the level? (Not quite sure where I'm going with this..)
4  Super Meat Boy / Level Showcase / [Chapter][WIP] Keydom on: February 05, 2011, 03:36:27 PM
Keydom is a full-blown 20 level chapter with a difficulty ranging from Rapture to Cotton Alley. The chapter will consist on levels focusing on keys, alongside other experimental concepts. The levels will be uploaded in no particular order (Example: Level 17 is uploaded before Level 1)

Upload/Change Log
Feburary 5, 2011: Level 13 & 19 Uploaded

#13: Rocket Rider (Keydom-13.smbl)
Difficulty: Rapture (Bandage: FFFFFUUUUUU)
A+ Time: 18:00
Experimental Concepts: Radical Level Transformation, Merged Keys, Half-Block Rocket Holes
Download
Image

#19: Lighthouse (Keydom-19.smbl)
Difficulty: Between The End and Cotton Alley
A+ Time: Undecided
Experimental Concept: Half-Block + Full Block Tunnels
Download
Image
5  Super Meat Boy / Level Showcase / Re: Precision [WIP] on: February 03, 2011, 10:25:00 PM
Made a video of the first level for you:
http://www.youtube.com/watch?v=KCPAUjOCYkQ
Looks like you got the A+ time!  Meat Boy
6  Super Meat Boy / Level Showcase / Re: Precision [WIP] on: February 02, 2011, 07:14:12 AM
Well, I don't really like 1px accurate jumps that much so this really isn't a map for me. I died too many times  Meat Boy
I'm probably gonna make this a 3-level chapter. If I made it include more than that, people would probably rage-quit around the 4th-level or so. 
7  General Stuff / General Discussion / Re: Homosexuality on: February 01, 2011, 06:47:50 PM
Damn...we need someone to disagree here.  So far this topic has been like:
"hey, how about gay people"
"I'm cool with them"
"Yeah me too"
"Same"
"Ditto"
"Affirmative"
"Yyyyyup"
"Doesn't matter to me"
"They're fine with me"

Won't somebody debate this?!  

And now for something a little different... don't be a fag

Now why would I want to be a harley rider?
8  Super Meat Boy / Level Editing / Re: Dibs ! on: February 01, 2011, 04:37:19 PM
Dibs on levels with enraging pixel-perfect jumps.
9  Super Meat Boy / Level Showcase / Precision [WIP] on: January 31, 2011, 10:08:48 PM
Precision is a set of levels that revolve around the concept that you're given only one try to pass a section of the level ; fail a jump and you'll be given swift death. I've yet determine the number of levels in the chapter. Heck, I'm not even sure that it'll be a chapter or not, so expect some slow updating due to low amounts of free-time.

Level 1: NEVER DIG DOWN (Percise1-1.smbl)
A+ Flag Time: 15.39
Recommended Level Music: Hell Light World (Track 12)
Recommended character: Meat Boy
File Download

Known Issues:
 - Lava hazard tiles are not aligned perfectly straight (Bug in Devmode won't let me move certain hazards)
 - No paralax layer : Makes some of the lava invisible (Possibly my fault of leaving them on the wrong layer)

If you play the level, I would LOVE some feedback as this is my first one.
 
10  Super Meat Boy / Fan Stuff / Re: Girlfriend-made Super Meat Boy Plush on: January 31, 2011, 07:01:52 AM
I'm seeing the image, but I'm not sure why you can't.
11  Super Meat Boy / Fan Stuff / Re: Girlfriend-made Super Meat Boy Plush on: January 31, 2011, 12:07:59 AM
Code:
[img]http://s3.amazonaws.com/twitpic/photos/full/233565811.jpg?AWSAccessKeyId=0ZRYP5X5F6FSMBCCSE82&Expires=1296462180&Signature=zZaOZtCbqT8kXErz1vxNPIKijnM%3D[/img]
Just copy-pasta this to the first post and there ya go.
12  General Stuff / General Discussion / Re: Random Thread on: January 30, 2011, 11:53:32 PM
http://www.youtube.com/watch?v=vsPp4tfBnGk
It had to be done.
13  Super Meat Boy / Level Editing / Re: Devmode bug, can't change tilesets on: January 30, 2011, 10:57:10 PM
You'll have to change the resolution to an appropriate widescreen one to fix the cursor offset.
14  Super Meat Boy / Tech Support / Re: devmode new map crash on: January 30, 2011, 10:55:01 PM
It sounds like you don't have the level pattetes installed.
Go to this video, download the file in the description, and extract to \common\super meat boy.
15  Super Meat Boy / Meat Talk / Re: Strange Flute Music? on: January 29, 2011, 02:01:13 PM
It's the sound that plays during the random Meat Ninja encounters that sometimes occur after completing a level.
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