These levels look really good im going to check them out, keep up the good workYay for positive feedback!
On another note, level production is at pause for the moment, partially seeing as my teachers are shoving 5-hour assignments down my throat and partially due to a level not working out as planned.
It used a glitch involving a moving platform thrown sideways moving at a specific speed. This allowed meat boy to "hug" the wall like flywrench. It was to be humorously named "Tree Hugger". Problem is, there is A LOT of collision errors and glitches on the wall that cause meat boy to suddenly explode, and it would not work at all with a joypad (Keyboard only, that is. ). As of right now, I'm not sure whether to move on and leave this as a BETA level or to refine the concept.
Oh, and for those who want the level, here it is:
BETA #5: Tree Hugger (Keydom-beta5.smbl)
Difficulty: SO MANY COLLISION ERRORS FFFFFFFFF
A+ Time: You don't need it. :D
Experimental Concept: Moving Platform Exploit