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27115 Posts in 1548 Topics- by 1486 Members - Latest Member: sunmig

May 18, 2013, 03:08:01 PM
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1  Super Meat Boy / Level Showcase / Re: Evil Boss' Showcase on: November 23, 2011, 02:20:30 AM
Thank you all for the comments and support. I'm proud to say Tenements has just entered the featured levels family!
Anyways, i'm working on two whole new levels. Stay tuned.
2  Super Meat Boy / Level Showcase / Re: Evil Boss' Showcase on: November 15, 2011, 11:39:04 AM
And there it is, the third level of the "Hell on Earth" project, called
TENEMENTS
(Doom 2 mission 17)
Yes, i like the rapture tileset most than the others. So many elements combinations can be made in there!
Anyways, some close ups of the level:





Basically, it's another rocket launchers-oriented level. The dark colours of the level want to be resembling that of an old postcard. I think it's harder than bloodfalls but easier than suburbs.
Now that we have two rocket-centric levels, i plan to experiment something else.
For the moment, enjoy this little piece of carnage (and don't forget to comment  )!
3  Super Meat Boy / Level Showcase / Re: Evil Boss' Showcase on: November 14, 2011, 03:01:51 AM
A new level (maybe two) is coming within the next hours, stay tuned. 
4  Super Meat Boy / Level Showcase / Re: Evil Boss' Showcase on: May 21, 2011, 12:35:52 AM
The restyle of my first level is complete. I also renamed it SUBURBS (Doom2 mission 16).



As you can see it's basically the same as Mancubus, but with layers 7 and 8 of a different color(i actually added some color, since before that their RGB distribution was 0,0,0), plus a couple of parallaxes to give it a better look.
In addition, the camera view is set to -700 instead of the standard -500, to grant a better global vision of the level.

Back to work on Limbo.  

No more feedback from the community up to now?  
5  Super Meat Boy / Level Showcase / Re: Psychedelic SAAAA - Finished !!!!!!!!!!!!!!!(!!!!!!!!!!!!) on: May 16, 2011, 09:02:48 AM
Please, no. lol.
6  Super Meat Boy / Level Showcase / Re: meat processing plan(t) Your opinions would be greatly appreciated! on: May 12, 2011, 05:55:53 AM
Go to light panel, then select the light you want to remove RIGHT-clicking it. Then press del. 
7  Super Meat Boy / Level Showcase / Re: Evil Boss' Showcase on: May 12, 2011, 03:53:35 AM
Maybe you are right i'll change it ASAP, thank you for the feedback!
You seem to be my first "aficionado"  Meat Boy

Edit:
Anyways, i'm working on a restyle of the first two levels plus a third level, called Limbo.

The first thing i changed is that in the new Bloodfalls level, the locked way is instantly visible from the spawn point, so now the player is aware of the missing key since his first try.
In addition, i did a little restyle of the central part of the mountain: bricks instead of grey cement.
Here is the beginning of the level as it appears now.


Here it comes a little preview of the third level.

And yes, that column of saws is actually a big and fast stream of projectiles.
8  Super Meat Boy / Level Showcase / Re: "Weird patient room" on: May 11, 2011, 06:28:19 AM
I hate it. Poor level design and not funny at all. You get killed by invisible obstacles all the time. Definitely not worth it. Sorry 
9  Super Meat Boy / Level Editing / Featured levels/chapters on: May 11, 2011, 04:50:10 AM
I simply would know how the featured levels/chapters are chosen.
Are those levels/chapters the ones with most 5-stars votes? Or are them arbitrarily selected by edmund?
10  Super Meat Boy / Level Showcase / Re: Evil Boss' Showcase on: May 11, 2011, 03:15:44 AM
Okay guys, my second level has been released to the portal. And with it i started to think about a doom-flavoured chapter called "Hell on Earth".

But for now, let's talk about the level.




It's named BLOODFALLS as the 25th doom2 mission. The design was inspired by the levels 6-2 "Shism" and 6-2x "Ghost Tomb" as it's set on a reversed mountain on a deadly chasm.
You'll have to climb a very high and slippery sequence of walls, without falling below the everpresent abyss.
A couple of vertical lifts are here to make your journey "easier".

I hope you'll enjoy it.

Feedback on any of the levels shown in this thread is highly appreciated ;)
Evil regards  
11  Super Meat Boy / Help! / Re: Character color on: May 10, 2011, 08:25:25 AM
Oh, ok it works. I couldn't notice it because the editor has to be restarted to actually see the color change.
Ty! 
12  Super Meat Boy / Help! / Character color on: May 10, 2011, 07:03:55 AM
How can people change character's (let's say super meat boy or brownie for instance) color?
13  Super Meat Boy / Level Showcase / Re: POPOMO ---> You will not survive... on: May 08, 2011, 12:55:26 AM
The level concept isn't bad but the design is dead poor and confusing at times.

Try to widen the camera and add some eyecandy. It may improve significantly.

What do POPOMO means?
14  Super Meat Boy / Level Showcase / Evil Boss' Showcase on: May 06, 2011, 01:56:04 AM
Hello everyone! This is my first post, in which i would present my first map.
It's called MANCUBUS after the unfamous doom badass, due to the large presence of homing missiles and other shooting obstacles, almost everytime in multiples of two.

The level also features a "custom parallax" made out of layer 7 as i don't like the rupture one.
Another particular is the heavy presence of niches in the skyscrapers' walls that may hide meatboy from the relentless bombardment but hindering its movement as well.

And now, a couple of snapshots:


I hope you will try and comment it.
Evil regards
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