I liked the saw run at the beginning, and the missile dodging worked great as well.
I figured out that last jump on the 3rd or 4th try, but I can tell a lot of people will have trouble with it. The tiling is confusing when you get past the first set of locks; the three levels look the same, but you can pass through the bottom and top, but not the middle. It's easy to figure out where you can go after a couple tries, but it should be a little more intuitive. Also, no background or camera centering? It's just aesthetics, but they go a long way towards making a level feel attractive.
It sounds like I just gave you a lot of criticism, but overall I liked the level and rated it up. I just wanted to give you constructive feedback on it. Good first effort!