Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

27117 Posts in 1549 Topics- by 1492 Members - Latest Member: Freak

May 24, 2013, 02:41:33 AM
  Show Posts
Pages: 1 2 [3] 4 5 ... 18
31  Super Meat Boy / Level Editor / Re: OFFICIAL EDITOR BETA TESTING THREAD on: April 10, 2011, 01:43:37 AM
Just save and reload the map. That happened ALL THE FUCKING TIME in normal devmode.
I whole-heartedly agree with this statement.
Srsly, fucking annoying to remove needles, only to hit the ghost needles when testing. BLARG!

-make area
-say it's too HARD
-make new area that looks pleasing
-hit ghost waterfall
-FUUUUUUUUUUU
-realize it is a good time to save anyway, after 30 mins of designing
-a)successful save, yay
-b)CRASH

It usually happens when you have craploads of objects onscreen.
32  Super Meat Boy / Meat Talk / Re: No-death achievements! Let's help each other to get them! on: April 10, 2011, 01:23:41 AM
Let's see.

                       Forest / Hospital / Factory / Hell / Rapture / The End / Cotton Alley
Light World:      Meat Boy    /     Meat Boy     /     Meat Boy    /    /        /      Meat Boy     /        
 Dark World:      Meat Boy    /         /        /    /        /           /        


Meat Boy = Not really problematic.
= Took a while and some concentration.
= Going to try those.
= Well...if I got all the other ones, eh.


Just got Dr Fetus Boy today.
Boatloads of silly deaths, I tell you.
Got in in 5-1-2-3-4-5 order. Yeah, that's two fives.
I did No Quarter again right after getting the achievement just to spite the game.

Next up is Blood Clot Boy.
After that Missile Boy or Girl Boy, not sure.

I'm surprised Dark Rapture isnt  . It's insanely hard :P
33  Super Meat Boy / Level Editor / Feature Idea: Confirmation on: April 09, 2011, 04:04:37 PM
This REALLY needs to be added. There needs to be a confirmation message if you want to save, like "Do you want to overwrite "stuff"?" With a yes and no option. Same with making a new level, "Do you want to save the changes to your current level?"

It would really help.
34  Super Meat Boy / Level Editor / Re: OFFICIAL EDITOR BETA TESTING THREAD on: April 09, 2011, 03:24:19 PM
- conveyer belts need fixing in Hell and Rapture tilesets

They've never worked.

I know.

That's why I said THEY NEED FIXING.
35  Super Meat Boy / Level Editor / Re: OFFICIAL EDITOR BETA TESTING THREAD on: April 09, 2011, 02:53:14 PM
- conveyer belts need fixing in Hell and Rapture tilesets
36  Super Meat Boy / Meat Helping / Re: Bandage at 2-10x on: April 09, 2011, 02:27:20 AM
I have a bad memory, but is this the one with the fan and the 3 keys in a box? If so, just glide under the platform with the fan and sharply make a turn back to the fan. Or, use Jill/Commander Video to float under the plaform.
37  Super Meat Boy / Level Showcase / Re: [Chapter] The Waterworks/Steamworks (5/20) (0/20) on: April 09, 2011, 02:24:51 AM
Uhm...just a bump, considering i've done 2 levels today. I've finished my new rising water level, Overflows.
38  Super Meat Boy / Level Editor / Re: OFFICIAL EDITOR BETA TESTING THREAD on: April 09, 2011, 02:23:13 AM
The editor crashes every time I edit the level props (e.g. when I change the map width from 70 to 80)

This happened in devmode as well. I hope it's a late fix.
39  Super Meat Boy / Level Editor / Re: OFFICIAL EDITOR BETA TESTING THREAD on: April 09, 2011, 01:24:07 AM
Oh, and super annoying bug.

Hell tileset do not have any props to use, and they disappeared from my map :(

Huh? I've made 3 levels with the Hell tileset using the beta editor and they all have props o_o
40  Super Meat Boy / Level Editor / Re: OFFICIAL EDITOR BETA TESTING THREAD on: April 08, 2011, 11:11:36 PM


Happens sometimes when i scroll through the Objects in Salt factory themed levels.

Ok, that's 2 tilesets to stay away from. These bugs seriously need to be fixed with the tilesets.
41  Super Meat Boy / Level Editor / Re: OFFICIAL EDITOR BETA TESTING THREAD on: April 08, 2011, 09:46:44 PM
How would one create a chapter?
EDIT:
More specifically, add music?

Make 20 levels and wait until it's fully released.

Then you can choose any ingame music.

Actually, the minimum is 3, maximum is 20.

I forgot about that ._.
42  Super Meat Boy / Level Editor / Re: OFFICIAL EDITOR BETA TESTING THREAD on: April 08, 2011, 09:33:23 PM
How would one create a chapter?
EDIT:
More specifically, add music?

Make 20 levels and wait until it's fully released.

Then you can choose any ingame music.
43  General Stuff / Forum Games / Re: Forum Game: Answer the Question on: April 08, 2011, 09:01:33 PM
Son, it's time to have the talk...

Hi!

If there are 2 potatoes and someone steals 3, how many potatoes are there left?
44  Super Meat Boy / Level Showcase / Re: [Chapter] The Waterworks/Steamworks (3/20) (0/20) on: April 08, 2011, 03:45:13 PM
MMM! Grind is nearly finished. I need to find out a way to make sawblades that are below layer 5 THAT WORK.

EDIT: Great, I overwrote The Bridge. Time to start from scratch! I'm gonna make the last part easier anyway.
45  Super Meat Boy / Help! / Re: Back General 2? on: April 08, 2011, 03:33:09 PM
put the saws in first

I outline my levels before the water, so I always put the saws in first. How does this help? Explain.

wait, I see, sorry I am not able to assist you

It is okay, young one, I shall go on my journey alone...
Pages: 1 2 [3] 4 5 ... 18
Theme orange-lt created by padexx