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27138 Posts in 1555 Topics- by 2037 Members - Latest Member: Porkley

June 19, 2013, 12:53:24 AM
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1  Super Meat Boy / Tech Support / Using an Xbox 360 Controller on Mac OS X on: November 18, 2011, 07:31:06 PM
You'll need two things The 360 Controller driver and some software to configure it with such as Enjoy.

Install the driver, set up your keypad layout in Enjoy and go have some fun!
2  Super Meat Boy / Tech Support / Re: Report your Mac version bugs and crashes here on: November 18, 2011, 07:29:11 PM
Yep, I can confirm the following:

-Quit Dialog box does not take any input except escape, you have to force-close the application to quit.
-The game crashes upon starting a warp zone (or a minus world in my case)
-Game cannot be toggled to fullscreen

Additionally, it seems to lagspike a log compared to SMB running in Windows on my machine.

Specs:
Snow Leopard 10.6.8
2.66 Core i7
4GB 1067 DDR3
3  Super Meat Boy / Meat Talk / Re: Wanting the game to work properly isn't "self-entitlement." on: May 16, 2011, 05:34:44 AM
I said COMPLETION and TIMES.

These things do not equal LEADERBOARDS. You know, the same thing that the non-steam versions of Super Meat Boy do in the Single player chapters. They save what levels you've completed and your times. In a save file. On your hard drive.

You know, how the game saves what levels I've completed in the chapters in the Forest to the Cotton Alley? Or how it saves how many bandages collected? Or what levels I've got an A+ on?

Basic simple local saving of what progress I've obtained. Hell, the game could have a text file with a hash of a SMW level file, the time and a 1 or 0 for whether you've got A+ or not. Something incredibly basic like that. Just so you can see, in game, for YOURSELF whether you've completed any levels.

Beyond getting the levels in the first place so you can play them, you don't need to send a single bit of data to the servers.
4  Super Meat Boy / Meat Talk / Re: Wanting the game to work properly isn't "self-entitlement." on: May 16, 2011, 03:51:20 AM
I'd just like to say that the handful of my friends who I speedrun with, when they found out that SMW wouldn't save completions/times there was a reasonable amount of ire towards being lazy. I suspect that one has been repeated ad nauseum within the fanbase.

The portal/SMW/online section doesn't need much...it just needs that final bit of polish that the rest of the game had. Fix the bugs and I think everyone'd be rather happy.
5  Super Meat Boy / Level Editing / Re: What makes a good level (and artificial difficulty) on: May 04, 2011, 03:17:46 PM
If you want to add artificial difficulty to a level, include slopes. Because the engine does not handle them in an enjoyable way at all. <_<;
6  Super Meat Boy / Suggestions / Re: Solution to wiiware problem... although I'm not sure if it would work at all... on: April 26, 2011, 03:13:19 PM
The guy who made cave story flatly refused Team Meat.
7  Super Meat Boy / Meat Talk / Re: 5-1 & skyscrapers-1 are the same place! on: April 25, 2011, 05:58:50 PM
Okay, that's rather awesome. Never spotted it personally.
8  Super Meat Boy / Meat Talk / Re: Are you disappointed with Super Meat World? on: April 20, 2011, 05:33:49 PM
All it really needs is time/completion recording and enter the unknown.

It's not bad otherwise.
9  Super Meat Boy / Meat Talk / Re: Super Meat Boy has been updated. on: April 14, 2011, 05:13:08 PM
No saving times/A+ in Super Meat World? REALLY? Especially when they've already done it in Teh Internets on XBLA?

I am...baffled.
10  Super Meat Boy / Meat Talk / Re: So I just got Alien Hominid for free! on: April 13, 2011, 09:26:50 PM
Think of Alien Hominid as a 'Rocket Jumper' from an FPS game and you'll get a good feel for how he works.

RyokoTK: I'm not convinced. Unless you're falling straight up with V, he's very slow. Hominid runs and jumps a lot like the Kid who isn't that much slower than Meat Boy.
11  Super Meat Boy / Meat Talk / Re: So I just got Alien Hominid for free! on: April 13, 2011, 07:05:54 PM
As someone who speedruns on XBLA as well as PC, AH is not really comparable to Josef at all - some of the XBLA levels are actually fastest with Hominid...especially any level with fans. That being said, he'd have to work rather hard to compete with Naija, queen of speedrunning.
12  Super Meat Boy / Suggestions / Re: Simple changes people would like on: April 05, 2011, 05:05:23 AM
2- Make the leaderboards useful. Add a level by level leaderboards

This already exists. Press the leaderboards button on the map screen over the level of interest.
13  Super Meat Boy / Suggestions / Re: Simple changes people would like on: April 04, 2011, 09:28:57 PM
Perhaps the challenge of a Warp Zone is warranted, but I still abhor being dragged through mundane parts over and over again, especially with the slap in the face of having gained nothing. Even if the three lives rule is maintained, it would be much more tolerable if the player started on the first level he reached which has a bandage to acquire. In some Warp Zones, this wouldn't change anything unless the whole thing is beaten after getting the level 1 bandage, but not the other one, while in others, this would just stop wasting everyone's time with the first level.
This would be even better if compounded with not being ejected from the zone whenever you fail and having to reload it. Even simple streamlining would make it seem much less arduous.

Think of each stage as checkpoints in a really big stage. But streamlining would indeed be liked.
14  Super Meat Boy / Suggestions / Re: Simple changes people would like on: April 04, 2011, 09:12:02 PM
Eh, they're really like big levels - you don't really get anything out of the warp zones without finishing them with the bandages regardless. They're a bonus challenge, with some slightly different rules.

But really, read: http://supermeatboy.com/16/Extra_credit_/#b

Skyscraper is the only Warp Zone that's REALLY hard, regardless. But that's mostly because it actually has long levels - most of the warp levels are really short.
15  Super Meat Boy / Suggestions / Re: Simple changes people would like on: April 04, 2011, 08:41:06 PM
1 removes the point of the warp zones (although restarting you from W-1 without going back to the map would be nice).

I agree with the rest though.
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