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27117 Posts in 1549 Topics- by 1992 Members - Latest Member: pokemon

May 23, 2013, 12:37:22 PM
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16  Super Meat Boy / Tech Support / Re: Can't install Ultra Edition (CD) on: April 06, 2011, 04:35:55 PM
Have you confirmed that Alien Homid is not a playable character in the reinstalled game?
17  Super Meat Boy / Level Showcase / Re: [Available NOW]Paradise Lost on: April 05, 2011, 09:59:01 PM
I just played this on the level portal today. Good Job! I was a big fan of Grand Prix. On to Cramps!
18  Super Meat Boy / Level Editing / Re: F8 Guide to Devmode on: March 27, 2011, 08:56:36 AM
The link to the fix is broken or somthing, It just leads me to the Media fire home page and then i tried to make an account but it just leads me to my account thingys.

Works fine for me. Leads me to palettes.zip.
19  Super Meat Boy / Level Editing / Re: F8 Guide to Devmode on: March 26, 2011, 07:13:02 AM
Here's the fix pack. Adding to the OP too.
http://www.mediafire.com/?6ykri5flx1r5ua9
20  Super Meat Boy / Level Editing / Re: F8 Guide to Devmode on: March 13, 2011, 06:33:10 PM
Sounds good! I'll update the OP if you want me to.

Thanks for the stickies guys.

RockSmileLee, I'm going to add your particles section to the OP atm.
21  Super Meat Boy / Level Editing / Re: F8 Guide to Devmode on: March 06, 2011, 12:00:55 AM
What I know about camera: The easiest way to set it is to enter camera mode with C, then shift drag a box. Camera nodes can be set, and timed to add auto scrolling. Placing one camera node will create a stationary camera. the more - a camera node, the more zoomed out.
22  Super Meat Boy / Level Editing / Re: The Guidelines of SMB Design on: February 25, 2011, 08:33:43 PM
I vote to Sticky/Wiki this. It's cool!

23  Super Meat Boy / Level Showcase / Re: Insani's Random Levels! on: February 25, 2011, 08:32:47 PM
You could greatly cut down on the saws if you used proper camera bounding. Your choice though.
24  Super Meat Boy / Level Editing / Re: The Level Name Donation Thread! on: February 25, 2011, 08:32:12 PM
 My Shooter
 Thumbtack
 Miter (A cut that bisects an angle)
 Ripsaw
25  Super Meat Boy / Level Showcase / Re: Potty Mouth - Murdoc Loch Needs Playtesters on: February 24, 2011, 11:21:55 PM
There's multiple Bandage girl objects. You want the largest one that animates.
26  Super Meat Boy / Level Editing / Re: RockLeeSmile's Concept Dump on: February 24, 2011, 08:11:43 PM
SSSSSS scared the hell out of me. 
27  Super Meat Boy / Level Editing / Re: Beginner Levels / Learning levels on: February 24, 2011, 06:55:42 PM
I'm liking this idea! Sorry to hear Devmode is crashing so much on you. I'll keep an eye on this. We do need more easy-intermediate map packs.
28  Super Meat Boy / Level Editing / Re: Post your chapters here, for everyone! on: February 24, 2011, 06:27:50 PM
Here's mine! Skyship!
http://supermeatboy.com/forum/index.php/topic,399.0.html
29  Super Meat Boy / Level Showcase / Re: SkyShip: A themed level pack. [WIP] on: February 24, 2011, 12:10:54 PM
Level 12 has been uploaded. The spike in difficulty may or may not be related to me finishing dark rapture.  

This level was inspired by SA667's comment to "Remove the side panels" on the first elevator level. Thanks man!
30  Super Meat Boy / Level Editing / Re: Chapter Concept - Existential Boy on: February 24, 2011, 09:46:11 AM
Heh. I like these. And I came up with some other levels.

The Doldrums:

Phantom Tollbooth?
I loved that book  Meat Boy
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