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27117 Posts in 1549 Topics- by 1989 Members - Latest Member: Axeman

May 20, 2013, 12:31:38 AM
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1  Super Meat Boy / Level Editing / Re: Modding, ie, not level editing on: January 24, 2011, 07:58:34 AM
New objects are possible; yes. I'll have to post a new thread when I push them to my SVN as this one went dangerously off topic (since I didn't clarify I was talking about my tools, not general modding, heh).
2  Super Meat Boy / Tech Support / Re: FRAPS and Super Meat boy on: January 21, 2011, 12:56:16 AM
Works fine here in 3.2.7; I suggest upgrading, there's no reason to have an old version of FRAPS.
3  Super Meat Boy / Level Editing / Modding, ie, not level editing on: January 20, 2011, 11:19:16 PM
I have some code up on my repository:
http://svn.gib.me/public/supermeatboy/

(haven't yet committed new stuff I've worked on)

I've worked on some of the file formats the game uses (tile palettes, images, etc). Is anyone actually interested in being able to create files in these formats for custom levels / etc? (this would be how I made the first Super Tofu Boy level shown in this video in Super Meat Boy).
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