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391
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General Stuff / General Discussion / Re: WE WANT WII VERSION
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on: February 28, 2011, 07:41:14 PM
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You know, I don't get it... They're releasing SMB a PC retail that nobody wants (already on Steam for cheap), instead of releasing it on Wii retail which everybody wants. I find it hard to believe they couldn't find a publisher, considering the reception.
Team Meat must hate making easy money, because a 3DS version which requires more work than releasing a already finished Wii version. In any case, lame because they could have just confirmed no positive Wii news before GDC and I'd buy a 3DS version.
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393
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Super Meat Boy / Meat Talk / Re: Expert Remix Chapter
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on: February 22, 2011, 12:41:00 PM
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I'll be playing through the Expert Remix tonight! Can't wait, I've A+'ed all the other DLC levels so hopefully I'll be able to do the same here.
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395
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General Stuff / Video Games! / Re: Vanquish
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on: February 18, 2011, 11:25:06 PM
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I played, beat it, beat it on Hard mode, and I'm working on God Hard (which makes SMB seem easy!). It's easily the best TPS this gen for pure core gameplay, and I'm a huge Mikami fan so yeah...I love Vanquish!
Can't wait for Shadows of the Damned too...
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396
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Super Meat Boy / Meat Talk / Re: Team meat, You've let me down
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on: February 18, 2011, 10:56:32 PM
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Personally, I think what was offered in my bought copies was one of the best platformers of my life...I'm satisfied. Anything beyond that is an extra for me, I'm in no hurry for the Portal/Level Editor.
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398
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Super Meat Boy / Meat Talk / Re: Controller or Keyboard?
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on: February 18, 2011, 11:15:01 AM
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So has anybody had any prolonged experience playing this with a fight stick? I might borrow my roommates' SFIV TE (Madcatz modded w/ Sanwa buttons/stick) fight stick and try it out. I just didn't know if I should even bother. On the 360 of course, but I'd be willing to look into ways to use it on PC...
Edit: Just tried the SFIV TE R2 Fight Stick out for Meat Boy and...it's AWESOME!!! After about an hour in Hell/Rapture/The End I think this is my preferred way of playing SMB now. Everything just feels a lot tighter and engaging. I love it, and I'd recommend it to everyone here to try!
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402
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Super Meat Boy / Meat Talk / Re: Hardest level in the game?
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on: February 17, 2011, 01:36:16 AM
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Probably The Kid 1 for me, those spike freefalls just aren't my thing...I can never get good at that.
Anybody else ever start playing Meat Boy after a long day and your muscle memory becomes superior to your brain function. So much so that you completely have no idea how you pulled that maneuverer off repeatedly without even thinking. I've had that surprise a couple times now... Got a couple bandages that way too.
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403
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Super Meat Boy / Meat Talk / Re: Super Meat Boy, better than Call of Duty?
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on: February 15, 2011, 09:24:24 PM
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I really need to try out the classic controller hack. I disagree with DKCR trumping 2 though. The DK coins hiding spots were absolute genius. Puzzle pieces were totally lame in comparison.
And I really couldn't get into Epic Yarn. It was absolutely gorgeous, and it was fun enough when it lasted I guess, but I liked Mario Galaxy 2, Donkey Kong Country Returns, and Metroid Other M better. It was still a solid game though, just not my cup of tea.
I thought a lot of the puzzle piece locations were pretty genius too, but I also liked collecting the DK coins much better...but a lot of that may have just been nostalgia. I was mainly referring to the pure level design in Returns vs. the originals. Which I don't really think is a contest, other than of course variety. Returns at it's core was very much a speedrunning game, and the Time Attacks/Mirror Mode really prove how deep the design really was. But I can't wait to see what Retro can do w/ a sequel. Epic Yarn was really the opposite, it was a scoring-based platformer which was pretty cool. Other M was great, just not the best Metroid game...but probably in retrospect the most innovative franchise-based IP released last year. Only things the sequel needs are: -Epic "Retro Studios Presents" Intro (strangely absent from #1) -More new music, and great remixes of DKC2 tracks. -Underwater levels -Cranky needs to drop the cane, and get in on the action. -Some awesome seamless integration of elements from 64 and Jungle Beat -Increase the difficulty in key areas -Wider variety of enemies -Non-waggle and CC support -A better way to mask or eliminate loading times -Take a few hints from Meat Boy for the bonus rooms, create really devious and brilliant one-screen levels. It would then be the greatest platformer ever!
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404
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Super Meat Boy / Meat Talk / Re: Super Meat Boy, better than Call of Duty?
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on: February 15, 2011, 08:21:36 PM
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DKCR would have been so good were in not for the shit controls. Donkey Kong Country 2 is my favorite game of all time, so I obviously picked up DKCR at store opening. While I still thoroughly enjoyed the experience, they made some very dumb decisions (Waggle, lack of animal buddies, no K. Rool, too many remixes not enough new tracks, no underwater levels, NO FUNKY KONG!etc.) I hope Retro gets a 2nd chance so they can fix all the things they fucked up.
I agree w/ the waggle-to-roll being incredibly stupid, although I'd bet that was a push from Nintendo as opposed to Retro's own design demand... The new tracks were awesome though (Tidal Terror etc) although they did sound distinctly "Metroid", Kenji seems to be best at that kind of ambient music. They need David Wise back for DKCR2 imo. But to be fair and treat both games w/ an equal brutality. Super Meat Boy was/is incredibly glitchy and unoptimized (especially for PC), so much so that it's embarrassingly bad how crappy the game can run on a Core2Duo/3GBRAM/4870 laptop... Literally from 1 death to another the game will go from 60+ fps to about 13fps, it's unforgivable. And I'm not even mentioning the control (meat boy sliding up walls WAY too fast and far) and level glitching, crashes and the absurd amount of levels made unplayable if the game isn't running 100%. And with the time between it's release last October and now, these issues should not exist anymore period. People are still having trouble with Meat Boy? As for DKCR, there shouldn't have been any remixes at all (I'd let a couple for bonus barrels slide). How many reused songs were there in the first 3 games? That's right, none (again, not including the heavily remixed bonus barrel music). Rather than rehashing entire songs they would instead opt to throw tiny little nods into other tracks that only the most dedicated fans would pick up. For example Rock Face Rumble (I think that's the tracks name. I'm pretty iffy on DKC3) has a bit that matches up with Mining Melancholy, Primal Rave has a bit of Aquatic Ambiance hidden in it. It may have had a pretty good soundtrack, but compared to the original 2 (and even the 3rd in many regards) the sound direction is vomit worthy. (And what was with only taking tracks from the first game? Seriously lame. If you're going to steal 95% of your soundtrack from earlier games at least use all the prequels.) Yeah, supposedly a lot of people are still having problems... Leaderboards on PC are just a guaranteed crash for a lot of people. But I'll agree that DKCR should have used less derivation and more "new tracks". And Stickerbush Symphony not being in just sucks. But the game was made to pay homage to DKC1 if you've read Reto's statements about the game. But in pure level design, art, controls (non-waggle) and creativity Returns destroys the originals hands down. The use of momentum and DK's weight, as well as the balance of the Jetpack was perfect in Returns as was the level design which supported it. If you've played w/ the classic controller and done a few Time Attacks you'll probably agree. And Meat Boy is the only 2D platformer this gen that equals it in those regards. Edit: Btw, Kirby's Epic Yarn OST pwns both DKCR and Meat Boy's OST combined!
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405
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Super Meat Boy / Meat Talk / Re: Super Meat Boy, better than Call of Duty?
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on: February 15, 2011, 07:49:23 PM
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DKCR would have been so good were in not for the shit controls. Donkey Kong Country 2 is my favorite game of all time, so I obviously picked up DKCR at store opening. While I still thoroughly enjoyed the experience, they made some very dumb decisions (Waggle, lack of animal buddies, no K. Rool, too many remixes not enough new tracks, no underwater levels, NO FUNKY KONG!etc.) I hope Retro gets a 2nd chance so they can fix all the things they fucked up.
I agree w/ the waggle-to-roll being incredibly stupid, although I'd bet that was a push from Nintendo as opposed to Retro's own design demand... The new tracks were awesome though (Tidal Terror etc) although they did sound distinctly "Metroid", Kenji seems to be best at that kind of ambient music. They need David Wise back for DKCR2 imo. But to be fair and treat both games w/ an equal brutality. Super Meat Boy was/is incredibly glitchy and unoptimized (especially for PC), so much so that it's embarrassingly bad how crappy the game can run on a Core2Duo/3GBRAM/4870 laptop... Literally from 1 death to another the game will go from 60+ fps to about 13fps, it's unforgivable. And I'm not even mentioning the control (meat boy sliding up walls WAY too fast and far) and level glitching, crashes and the absurd amount of levels made unplayable if the game isn't running 100%. And with the time between it's release last October and now, these issues should not exist anymore period.
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