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27118 Posts in 1549 Topics- by 1997 Members - Latest Member: denise_miller27

May 25, 2013, 06:36:16 PM
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1  Super Meat Boy / Meat Talk / Re: Can you remember the SMB level names? Try these smashing quizzes! on: November 04, 2012, 02:57:41 PM
Thanks for the reply, The Only G

Unfortunately 20 minutes is the maximum allowed by the quiz site :|
2  Super Meat Boy / Meat Talk / Can you remember the SMB level names? Try these smashing quizzes! on: November 04, 2012, 08:30:22 AM
Hello!

I decided to create quizzes on the level names of each chapter in Super Meat Boy. Here they are, challenge your friends!


Forest
http://www.sporcle.com/games/miarf/super-meat-boy-chapter-1-level-names

Hospital
http://www.sporcle.com/games/miarf/super-meat-boy-chapter-2-level-names

Salt Factory
http://www.sporcle.com/games/miarf/super-meat-boy-chapter-3-level-names

Hell  
http://www.sporcle.com/games/miarf/super-meat-boy-chapter-4-level-names

Rapture
http://www.sporcle.com/games/miarf/super-meat-boy-chapter-5-level-names

The End  
http://www.sporcle.com/games/miarf/super-meat-boy-chapter-6-level-names

Cotton Alley
http://www.sporcle.com/games/miarf/super-meat-boy-chapter-7-level-names

A big quiz with all normal levels!

All chapters!
http://www.sporcle.com/games/miarf/super-meat-boy-levels

And finally, one with warp zones only:

Warp Zone quiz
http://www.sporcle.com/games/miarf/super-meat-boy-warp-zones

Not to forget Expert Remix and the PC/Steam achievements:

Expert Remix quiz
http://www.sporcle.com/games/miarf/super-meat-boy-expert-remix

PC/Steam achievements quiz
http://www.sporcle.com/games/miarf/super-meat-boy-pc-achievements
3  Super Meat Boy / Tech Support / Re: [Linux] A huge branch of gameplay problems on: June 18, 2012, 06:59:05 AM
Just tried out the most recent Linux version (updated in early June 2012) on Ubuntu 12.04 32-bit.

I have SMB from Humble Bundle 4, and the only Linux key available is for a generic .bin, which I installed. Everything went nicely.

However, when running the game, everything runs really slowly, it looks and feels like 20-30fps, which renders the game pretty much unplayable.

I'm using the latest proprietary Nvidia driver, and haven't done much tweaking after installing Ubuntu 12.

System: Nvidia GTX470, Core 2 Quad Q9550 @ 3.4GHz, 8GM ram.

Also tried it on my laptop, which has Core i7 and Intel GMA and Xubuntu 11. Same choppiness for no apparent reason.

Any idea what's going on?

Thanks!

4  Super Meat Boy / Level Showcase / Re: Zero Hour *UPLOADED* on: January 15, 2012, 03:21:51 AM
I love pure jumping levels like these, and Zero Hour is one of the most refreshing chapters out there, but I have things to say!

A couple of the levels have palettes that are pretty hard on the eyes, especially Slope and Stepping Stones. They're not very difficult though, so one doesn't have to stare at them for too long. (Otherwise the minimalistic colors in the chapter are great.)

Also, as you pointed out, the jumping physics are really versatible, but some jumps off diagonal surfaces feel more buggy than anything. (Last jump of Stepping Stones, for example.)

The button-and-hole jumps in Yellowjacket are a really clever idea, but at least for me, there's something strange going on. When I press a button and run into the opened hole, I can't jump from the wall right away. I have to let Meat Boy slide down a bit, and the jump will fail because he hits the opposite wall of the hole. The jump is successful maybe 10% of the time, which is excruciating since you have to succeed multiple times in a row. (I doubt it's FPS related, since I have stable 60 at all times.)

The final thing is common with many a great chapter, and more of a pet peeve than anything, but wonky spike hitboxes are infuriating as all hell. Zero Hour has its share of this, with a bit of inconsistency. For example, Squeeze/Fix has those descending vertical pipes after the first jump, with a little bit of sawblade visible on the outer walls. These blades don't kill you.

However, in Stepping Stones, third to last jump is done from the leftmost sawbladey block. The block's right side is completely blank, but you still die unless you hit dead center. It just feels wrong.

And I have to ask: What's the deal with Diamond Quarter? Managing to jump off the invisible wall bit with 1 pixel center seems to be completely random, and you have to pull of a *lot* of those consecutively. Can someone finish this level consistently? (I can't seem to be able to finish it at all.)

Anyway, really nice work and design ideas, but some levels have too many unfair/random elements to be enjoyable.
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