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27115 Posts in 1548 Topics- by 1486 Members - Latest Member: sunmig

May 18, 2013, 05:51:52 AM
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1  Super Meat Boy / Tech Support / Re: portal bug (?) - Hell, level 20 on: April 13, 2012, 09:30:26 AM
You could maybe try running the game with a lower FPS? That portal seems to "replenish" almost immediately, which is why you're teleporting back all the time.. first time I've seen it like that, though!

Despite what you said, it definitely looks like a performance issue... an over-performance issue :P
2  Super Meat Boy / Tech Support / Any way to prevent / minimize Steve crashing your game? on: March 14, 2012, 02:28:49 AM
It seems there's some sort of a glitch with him, and the game just has a large chance to crash when you finish a level with Minecraft Steve... it would be fun to experiment with him, but at the moment it's barely worth even trying thanks to those crashes.

So, is there something I can do to make using him cause less crashes?
3  Super Meat Boy / Meat Helping / Re: Ogmo & The Kid on: March 09, 2012, 07:13:41 AM
Just hug the conveyor belt in front of you, hold jump and tap action-button as fast as you can :)
4  Super Meat Boy / Meat Helping / Re: Ogmo & The Kid on: March 09, 2012, 03:03:38 AM
3-5 is by no means a good level for Ogmo to speedrun... why you might think that, is because the actual champ of that level, Alien Hominid, will always show up as Ogmo on the leaderboards for whatever reason.
5  Super Meat Boy / Meat Helping / Re: Preventing a glitched time from being uploaded? on: March 08, 2012, 02:27:44 PM
I solved my problem, guys! Using a bit of controversial means, but still! Basically, I opened up my save in a hex editor, and replaced the decimals for the glitched level with the decimals I copied from my new game... boom, no more glitched time, and everything else is the same as it was!

Naturally, this wouldn't matter, if the time had already been uploaded to the server, but since in my case it hadn't been, this worked wonderfully! :)
6  Super Meat Boy / Meat Helping / Re: Preventing a glitched time from being uploaded? on: March 08, 2012, 08:12:46 AM
Yeah, I know now I could've made a back-up of my save in case something like this would happen... but it didn't occur to me, until it actually happened :/

I kinda wish Team Meat would just change the overall Leaderboards to view the sum of all the times you have uploaded to the server. At the moment, the Full Game completion times are somewhat glitched too, seeing as character warp-zones also count towards that time, and only God (Tommy Refenes) knows why the heck regular warp zones first add a flat 15 seconds to that time, but upon second completion removes said flat 15 seconds. Weird stuff.
7  Super Meat Boy / Meat Helping / Re: Fastest Steam Players Par Character on: March 08, 2012, 04:51:13 AM
I actually calculated how many top times each of my characters have (most of them are from top 500), and here are the current results for the first 5 worlds:

Runman: 52
Naija: 49
Viridian: 25
Flywrench: 24
Meat Boy: 21
The Kid: 15
Alien Hominid: 7
Commander Video: 2
Tim: 2
Ogmo: 2
Jill: 1

I hate playing as Naija, though, at least for the most part. Her dash should not replenish when you bonk your head on the ceiling, but since it does, half the levels she's great at are only because you're able to mash the dash-button and just fly through everything.

Regarding Ogmo, the level he's perhaps the fastest in is 3-13, The Bend (and the Dark World version of that level as well). Using him, you're able to get past the saw blade when the blade is at the very bottom-left corner. I tried using The Kid to accomplish the same thing, but so far I've been unable to do so, perhaps since his double jump just works differently, or perhaps because his hitbox is a pixel or two higher.
8  Super Meat Boy / Meat Helping / Re: Preventing a glitched time from being uploaded? on: March 07, 2012, 06:22:22 PM
Well, the thing is, the score wasn't actually uploaded to the leaderboards yet, it's only tied to my own save game at the moment. If I replay the level, the time will be uploaded, though.

I started a new game (made a back-up of my old save), and I'm now unlocking all the stuff again. One thing I noticed, though, is that while all my old scores are still up there on the leaderboards, the overall time seems to be tied to my current save... so, I'd have to replay all of the levels for top times again anyway if I were to go on with this save, should I want to have a nice overall time as well.
9  Super Meat Boy / Meat Helping / Preventing a glitched time from being uploaded? on: March 07, 2012, 01:57:59 PM
So, I was working on some time trials, a lag spike happened, and Meat Boy just happened to clip through a wall and land right on top of Bandage Girl, giving me a time of about 1.5 seconds for a level that usually takes longer.

I immediately turned off the the game, but when I went back to check if I had been successful in preventing a faulty score from happening, turns out I wasn't. The game didn't upload my glitched time yet to the leaderboards, but it definitely shows it as my local best, which means it's bound to happen sooner or later especially if I want to play that level again.

Anyhow, the actual question I have is, is there any way to prevent that faulty score from being uploaded now, possibly by deleting some local content? I most certainly wouldn't want to delete ALL of it though, starting again from scratch at this point just sounds a bit overwhelming... I wish the game had some sort of an option to delete a Time Trial score.

Anyhow, thanks for reading... any suggestions would be appreciated!
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