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Super Meat Boy / Tech Support / Re: How do i start devmode without Steam?
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on: March 25, 2011, 05:33:37 AM
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Don't know about that notepad thingy, but as for a simplier way, at least my opinion, you: 1. Make a shortcut of Supermeatboy.exe 2. Right click the shortcut, go to properties 3. You should see something similiar in the "location", add -devmode to the end as you see here "C:\Program Files (x86)\Steam\steamapps\common\super meat boy\SuperMeatBoy.exe" -devmode As for custom characters, you go -devmode -char # (Don't know numbers tho)
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Super Meat Boy / Level Editing / Re: The (Unofficial) Official Level Creators Club
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on: March 18, 2011, 01:39:06 PM
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1. Steam name? ape942 2. Maker or Tester? (can be both) both 3. Projects finished? Many on my computer, working on custom chapter, posted only one, less good, nearly impossible level here, just today actually. 4. Projects working on? Custom chapter, yet unnamed. 5. Time making levels per week? Pretty much every day for a while, when I have time. Super Meat Boy, I play every day, soon 100% completed, i'm pretty skilled in the game, so I can test more difficult levels too
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Super Meat Boy / Level Showcase / Re: Pretty darn hard level by me
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on: March 18, 2011, 10:54:07 AM
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I actually tried I really did. But sadly there was too many things that annoyed me :(
For the first many of the challenges you put it seems to be there to be annoying and not actually difficult. As "Oh hahaha I will put a blade right here because I know the player will most likely land here" The map is not really decorated at all, plain background etc. Way to long hard, and confusing. Seems like many players you think that difficulty is mostly the same as number of saws I put into a level... clever design and tight jumps without saws beats that in my opinion.
On the goodside you have a lot of cool ideas. Just seems like you try to mash them all into one superlong level...
Either try to easy up the level ALLOT. Make several small levels. Or make some kind of puzzle map. I really do like some of the ideas in the level, but the key order, the jumps in the beginning and the design of the level put me off.
Try to put some effort into making the level fun, creative and nice looking instead of insanely hard and confusing. I think you have potential to make great maps, really. Just try to focus a bit diffrently next time ^^
Thanks for the comment, seems like I succeeded with my goal :) I'll try to make, uh, easier version(s) of it, maybe many levels as you said. We'll see! Meanwhile, would love to see someone beating the level, really
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Super Meat Boy / Level Showcase / Pretty darn hard level by me
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on: March 18, 2011, 08:19:44 AM
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Yeah, just one. Beat it and you're my hero :) (Not among hardest you can find here, but hard as in length and likely the most annoying you've played. you know..) Its harder than it looks. For most challenge, don't check out editor stuff beforehand, just go blind :) (You know, key orders and stuff) Download (Mediafire)
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