My gamepad isnīt working properly in game. I can start up the game, I can use the D-pad and all the buttons in the meny and the world map but when I start the game the D-pad stops working. The buttons seem to work since I can jump, but I canīt move. This is kind of annoying especially since the splash screen states that I more or less would be an idiot for not playing with a pad.
Are there any knows work arounds for this or is there a patch in the making? A quick google search makes me realize that Iīm not the only one with gamepad problems.
ps. The gamepad is a generic USB pad but since it works in every other context and even in Super meat boy (up to the game itself. I would rather have it the other way around...) the problem lies not with the gamepad.
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1
on: Today at 03:56:45 AM
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| Started by Axeman - Last post by Axeman | ||
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2
on: Today at 01:13:21 AM
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| Started by Hamnisu - Last post by Hamnisu | ||
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I have been contacted by people who have the same problem as I did.
I hold an answer to this question, thought I would share it here if more people find this post wondering the same as I did some time ago. They are fine with it (or at least Edmund is), so go nuts! :) Read it here ->http://www.formspring.me/EdmundM/q/426167225297162040 I never started this series on my own - but if I will later on I can now back it up. Good luck now! |
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3
on: May 16, 2013, 07:38:41 AM
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| Started by redja - Last post by Rkcteddy | ||
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The Only G is banned for not using emoticons in his reply
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4
on: May 15, 2013, 08:23:55 AM
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| Started by Epsilon - Last post by Epsilon | ||
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I figured out the notes for the Chapter 1 level select theme. Yes it isn't perfect, but here it is
![]() This is the link to the website where I uploaded the music, just press the green play button to hear it. Please enjoy! Tell me if you want me to make the other ones as well ![]() http://musescore.com/user/30598/scores/106599 |
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5
on: May 14, 2013, 05:55:02 PM
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| Started by Swat - Last post by Rkcteddy | ||
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I've gotten to the second level, but just couldn't beat it. Still have yet to unlock him. I think the last time I tried to was about 3 months ago. Havent played the game since then, and I really should get back to it so I can finally finish all the dark world levels, and unlock the rest of the characters.
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6
on: May 14, 2013, 05:50:12 PM
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| Started by Antuan Builder - Last post by Rkcteddy | ||
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Whats it made out of?
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7
on: May 14, 2013, 05:48:18 PM
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| Started by Iviqrr - Last post by Rkcteddy | ||
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I really like how you did the eyebrows. The fire in the eyes do look a little out of place though. Other than that, great fan art!
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8
on: May 13, 2013, 04:49:02 AM
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| Started by Iviqrr - Last post by Iviqrr | ||
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Hey guys, i drew this image for a friend, which is pretty much a tomato version of meat boy. I hope you like it :3
![]() -Iviqrr |
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9
on: May 10, 2013, 04:01:37 PM
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| Started by Saza - Last post by Retneug | ||
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10/05/13
If I'd had to do 7-15x Patience I'd never have got it. F*** Cotton Alley dark. ![]() |
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10
on: May 07, 2013, 04:53:54 AM
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| Started by Jameion - Last post by TheCombo | ||
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This is actually something I've thought about for a while... or rather, occasionally, since I haven't been playing the game that long. I love the characters, setting, and overall premise of Super Meat Boy, but every time I think of a sequel, one question immediately pops into my mind: what would a sequel add? What would the point be in a sequel? What could Team Meat do that they haven't already done with this game? ...And the original Meat Boy game on Newgrounds. I feel like a sequel could be a waste of time and effort that could be put into making new, original games, as much as I'd like to see a sequel. I will be happy if the hypothetical sequel was only more and better. I mean, more levels (marvellously designed like the original, of course), with more charachters. Nothing more, like an expansion pack. |
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