Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

27139 Posts in 1556 Topics- by 2037 Members - Latest Member: Porkley

June 20, 2013, 12:32:14 AM
Pages: 1 ... 5 6 [7]
Print
Author Topic: The Guidelines of SMB Design  (Read 4859 times)
NovaSilisko
Level 2
**
Posts: 269


That guy who finally beat the game


View Profile
« Reply #90 on: March 05, 2011, 12:47:43 AM »

Get out.
Logged

roboticaust
Level 3
***
Posts: 319


The game is about meat parkour, not standing still


View Profile
« Reply #91 on: March 05, 2011, 12:54:06 AM »

Here, let me end the argument.  Levels need obstacles that kill you.  Without them, you're removing the main component of the game... the risk/reward factor.  The point of the game as far as I could tell was to consistently challenge the player with increasing challenges created by the clever use of obstacles.  When you remove this, you are just walking and jumping without any care to the games purpose.  Granted, playing around with such things can be fun for some.  I personally do not find this fun and couldn't find it in me to even try RockLeeSmiles free climb level despite it still supposedly having a challenge to it.  Just seems fruitless to spend time trying difficult jumps if failing means just having to try them again.  I realize this can be utilized in a way that failing starts you over at the beginning as it was in his level, but eh, not for me.  I like the death factor.

So if it's not sawblades, then it's salt, lava, lazers, eyebeams, maggots, mutant flies, zombies, rockets, demon maws, spikes, etc.  Just please use something to add the element of cause and effect or I will complete your level intentionally to down vote it.  Now stop e-slap fighting over something stupid.
Logged

LeetFruitBoy
Level 5
*****
Posts: 895


Boot Fetish


View Profile WWW
« Reply #92 on: March 05, 2011, 09:24:10 AM »

Just seems fruitless

It's not fruitless once im in there.
Logged

Place is dead it seems. I miss you early 2011 community. I miss you so much.

Feel Free to Call me Jarred or just LFB.
Proud member from day 1.
roboticaust
Level 3
***
Posts: 319


The game is about meat parkour, not standing still


View Profile
« Reply #93 on: March 05, 2011, 09:26:43 AM »

Just seems fruitless

It's not fruitless once im in there.

http://supermeatboy.com/16/Extra_credit_/
Logged

Pages: 1 ... 5 6 [7]
Print
Jump to:  

Theme orange-lt created by padexx