Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

27117 Posts in 1549 Topics- by 1992 Members - Latest Member: pokemon

May 23, 2013, 05:31:15 AM
Team Meat ForumsSuper Meat BoyLevel EditingLevel ShowcaseRockLeeSmile - The Passenger (video up)
Pages: 1 ... 4 5 [6]
Print
Author Topic: RockLeeSmile - The Passenger (video up)  (Read 8330 times)
RockLeeSmile
Level 4
****
Posts: 406



View Profile
« Reply #75 on: April 05, 2011, 12:34:08 PM »

What about a dark world? People have mentioned this and I think it could be pretty awesome to do.

Yeah, I'm for the idea. Could be a fun way to demo out the new editor if all the files still work properly.
Logged

Check out my custom chapters: The Passenger and The Lime Key
HybridStars
Level 2
**
Posts: 248


DIAMOND SHOVELS


View Profile
« Reply #76 on: April 05, 2011, 01:17:22 PM »

They probably should, considering what ed has said about loading devmode levels.
Logged

Quote from: Psychopath
If at first you don't succeed: die die again.
The_End254
Level 1
*
Posts: 160



View Profile
« Reply #77 on: April 06, 2011, 04:10:40 AM »

The levels looks so much fun I'm gong to play them in a bit and awesome choice of song in the video <3 deftones.
Logged

Still to Get:

 
RockLeeSmile
Level 4
****
Posts: 406



View Profile
« Reply #78 on: April 11, 2011, 12:00:57 PM »

The chapter is now up on the level portal. Someone should play it! Meat Boy
Logged

Check out my custom chapters: The Passenger and The Lime Key
PirateNipple
Level 0

Posts: 6



View Profile
« Reply #79 on: April 12, 2011, 11:40:12 AM »

Obviously all of the following is my opinion and opinions are never fact:

Maybe I'm just a stupid baby and this chapter isn't for me, but I'm finding many of these levels to be way too hard. Many of these levels are combining the need for perfect jumping/placement and absolute perfect split-second timing, which I think is never a good combination. One or the other isn't so bad, but together they're making me not want to even try. I don't deny that there is an audience for these types of challenges.

I'm really liking some of the ideas in place here, though, even if I don't think they're being used correctly.

Level 3 seemed way out of place, it was the easiest level for me by far.

I really liked 6, 10, and 19. Level 6 was just the right combination of length and gimmick; run your ass to the other end, jump out in time, and curve back over to walljump off. Level 10 was a great test of basic jumping/walljumping/wallsliding skills.

Level 19 is probably the oddest one for me to like as much as I did, because it was very difficult, but the reason I stuck with it and eventually figured out how to manage getting through the upper-right section twice was because I wasn't being forced to do it quickly. Really liked 19.

Tried my ass off at 11 but I couldn't do it. Again, I really like the idea, but I couldn't get the timing down perfectly to jump off of a block that was in the process of dissolving because the key had touched it before I did, and it's tuned so tightly that I couldn't keep up.

18 is a neat idea, with the moving box, but since moving on and sticking to those moving platforms is sometimes a crapshoot, I didn't try long enough to beat it.

Congratulations on getting your levels featured in the portal before they open it up to everybody, though  Meat Boy

For reference, my skill at this game is as such that I just today got off my ass and beat the rest of Dark Cotton Alley, with the last 5 or 6 levels being the ones that I was stuck on. I also unlocked The Kid twice (once on 360, once on PC). I'm not shitty at this game.

Also, please don't completely dismiss my post just because I'm not a known member of this community 

Logged
RyokoTK
Guest
« Reply #80 on: April 12, 2011, 12:31:13 PM »



I never thought I would hate gravity orbs more than their application in 5-3X.

Then I played this level. Invisible gravity orbs is a nice touch if you're trying to piss people off. :/
Logged
RockLeeSmile
Level 4
****
Posts: 406



View Profile
« Reply #81 on: April 23, 2011, 06:48:43 PM »

Added a new video in the OP by Northernlion on Youtube!

Thanks as always for the feedback.
Logged

Check out my custom chapters: The Passenger and The Lime Key
Jintek
Level 4
****
Posts: 417


Self-Deliverance Bag Maker


View Profile
« Reply #82 on: April 23, 2011, 08:06:46 PM »

I love most of these levels, probably my favorite of the user-created chapters.  Only thing I can really complain about is that some of the hazards (or more specifically the ways levels expect you to interact with hazards) isn't well defined or taught in previous levels.  So it kind of expects you to already know or learn really fast, but the way the level design teaches you could have been a lot better.  From my perspective anyway...

Also, how is Northernlion still using Potato Boy?  Is there a way to select him now or did I miss something.
Logged

TunnelingEffect
Level 2
**
Posts: 287


Goodbye


View Profile
« Reply #83 on: April 27, 2011, 11:53:58 AM »

I played a few of these. I'll probably give them another shot if the chapter thing gets fixed? (I haven't been on SMB in a while, is it fixed?)

One level seriously pissed me off because it has such a defined *go here and be safe* route - I can't remember the name but its sort of like a cave.

Neat ideas on a lot of these though.
Logged

Hello
Pages: 1 ... 4 5 [6]
Print
Jump to:  

Theme orange-lt created by padexx