Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

27117 Posts in 1549 Topics- by 1996 Members - Latest Member: thegoodboy03

May 25, 2013, 08:10:09 AM
Pages: [1]
Print
Author Topic: Stupid devmode questions.  (Read 981 times)
DD Commander
Level 5
*****
Posts: 603


Pata, pata, PA-TAA!


View Profile
« on: March 09, 2011, 11:41:35 AM »

How do I delete hazards?

How come when I make some hazards they move around? (Not moving saw hazard)

How do I get locks to work?
« Last Edit: March 09, 2011, 11:59:59 AM by DD Commander » Logged

What are you doing reading this? The Forum is out there!
Devon Wargod
Level 2
**
Posts: 262


wow the warehouse is featured


View Profile
« Reply #1 on: March 09, 2011, 11:44:16 AM »

about deleting them

hold shift, click the hazard, and press delete
« Last Edit: March 09, 2011, 11:55:28 AM by Devon Wargod » Logged

let's use the signature for something
Completed Chapters: The Warehouse, Flooded Mine, Warped Zone | In-Progress Chapters: The Sahara | Planned Chapters: The Dark Warehouse
RockLeeSmile
Level 4
****
Posts: 406



View Profile
« Reply #2 on: March 09, 2011, 11:50:22 AM »

How come when I make some hazards they move around? (Not moving saw hazard)

Because you're using shift to "scale" them... shift actually moves the object/hazard in and out of the foreground. What you're seeing isn't a larger object, it's one that is "closer" to you.

Hold ctrl. and scroll to actually modify an objects size.
Logged

Check out my custom chapters: The Passenger and The Lime Key
DD Commander
Level 5
*****
Posts: 603


Pata, pata, PA-TAA!


View Profile
« Reply #3 on: March 09, 2011, 11:55:00 AM »

Thanks!
Logged

What are you doing reading this? The Forum is out there!
Blatch
Guest
« Reply #4 on: March 10, 2011, 01:56:07 PM »

How do I get locks to work?

Conside looking at the F8 Guide to Devmode, which can be found here.

Basically, you use the Control-Shift option to select a key. Look in the 2 "INT" options. These options tell the key which section to unlock when it is collected.

Now, refer back to your Lock Section. What are the coordinates of the first lock in the chain? Enter the coordinates as the two "INT" options in the F8 menu.

Now, go into the game, and test the chain by collecting the key. If the lock tiles start to dissappear, then it's been done right. If you didn't get it right, then refer back to the 2 "INT" keys in the F8 options. Have you made sure that the coordinates are exact? 

Hope that helps just a little bit.
Logged
Pages: [1]
Print
Jump to:  

Theme orange-lt created by padexx