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RockLeeSmile
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« Reply #45 on: March 15, 2011, 08:00:58 AM » |
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Thanks Roboticaust!  Can those of you who have had an incidence of spawning off screen please take a screen shot of that for me? Just as it looks when you spawn I mean. If I can see exactly where it cuts off that should help me adjust it. If it's on more than one level, could you kindly take a shot for each one? Thanks!!
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HybridStars
Level 2
 
Posts: 248
DIAMOND SHOVELS
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« Reply #46 on: March 15, 2011, 11:43:20 AM » |
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Sure. I think I've only got it on 5 and 7.
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If at first you don't succeed: die die again.
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roboticaust
Level 3
  
Posts: 319
The game is about meat parkour, not standing still
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« Reply #47 on: March 15, 2011, 12:11:19 PM » |
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Thanks Roboticaust!  Can those of you who have had an incidence of spawning off screen please take a screen shot of that for me? Just as it looks when you spawn I mean. If I can see exactly where it cuts off that should help me adjust it. If it's on more than one level, could you kindly take a shot for each one? Thanks!! Spawning off screen has to do with them using inferior resolutions. For those of you having issues with devmode created levels, play the damn game windowed in a 16:9 resolution rather than trying to play fullscreen in a 4:3. It's not us devmode people messing things up for you, it's you that is messing it up. Devmode does not have an elegant solution to this so refrain from bitching that the standard game has no problems therefore we are clearly doing something wrong. Hopefully this will be patched in the editor, but until then if you want additional content... l2resolution!
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RockLeeSmile
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« Reply #48 on: March 15, 2011, 12:30:57 PM » |
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Thanks Roboticaust!  Can those of you who have had an incidence of spawning off screen please take a screen shot of that for me? Just as it looks when you spawn I mean. If I can see exactly where it cuts off that should help me adjust it. If it's on more than one level, could you kindly take a shot for each one? Thanks!! Spawning off screen has to do with them using inferior resolutions. For those of you having issues with devmode created levels, play the damn game windowed in a 16:9 resolution rather than trying to play fullscreen in a 4:3. It's not us devmode people messing things up for you, it's you that is messing it up. Devmode does not have an elegant solution to this so refrain from bitching that the standard game has no problems therefore we are clearly doing something wrong. Hopefully this will be patched in the editor, but until then if you want additional content... l2resolution! *scratches another thing off the list* 
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roboticaust
Level 3
  
Posts: 319
The game is about meat parkour, not standing still
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« Reply #49 on: March 15, 2011, 12:56:07 PM » |
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Thanks Roboticaust!  Can those of you who have had an incidence of spawning off screen please take a screen shot of that for me? Just as it looks when you spawn I mean. If I can see exactly where it cuts off that should help me adjust it. If it's on more than one level, could you kindly take a shot for each one? Thanks!! Spawning off screen has to do with them using inferior resolutions. For those of you having issues with devmode created levels, play the damn game windowed in a 16:9 resolution rather than trying to play fullscreen in a 4:3. It's not us devmode people messing things up for you, it's you that is messing it up. Devmode does not have an elegant solution to this so refrain from bitching that the standard game has no problems therefore we are clearly doing something wrong. Hopefully this will be patched in the editor, but until then if you want additional content... l2resolution! *scratches another thing off the list*  Screwed around with a few different ideas to get the Jumper Returns levels to work in both 4:3 and 16:9 to no avail. The only way to get it to play nice is to remove zooms and camera nodes and just use the bounding box which can really hamper some levels (especially levels where you are trying to achieve a continuity effect like Ryoko was). No need breaking your levels to make sure the 3 people still using crt monitors can play them imo.
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RockLeeSmile
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« Reply #50 on: March 16, 2011, 12:17:19 AM » |
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Ok, went over almost all the levels and changed stuff yet again. I'm really almost done this time... Still haven't decided what to do about "Cargo" though. That's about the last thing left now. It hurt a little deleting most of the lights... but it's a necessary evil for good FPS. 
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sh00takai
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« Reply #51 on: March 16, 2011, 12:22:24 AM » |
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Ok, went over almost all the levels and changed stuff yet again. I'm really almost done this time... Still haven't decided what to do about "Cargo" though. That's about the last thing left now. It hurt a little deleting most of the lights... but it's a necessary evil for good FPS.  Does this mean we can expect a download link to appear soon? 
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RockLeeSmile
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« Reply #52 on: March 16, 2011, 12:26:21 AM » |
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Ok, went over almost all the levels and changed stuff yet again. I'm really almost done this time... Still haven't decided what to do about "Cargo" though. That's about the last thing left now. It hurt a little deleting most of the lights... but it's a necessary evil for good FPS.  Does this mean we can expect a download link to appear soon?  Probably tomorrow or the next day, I'd think. Could probably use one more test after I get that last level done. Thanks for your interest! 
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cousinoer5
Level 0
Posts: 80
600 years of progress, lost because of you!
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« Reply #53 on: March 16, 2011, 07:17:54 AM » |
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For cargo, the glitches occur when you interact with the walls. So a possible solution would be to line the walls of the box with saws, forcing you to stay between them on the ground. It may force you to redesign some obstacles, but it's better than just scrapping this fun idea altogether.
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RockLeeSmile
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« Reply #54 on: March 16, 2011, 07:28:04 AM » |
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For cargo, the glitches occur when you interact with the walls. So a possible solution would be to line the walls of the box with saws, forcing you to stay between them on the ground. It may force you to redesign some obstacles, but it's better than just scrapping this fun idea altogether.
Yeah I thought of that last night... I actually have tried about 5 different things now and that seems like about the only viable option. I'm sad though that it would force me to get rid of the end section where you have to jump back and fourth between the walls while you pass over the row of blades.  - I've tried more platforms in that spot
- I've tried slowing down the whole "car"
- I've tried a gravity orb with a small repluse zone
- I've tried making there be solid ground blocks in that spot (just to test)
- I've tried larger scaled platforms in place of 2 (way worse)
Blah, this sucks. If I make the walls lined with saws I'll probably need to do some major restructuring to the rest of the idea too and it probably won't be nearly as fun... also, no way in hell am I redoing the waypoints for any reason. I'd rather start over on a new level than do that. Those took a whole day just by themselves to get right. 
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RockLeeSmile
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« Reply #55 on: March 16, 2011, 06:22:16 PM » |
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Ok, added saws to walls... not as charming or clever now, but not glitched either. Anyone want to try it and see if I made it too hard? I have a feeling I did.  I'll just decorate it for a while and check this occasionally in case someone turns up.
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« Last Edit: March 16, 2011, 06:34:12 PM by RockLeeSmile »
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PsychedelicEyeball
Level 1

Posts: 194
They will build you a new civilization.
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« Reply #56 on: March 16, 2011, 07:39:31 PM » |
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Ok, added saws to walls... not as charming or clever now, but not glitched either. Anyone want to try it and see if I made it too hard? I have a feeling I did.  I'll just decorate it for a while and check this occasionally in case someone turns up. I'd give it a try. Send me a private message through the forums or on Steam if I happen to be online on it.
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The Incident - My Super Meat Boy chapter, finally up and ready to play on Super Meat World!
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RockLeeSmile
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« Reply #57 on: March 16, 2011, 10:44:38 PM » |
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edmund
TEAM MEAT
Level 1

Posts: 103
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« Reply #58 on: March 17, 2011, 01:20:30 AM » |
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the issues people have with the cargo level are purely because of performance.
try removing all lights and any other large scrolling set pieces like fog and it might help fix the issue.
FYI the level editor wont allow for levels with over 4 lights.
-Edmund
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RockLeeSmile
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« Reply #59 on: March 17, 2011, 05:11:04 AM » |
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the issues people have with the cargo level are purely because of performance.
try removing all lights and any other large scrolling set pieces like fog and it might help fix the issue.
FYI the level editor wont allow for levels with over 4 lights.
-Edmund
Thanks. For the final version I did remove the fog and all but 2 lights. I also added some saws on the walls of the "car" and lessened the hazard difficulty. I am told it is now "fun to play". I found it much better personally.
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