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HybridStars
Level 2
 
Posts: 248
DIAMOND SHOVELS
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« Reply #1 on: March 10, 2011, 11:56:56 AM » |
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HOLY SHIT THAT LOOKS AWESUM. I'm begging to test these 
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If at first you don't succeed: die die again.
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HybridStars
Level 2
 
Posts: 248
DIAMOND SHOVELS
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« Reply #2 on: March 11, 2011, 12:00:41 AM » |
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Review -
TP1 -
The only level I beat on my first try. The level design is pretty cool and easy, and the whole look of the level is great! 8/10.
TP2 -
The mist is EPIC! The whole level its self seems like space...The jumping puzzle itself is very hard and needs patience to win. 8.5/10
TP3 -
The mechanic in this is pretty cool, sadly it doesnt appear again! Though very easy, I enjoyed this. 7/10.
TP4 lagged too much for me. Moving platforms are laaaaag.
TP5 - The level spawned me offscreen. I wasn't in the kill zone though.
Needs alot of preparation and accuracy if you want to do it the hard way, but speed is the way to go to make it easier. Attach rocket launcher to something. 7/10.
TP6 -
AWESOME LEVEL! The trick at the end is a great end to the beautiful level. I went too fast and sped offscreen when I got bandage girl. 8.5/10.
TP7 - This level spawned me offscreen. I didn't want to cheat. Got repeatedly killed.
TP8 -
All the mechanics in this level are tricky. Timing is very crucial and could be made a little easier after the key bit. But I finished it and I LIEKED IT. 8/10.
TP9 - This is where the levels get a bit bland for a while.
Shows good platforming, but not as tense as the past 8. Not my favourite level but still great. 6/10.
TP10 -
Hard level, but still cool. Brings me back to the Salt Factory memories...7/10
TP11 -
Lagged ALOOOOOOOT.
TP12 -
Alot harder than it looks! The jumps need to be carefully timed and executed at speed. I always narrowly miss the sawblade on the final jump to the last key. 6.5/10
TP13 -
One of my favourites! The overall design is great with the key system. It's really hard to get around quickly, so I stayed at the bottom and grabbed the last key before it fell into teh sawblades. 9/10
TP14 - Lag.
TP15 -
OH EM GEE. Once I realized there was no platforms below me on the outside part I started panicking. Once I made it around the wall sawblade I REALLY didn't want to screw it up. I slipped off the edge of the final part and it seems a bit too easy to recover at the bottom! 8/10.
TP16 - I hate you RockLeeSmile.
I went the speedrun way so I could get the easiness key. I calculated 11 seconds through the whole level to get there in time. Yikes! I barely made it as the key was going up. EXCELLENT level design. Probably my favourite level even though it gave me cramps. If you were to miss the easiness key...9.5/10.
TP17 - It took 240 seconds to do this. I was getting distracted by the news about the Japan earthquake.
The skeleton in the background is hilarious and frightening. Anyway, this is like XOXO except EVEN HARDER and very very precision based. I hope I never do this level again. 8.5/10.
TP18 - Lag. I would've liked to do this!
TP19 - Lag.
TP20 -
Found a HUGE break at the start of the level that is very hard to execute. I did this and it still counts as me beating the level right? The real way seems like a real test...can you also connect every sawblade to something? Seems a bit rushed decorative wise. 7/10.
Overall -
Better than Cramps! I absolutely LOVE this chapter! I can see you working on your flaws for another chapter or your...(our...)new top secret chapter. The rapture theme was executed perfectly and i'm still left in the dust about the Passenger part of the chapter title. A good balance between hard and medium levels which brings me to the final verdict.
Oh, and you have great potential for Teh Internets!!!
The Verdict -
Level Design - 9
Graphics Design - 8.5
Innovative Design - 10
Fun Factor - 9
Difficulty (10 being the hardest) - 7.5
OVERALL SCORE
9!
Thanks for letting me test this!
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If at first you don't succeed: die die again.
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RockLeeSmile
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« Reply #3 on: March 11, 2011, 09:51:00 AM » |
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Ok awesome! Thanks again for going through these for me.  Clearly the issues with spawning off screen have something to do with resolution incompatibility I need to work out. By now I DO know how to place a spawn point in the camera bounds  I will do my very best to address all these problems before I release these to the general public. You only get one shot to make a first impression, so best to do it properly! I have my notes, even aside from what you wrote, and I will get this done ASAP. I'm so sad about all the lag... I hope I don't have to kill too much of the ambiance of my levels to compensate. I mean, I only placed an average of 4-6 lights on the majority of levels... Unless there is something more insidious going on than light rendering. 
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HybridStars
Level 2
 
Posts: 248
DIAMOND SHOVELS
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« Reply #4 on: March 11, 2011, 12:36:02 PM » |
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Hypersleep was only lights. The rest were because of the moving platforms.
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If at first you don't succeed: die die again.
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Chilblain
Level 1

Posts: 131
Surface-to-Air Meat Missile. Target: Sawblade.
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« Reply #5 on: March 11, 2011, 01:45:55 PM » |
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I wonder how many times I'd die on these. (In the thousands, of course.)
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roboticaust
Level 3
  
Posts: 319
The game is about meat parkour, not standing still
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« Reply #6 on: March 11, 2011, 02:16:22 PM » |
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lol@naming a level after heyash
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HybridStars
Level 2
 
Posts: 248
DIAMOND SHOVELS
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« Reply #7 on: March 11, 2011, 03:30:07 PM » |
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I wonder how many times I'd die on these. (In the thousands, of course.)
Not much. Not the hardest thing in the world tbh.
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If at first you don't succeed: die die again.
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NovaSilisko
Level 2
 
Posts: 269
That guy who finally beat the game
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« Reply #8 on: March 11, 2011, 03:44:08 PM » |
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I wonder how many times I'd die on these. (In the thousands, of course.)
Not much. Not the hardest thing in the world tbh. Says the guy who made that Omega remix
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PsychedelicEyeball
Level 1

Posts: 194
They will build you a new civilization.
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« Reply #9 on: March 11, 2011, 03:47:00 PM » |
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These look really nice, I enjoyed your previous level pack (despite the occasionally masochistic difficulty) and I'm pretty sure this one will only be better.
If by any chance you need another tester, I'd be volunteering to try it out and see if I also get lag issues on my side.
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The Incident - My Super Meat Boy chapter, finally up and ready to play on Super Meat World!
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Leiche
Level 1

Posts: 159
Wat
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« Reply #10 on: March 11, 2011, 03:48:14 PM » |
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This is actually better than cramps. 
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HybridStars
Level 2
 
Posts: 248
DIAMOND SHOVELS
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« Reply #11 on: March 11, 2011, 03:53:03 PM » |
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I wonder how many times I'd die on these. (In the thousands, of course.)
Not much. Not the hardest thing in the world tbh. Says the guy who made that Omega remix YOU KNOW WHAT. SHUT UP. LET IT RAIN IS AND WILL BE HARDER THAN ALPHA. I MEAN, THIS CHAPTER ISNT HARDER THAN COTTON ALLEY. YOU CAN GO BACK TO YOUR FAGBASE. JUST. SHUT UP. Excuse me, i'm going insane. The Passenger is probably the best usermade chapter.
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If at first you don't succeed: die die again.
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NovaSilisko
Level 2
 
Posts: 269
That guy who finally beat the game
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« Reply #12 on: March 11, 2011, 04:00:51 PM » |
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I'll be blunt though, several of the levels don't have nearly enough colour contrast...10 in particular.
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RockLeeSmile
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« Reply #13 on: March 11, 2011, 04:08:42 PM » |
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I'll be blunt though, several of the levels don't have nearly enough colour contrast...10 in particular.
Really, you think so? I can still address this. Just need a little work that's all.
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NovaSilisko
Level 2
 
Posts: 269
That guy who finally beat the game
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« Reply #14 on: March 11, 2011, 04:20:18 PM » |
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I'll be blunt though, several of the levels don't have nearly enough colour contrast...10 in particular.
Really, you think so? I can still address this. Just need a little work that's all. No offense, it just seems a lot of stuff you commonly do when designing bugs me :x
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