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27117 Posts in 1549 Topics- by 1991 Members - Latest Member: emailbrooks

May 20, 2013, 11:01:11 PM
Team Meat ForumsSuper Meat BoyLevel EditingLevel ShowcaseRockLeeSmile - The Passenger (video up)
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Author Topic: RockLeeSmile - The Passenger (video up)  (Read 8280 times)
HybridStars
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DIAMOND SHOVELS


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« Reply #30 on: March 13, 2011, 08:54:19 PM »

We are testing :D
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roboticaust
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The game is about meat parkour, not standing still


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« Reply #31 on: March 13, 2011, 09:27:26 PM »

then how are people commenting on the damn levels.. sons a bitches

^^
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RockLeeSmile
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« Reply #32 on: March 13, 2011, 09:59:53 PM »

why cant i find a link to the level pack!?

If you want a link to the "most of the way there" version, I'd be more than happy to send it to you. I just wanted to make sure it was perfect before I released it to everyone. I'm sure you understand.

I'm through about 3/4 of the 2nd pass now going over and fixing all the crit notes I have. I can't wait to show everyone the finished product!
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HybridStars
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« Reply #33 on: March 14, 2011, 12:16:02 AM »

I'll test a second time to make sure XD?
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edmund
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« Reply #34 on: March 14, 2011, 01:37:00 AM »

email me a link edmund@supermeatboy.com
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sh00takai
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« Reply #35 on: March 14, 2011, 01:39:08 AM »

And PM me the link if you want to... Meat Boy I would really like to test and review the levels.
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RockLeeSmile
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« Reply #36 on: March 14, 2011, 08:56:25 AM »

email me a link edmund@supermeatboy.com

Just sent a .zip your way. Hope you like them! Meat Boy
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RockLeeSmile
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« Reply #37 on: March 14, 2011, 11:24:34 AM »

Some before and after shots for your perusal (yes apparently I'm adding/changing decos on every level...):

----Bastion----
Before: http://i6.photobucket.com/albums/y224/RockLeeSmile/Internet%20Posting/3-Bastion.jpg
After: http://i6.photobucket.com/albums/y224/RockLeeSmile/Internet%20Posting/3-Bastion2.jpg

----Needle----
Before: http://i6.photobucket.com/albums/y224/RockLeeSmile/Internet%20Posting/4-Needle.jpg
After: http://i6.photobucket.com/albums/y224/RockLeeSmile/Internet%20Posting/4-Needle2.jpg

----Lithe----
Before: http://i6.photobucket.com/albums/y224/RockLeeSmile/Internet%20Posting/10-Lithe.jpg
After: http://i6.photobucket.com/albums/y224/RockLeeSmile/Internet%20Posting/10-Lithe2.jpg

----HAWP----
Before: http://i6.photobucket.com/albums/y224/RockLeeSmile/Internet%20Posting/12-HAWP.jpg
After: http://i6.photobucket.com/albums/y224/RockLeeSmile/Internet%20Posting/12-HAWP2.jpg

----Swiper----
Before: http://i6.photobucket.com/albums/y224/RockLeeSmile/Internet%20Posting/13-Swiper.jpg
After: http://i6.photobucket.com/albums/y224/RockLeeSmile/Internet%20Posting/13-Swiper2.jpg
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roboticaust
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« Reply #38 on: March 14, 2011, 02:13:52 PM »

ooo, someone found the z key
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NovaSilisko
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« Reply #39 on: March 14, 2011, 02:49:58 PM »

Please put some coverings on top of the saw blades :p I made that mistake in cramps and it looks awful
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RockLeeSmile
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« Reply #40 on: March 14, 2011, 05:40:59 PM »

Please put some coverings on top of the saw blades :p I made that mistake in cramps and it looks awful

I'm not sure I know what you mean... can you give me a specific example? Like when saws are supposed to be sticking out of the ground, but they aren't covered in fore layer by ground? Is that what you're saying?
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sh00takai
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« Reply #41 on: March 14, 2011, 11:08:23 PM »

I'm not sure I know what you mean... can you give me a specific example? Like when saws are supposed to be sticking out of the ground, but they aren't covered in fore layer by ground? Is that what you're saying?

Those screens you posted look really good. I think Nova meant that you should put some decorations on them to attach them to the land. I wouldn't worry about placing saws in the fore tiles as long as they are nicely decorated and somehow linked to the active tile. Levels tend to look a bit unfinished if the hazards just float around. Putting smaller saws in the center of the original ones gives them a bit more depth too, so I guess it could be a good thing to experiment a bit to make them look more interesting.
« Last Edit: March 14, 2011, 11:20:55 PM by sh00takai » Logged
NovaSilisko
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« Reply #42 on: March 14, 2011, 11:24:28 PM »

I meant like cover the center area of the saw, the gray circle.
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RockLeeSmile
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« Reply #43 on: March 14, 2011, 11:39:08 PM »

I'm not sure I know what you mean... can you give me a specific example? Like when saws are supposed to be sticking out of the ground, but they aren't covered in fore layer by ground? Is that what you're saying?

Those screens you posted look really good. I think Nova meant that you should put some decorations on them to attach them to the land. I wouldn't worry about placing saws in the fore tiles as long as they are nicely decorated and somehow linked to the active tile. Levels tend to look a bit unfinished if the hazards just float around. Putting smaller saws in the center of the original ones gives them a bit more depth too, so I guess it could be a good thing to experiment a bit to make them look more interesting.

Thanks, and I'm on it. I have to do another pass and cut even more stuff out that's sucking away FPS... I will get that cosmetic stuff then too.
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roboticaust
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The game is about meat parkour, not standing still


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« Reply #44 on: March 15, 2011, 01:01:41 AM »

I must admit, you have grown since your last chapter.  These levels look a lot more polished and refined so far from what I am seeing.
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