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27117 Posts in 1549 Topics- by 1995 Members - Latest Member: margarette1980

May 24, 2013, 10:55:16 PM
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Author Topic: [Featured!] Starlight / 20 levels  (Read 5485 times)
RyokoTK
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« Reply #15 on: March 28, 2011, 09:39:54 AM »

Hey! Uploaded the next three maps, Domino, Atlantis II, and Watchtower, so now I'm up to seven.
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Code92
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« Reply #16 on: March 28, 2011, 01:04:46 PM »

Looking good! Il tryt them very soon as i said xP
i might make some levels for tofu boy! check it out
http://i51.tinypic.com/okuz54.png
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Blatch
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« Reply #17 on: March 28, 2011, 01:09:01 PM »

I got a chance to play your levels, RyokoTK! Here's what me thinks about them:

Red Planet: Definately not that bad for the first level. That jump to the middle platform could be tweaked a bit, but you don't really have to bother if it's one of the later levels. I'm also not that big of a fan of the black "Sludge" coloring used to recolor the lava, but that's more of a nitpick in itself.

Pale Moon: This level was awesome! I liked the nice little touches detail-wise, such as the little alcoves for the lava balls.

Pillbox: Pretty good level overall, although it was a little on the easy side. I think the major contribution was that there was too much open space. If you like, you could make the level a little more "Patience" like by adding a second Demon Maw Launcher to the open space in the middle, to even it out a little bit.

The wall-jump to the middle of the area to get the key was pretty nice, but the rest of the level didn't seem as inspired.

Big Babel: My favorite level of the pack! Very speedrun-able, and the jumps, while still challenging, become very fun once you can do them in rapid sucession (Especially the jump over the middle buzzsaw. That one took a while to figure out, but I got it almost 100% of the time once I did).

Domino: Good control of the Demon Maws required here. I only got this one in a couple tries, and I feel lucky now that I did. Very good level detail-wise, and gameplay-wise.

One thing I would like to point out, however, is that Bandage Girl is in the wrong layer at the end of the level. It should be in either the Active Layer or the Back General Layer so that you can touch her at the end. You had her at the Back Layer, so the level isn't beatable.

Atlantis II: I didn't actually beat this level, so I can't really talk about it that much. I do, however, think it's kind of ironic that Blue Water would soon end up in a Hell Level.

Watchtower: I didn't beat this one either, but it's another gorgeous level detail-wise. It may not exactly give off the impressions of Hell, but it still looks awesome! Plus, the bandage is in an absolutely ingenious location!

Just one thing to consider, however: There is a Cotton Alley level named Watchtower, so if it matters that much to you, you might want ot change the name to preven confusion among Team Meat's levels, and yours.

Overall, an awesome batch of levels, both gameplay-wise, and detail-wise! Honestly, I don't think I'll ever become as good as a detailer as you, and you have good gameplay to match!

In short, keep up the good work...
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RyokoTK
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« Reply #18 on: March 28, 2011, 01:15:09 PM »

Argh! That's twice I've named a level after a stock map. (Considering there's so many of them, it's not that hard...)

Also remember that the levels aren't in their final order, so Pillbox is likely to be among the earliest maps. And I think most people hate Patience so I have no desire to put more maws in it anyway.

Thanks for the heads-up on the BG problem on Domino, too, and thanks for the write-up! By the way: it deliberately doesn't look like Hell. Hell already exists.
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Code92
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« Reply #19 on: March 28, 2011, 01:34:47 PM »

Allright i tryd the levels and i gotta say theyr awesome! but!

The first level was like "come on" x) kinda jump i dont like very much!

Second level was a bit wierd too but i figured it out ;D btw some tiles where in the backround at the very beginning, i hit the spikes on the other side alot

lvl03, awesome! i dont usally like those.. things but this level was fun!
(Bit hard to see the key in the middle, i didnt spot it at once)

lvl04, awesome as well ;D

lvl05, now those things started to bug me x3 i didnt really finish it because the wall all the way to the right with spikes on the right side was killing me when i touched the left side

lvl06, awesome but tricky xP

lvl07, how should i explain... awesome!

And i love your visual style!
sorry my english -.-
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PsychedelicEyeball
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« Reply #20 on: March 28, 2011, 02:39:01 PM »

Thanks for the heads-up on the BG problem on Domino, too, and thanks for the write-up! By the way: it deliberately doesn't look like Hell. Hell already exists.
It's actually not a background problem, it's a glitch with devmode that occasionally happens when you delete hazards/setpiece props/whatever. Some objects stop working the way they're supposed to. Anyway...

Level 5 didn't felt too annoying, which is a feat considering that demon maws is the most annoying obstacle in the game.

Level 6 is really beautiful, but holy shit the jumps are treacherous. I tried this map quite a lot and I've only been able to complete it once. It's definitely a end chapter level you got here.

Level 7 really doesn't look like a Hell level at all, great job on the decoration. I'm not really fond of the bandage, I've never liked bandages which simply force you to backtrack or redo previous portions of the level, moreso when you simply have to replay the easiest part of it. I might place it somewhere else.
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LeFlow
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« Reply #21 on: March 28, 2011, 03:53:12 PM »

You sure know how to make your levels look great.

Seconded, those look amazing. 
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RyokoTK
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« Reply #22 on: March 28, 2011, 08:10:26 PM »

Aww, thanks!

Level 8, Wimpy, is finished!
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RyokoTK
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« Reply #23 on: March 29, 2011, 12:24:51 PM »

Levels 9 (Durandal) and 10 (Milky Way) are finished! They're available here! (or from the first post)
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Psychopath
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« Reply #24 on: March 29, 2011, 10:23:22 PM »

Atlantis, home of Death Water.
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Splee
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« Reply #25 on: March 30, 2011, 04:14:10 PM »

Just played through all of the levels, great work as always, really nice decoration, really nice level design.
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« Reply #26 on: March 30, 2011, 07:10:00 PM »

Milky Way was awesome! Durandal was not.  The rest of them are great.
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RyokoTK
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« Reply #27 on: March 30, 2011, 08:34:42 PM »

Up to 13 levels are done! Grab them here! This one includes the new levels Drank, Long Eyeland, and At Doom's Gate.
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taviow
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« Reply #28 on: March 30, 2011, 10:08:44 PM »

Still pretty as ever. Looking forward to more.
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RyokoTK
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« Reply #29 on: March 31, 2011, 12:16:29 PM »

On reflection I changed around level 13 so you don't need to backtrack through it, since it kind of artificially lengthened it and made it a bit less fun.

Old version ("Drank") pic
New version ("Grimace") pic

I also made the lava balls the same color as the lava itself. Consistency, y'know.
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