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27117 Posts in 1549 Topics- by 1992 Members - Latest Member: pokemon

May 21, 2013, 03:41:26 PM
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Author Topic: Badass Character Recoloring  (Read 1826 times)
irishladdie727
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« on: April 18, 2011, 04:49:13 PM »

So I noticed that if you actually make the layer color something greater than one, which people have been hesitant about doing, you get some crazy results, and can get all kinds of permutations of color that look really cool.  I might post some pictures later.  But that's not what this thread is about.  This thread is about what oversaturating Layer 4 does to the player character, which is this:

Now in some ways this is a problem, and I actually tweeted Edmund asking if there was any way he could add two more center layers that you can put solid tiles on, which would be helpful for a lot of reasons.  The fact is sometimes maybe you want your background to look crazy without rubbing off on the player. 

On the other hand, this opens up a whole range of possibilities for what we can make the characters look like.  It would be very easy to make Viridian look like every member of his crew, since they're all just different colored versions of him.  People like Josef, who have more complex color gradients, can be made to look like above.  And beyond.  The possibilities are pretty endless.  Do your own experiments, take some screenshots, and post the pictures here.
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Debug Mode
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« Reply #1 on: April 19, 2011, 08:08:07 AM »

You could also mod the sprites directly:

 1| Locate your folder
     for example C:/Program Files/Steam/SteamApps/common/super meat boy

 2| Extract gamedata.dat
     look here http://supermeatboy.com/forum/index.php/topic,1280.0.html

 3| Locate your character's sheet
     Josef in high quality would be super meat boy/data/pc/Animations/mech.tp

 4| Get a hex editor and load the file

 5| Copy all content till the last point before PNG

 6| Past it into an empty file

 7| Delete it in the *.tp

 8| Rename it to *.png

 9| Edit it
     WARNING: The sprites can't be bigger than the original
     (atleast until someone knows how to edit the *.am and *_coords.itx)

10| Open it again in the hex editor

11| Past the saved header to the beginning

12| Rename it to *.tp

13| Put it into the original folder

14| ???

15| Profit!
« Last Edit: April 19, 2011, 08:11:07 AM by Debug Mode » Logged

Someone already did that... be more creative!
How bout that: Try to drink huge amounts of cherry whiskey without dying.
And every time you die, you play a SMB-Level.
irishladdie727
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« Reply #2 on: April 19, 2011, 09:18:16 AM »

You could also mod the sprites directly:

 1| Locate your folder
     for example C:/Program Files/Steam/SteamApps/common/super meat boy

 2| Extract gamedata.dat
     look here http://supermeatboy.com/forum/index.php/topic,1280.0.html

 3| Locate your character's sheet
     Josef in high quality would be super meat boy/data/pc/Animations/mech.tp

 4| Get a hex editor and load the file

 5| Copy all content till the last point before PNG

 6| Past it into an empty file

 7| Delete it in the *.tp

 8| Rename it to *.png

 9| Edit it
     WARNING: The sprites can't be bigger than the original
     (atleast until someone knows how to edit the *.am and *_coords.itx)

10| Open it again in the hex editor

11| Past the saved header to the beginning

12| Rename it to *.tp

13| Put it into the original folder

14| ???

15| Profit!

Would do but I'm terrified of the consequences of modifying those incomprehensible animations files.  I'm used to easy to understand sprite sheets.
« Last Edit: April 19, 2011, 09:21:49 AM by irishladdie727 » Logged
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« Reply #3 on: April 19, 2011, 09:28:57 AM »

These aren't the animation files.
If you follow the tutorial you have a big picture with all character poses.
No one except Team Meat knows how to edit the animations (a converter feature in devmode would be nice)
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Someone already did that... be more creative!
How bout that: Try to drink huge amounts of cherry whiskey without dying.
And every time you die, you play a SMB-Level.
Banjo7J
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« Reply #4 on: April 22, 2011, 01:56:40 PM »

Josef is the Robot Devil, you heard it here first folks. And I only just noticed how much he looks like a duck in that picture.
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I no longer visit these forums due to lack of interest in the community and to an extent, the game itself.
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