edmund
TEAM MEAT
Level 1

Posts: 103
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« on: March 31, 2011, 06:11:11 PM » |
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Ive noticed a lot of the levels ive been uploading to the portal contain a lot of lights, lights and zoom distance are the 2 most cpu intensive aspects of levels so keep a few things in mind.
-Dont ever use more then 3 lights, ever.
-if your level is zoomed out a lot, dont use more then 2
-the size of your lights dont matter, you can make them FUCKING HUGE and it wont effect anything, so try and use large lights rather then using 2-3 lights.
that is all. -Edmund
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Diealready
Level 0
Posts: 34
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« Reply #1 on: March 31, 2011, 07:53:45 PM » |
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I tended to use only one or two lights with my levels, you really shouldn't need any more than 3.
Should be useful for newcomers when the editor is out.
Only really use them when necessary, don't have giant ones casting a really long shadow (unless it's fitting to the style of the level) on tiles, if it needs to be huge, move it further up so there's room for some fading, or make the light less intense by lowering the RGB values of the light.
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RyokoTK
Guest
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« Reply #2 on: March 31, 2011, 08:23:24 PM » |
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I tended to use only one or two lights with my levels, you really shouldn't need any more than 3.
Should be useful for newcomers when the editor is out.
Only really use them when necessary, don't have giant ones casting a really long shadow (unless it's fitting to the style of the level) on tiles, if it needs to be huge, move it further up so there's room for some fading, or make the light less intense by lowering the RGB values of the light.
I must disagree with this. Sunlight in reality doesn't really fade, so if you're going for natural effects, you will usually want one that makes pronounced shadows. On the other hand, artificial lights (fire, lamps, etc) will want to be pretty small.
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Devon Wargod
Level 2
 
Posts: 262
wow the warehouse is featured
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« Reply #3 on: March 31, 2011, 08:27:13 PM » |
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with this advice I will begin revising the lighting and other details in the warehouse
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let's use the signature for something Completed Chapters: The Warehouse, Flooded Mine, Warped Zone | In-Progress Chapters: The Sahara | Planned Chapters: The Dark Warehouse
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Diealready
Level 0
Posts: 34
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« Reply #4 on: March 31, 2011, 09:49:48 PM » |
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I must disagree with this. Sunlight in reality doesn't really fade, so if you're going for natural effects, you will usually want one that makes pronounced shadows. On the other hand, artificial lights (fire, lamps, etc) will want to be pretty small.
All I really need to say is that this:  looks way better than this:  Sharper shadows can look good if they're used properly, or in some way that looks good with the theme of the level.  Not too powerful, not too far away.
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« Last Edit: March 31, 2011, 10:04:31 PM by Diealready »
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Code92
Level 1

Posts: 111
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« Reply #5 on: March 31, 2011, 11:06:31 PM » |
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Oh darn! I used more then 3 lights on many of my levels from Remnants.. i guess many of those will be gone when it hits xbla.
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« Last Edit: March 31, 2011, 11:49:38 PM by Code92 »
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edmund
TEAM MEAT
Level 1

Posts: 103
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« Reply #6 on: March 31, 2011, 11:44:04 PM » |
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yeah i took quite a few of those out even for the pc upload. i fixed them up a bit though. but they still look solid.
i have a lowend pc that i test on and if they run slow i delete some lights
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Code92
Level 1

Posts: 111
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« Reply #7 on: March 31, 2011, 11:47:48 PM » |
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yeah i took quite a few of those out even for the pc upload. i fixed them up a bit though. but they still look solid.
i have a lowend pc that i test on and if they run slow i delete some lights
Ok cool Now i know ;D
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« Last Edit: March 31, 2011, 11:50:13 PM by Code92 »
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RyokoTK
Guest
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« Reply #8 on: April 01, 2011, 04:25:00 AM » |
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I must disagree with this. Sunlight in reality doesn't really fade, so if you're going for natural effects, you will usually want one that makes pronounced shadows. On the other hand, artificial lights (fire, lamps, etc) will want to be pretty small.
All I really need to say is that this: looks way better than this: Only because the second light is too bright, not that it's too large. The third pic you posted completely proves my point. ;)
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LeetFruitBoy
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« Reply #9 on: April 03, 2011, 09:28:08 PM » |
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Will there be a limit to the lights we can place in the editor? 
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Place is dead it seems. I miss you early 2011 community. I miss you so much.  Feel Free to Call me Jarred or just LFB. Proud member from day 1.
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RockLeeSmile
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« Reply #10 on: April 04, 2011, 07:07:58 AM » |
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Will there be a limit to the lights we can place in the editor?  Yeah, 3.
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