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27138 Posts in 1555 Topics- by 2036 Members - Latest Member: tyleryarnelli

June 18, 2013, 04:14:12 PM
Team Meat ForumsSuper Meat BoyLevel EditingSuper Meat World announcement! (shhhhhh)
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Author Topic: Super Meat World announcement! (shhhhhh)  (Read 17648 times)
sachiel
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« Reply #105 on: April 04, 2011, 10:02:33 PM »

For some reason super meat world isn't showing up for me, i've tried verifying and reinstalling.
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sh00takai
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« Reply #106 on: April 04, 2011, 10:18:11 PM »

For some reason super meat world isn't showing up for me, i've tried verifying and reinstalling.

Have you collected 25 bandages in the main game? As far as I remember that is the required amount to open SMW.
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sachiel
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« Reply #107 on: April 04, 2011, 10:29:12 PM »

Have you collected 25 bandages in the main game? As far as I remember that is the required amount to open SMW.
oh, thanks. ill work on that now.
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clap2times
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« Reply #108 on: April 05, 2011, 01:03:01 AM »

For some reason super meat world isn't showing up for me, i've tried verifying and reinstalling.

Have you collected 25 bandages in the main game? As far as I remember that is the required amount to open SMW.

I think it's 20
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Insani99999
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« Reply #109 on: April 05, 2011, 06:01:08 AM »

Well instead of calling it Beta, call it "Experimental" or "New & Upcoming" or something and "played 100 times by at least 50 different people" was just a random attempt at a reasonable number, helps ensure players/authors receive/provide appropriate information about the levels like how good they are, if anything is tedious or ridiculous or impossible etc. so that the authors can fix up/adjust there levels before it enters mainstream.

Also if it was made compulsory that new levels pass through this system then this IS where people would go to to play bleeding edge new content.


Keep in mind the game has sold 10's of thousands of copies or maybe even 100's of thousands of copies, that's a massive player base and 100 plays is pretty small requirement for such a large pool of players.

Yes but there'll probably be MANY levels, and one might be good but because of being by the kid or something, it will be ignored for that other one.
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CrazyTerabyte
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« Reply #110 on: April 05, 2011, 08:45:38 AM »

- You have to use the mousepad to go to the levels, instead the keyboard and gamepad that doesnt work for that.
So... Any plans on adding keyboard/gamepad support to Super Meat World?

The first time I went to this new chapter, I thought the update was broken, because I couldn't do anything. Arrows, space, enter... nothing worked, so I pressed Esc and went back to normal levels. And I thought: "Well, this must have been a rushed update for this #PotatoFoolsDay thing, and doesn't even work. Must be a bug, gonna report that later."

I even recorded a video before figuring out the mouse was required.
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Nachogrande96
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« Reply #111 on: April 05, 2011, 02:30:09 PM »

Just saw Team Meat's twitter. Expect the editor to be up by Thursday!  Meat Boy 
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Franpa
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« Reply #112 on: April 05, 2011, 10:10:16 PM »

- You have to use the mousepad to go to the levels, instead the keyboard and gamepad that doesnt work for that.
So... Any plans on adding keyboard/gamepad support to Super Meat World?

The first time I went to this new chapter, I thought the update was broken, because I couldn't do anything. Arrows, space, enter... nothing worked, so I pressed Esc and went back to normal levels. And I thought: "Well, this must have been a rushed update for this #PotatoFoolsDay thing, and doesn't even work. Must be a bug, gonna report that later."

I even recorded a video before figuring out the mouse was required.
Yeah gamepad/keyboard support would be nice not just because it's annoying to switch to the mouse for this one particular part of the program, but because you have to switch BACK to actually play the game. You're constantly switching back and forth which is very annoying!
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valzi
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« Reply #113 on: April 05, 2011, 10:25:30 PM »

I even recorded a video before figuring out the mouse was required.

Interesting. I didn't even try the keyboard and assumed it was the mouse.
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Franpa
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« Reply #114 on: April 06, 2011, 10:38:07 AM »

The lack of a mouse courser led us to believe that the keyboard/gamepad was to be used, no thought was given to the mouse. When we heard the mouse was to be used we were shocked to the very core of our souls.
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The_End254
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« Reply #115 on: April 06, 2011, 10:58:54 AM »

Just an fyi, if you try using devmode just now while it's disabled it loads up the normal game with the mouse pointer visible.
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valzi
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« Reply #116 on: April 06, 2011, 11:47:37 AM »

Mouse never disappeared for me.
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HybridStars
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« Reply #117 on: April 06, 2011, 01:47:54 PM »

Just an fyi, if you try using devmode just now while it's disabled it loads up the normal game with the mouse pointer visible.

Meh. I never have devmode off anyway.
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Eli
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« Reply #118 on: April 06, 2011, 04:08:15 PM »

Hey! Did anyone notice any bug in level 2 of Expert Remix ("Burrito Boy")? There seems to be a wall that blocks the way in one of those tunnels... Here is a screenshot from my Steam profile (hope the link is working...):

http://steamcommunity.com/profiles/76561197998934343/screenshot/576667478905828866

I was watching a video on Youtube, and the Xbox version is OK, I guess...
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TheGreatFreshLOL
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« Reply #119 on: April 06, 2011, 04:57:55 PM »

Hey! Did anyone notice any bug in level 2 of Expert Remix ("Burrito Boy")? There seems to be a wall that blocks the way in one of those tunnels... Here is a screenshot from my Steam profile (hope the link is working...):

http://steamcommunity.com/profiles/76561197998934343/screenshot/576667478905828866

I was watching a video on Youtube, and the Xbox version is OK, I guess...
Yeah, that block was put there by mistake. Edmund knows about the problem. Hopefully he will just have to upload it back to the portal with no trouble.
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