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27115 Posts in 1548 Topics- by 1486 Members - Latest Member: sunmig

May 18, 2013, 11:29:05 PM
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Author Topic: Simple changes people would like  (Read 4925 times)
Jintek
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« Reply #15 on: April 05, 2011, 03:06:20 AM »

Another idea, I'd like in the perfect world for XOXO to have the same zoom as 4-Letter Word.  I just think it would make the level more fun than hard, still very challenging though.  I really think 90% of it's difficulty is because it's a fullscreen zoomed out board, rather than a zoom by each floor. 

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pedmacedo
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« Reply #16 on: April 05, 2011, 03:30:03 AM »

My suggestions:
1- Having a life limit on glitch levels makes no sense, because it's only one level. Make it endless, just like in normal maps.
2- Make the leaderboards useful. Add a level by level leaderboards and a chapter by chapter leaderboards. REMOVE THE CHEATED/BUGGED TIMES. Oh, and the scores should be only the sum of your times, not strange formulas to make the number big...
3- You can't replay the level if you saved your replay. You have to go back to map and choose the level again. This should be fixed.
« Last Edit: April 05, 2011, 03:34:08 AM by pedmacedo » Logged
tech7
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« Reply #17 on: April 05, 2011, 04:58:04 AM »

- Ghost  would be great.

-I have no problem with the 3-lives in the Warpzone, but I hate to have go back from the main screen and have to see that freaking animation again. This just ruins the flow of the game. If the player lose his three lives, just kick him back to Level 1.

- Be able to set Meat Boy to always run mode (and pressing the run button would make him walk instead). I have finished the first 5 chapter with 100%, but if I remember correctly there were only 2 levels (+ the Kid warpzone) where I didn't hold the run button the complete time

-Be able to play the previous level without going back to the map screen, currently you can only play the same level or the next one.
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Xenesis
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« Reply #18 on: April 05, 2011, 05:05:23 AM »

2- Make the leaderboards useful. Add a level by level leaderboards

This already exists. Press the leaderboards button on the map screen over the level of interest.
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Cybercobra
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« Reply #19 on: April 05, 2011, 05:42:43 AM »

another idea. make the bosses available in in the editor
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StealthAngel667
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« Reply #20 on: April 05, 2011, 05:49:27 AM »

another idea. make the bosses available in in the editor
Agreed, The Kid 1 while being chased by Little Slugger would be fabulous.
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poklamez
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« Reply #21 on: April 05, 2011, 06:50:03 AM »

Multiple save files? That way i can compete against my little brother XD
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Dr. Weird
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« Reply #22 on: April 05, 2011, 07:23:03 AM »

Multiple save files? That way i can compete against my little brother XD

Ghost bandages would let you do that. Just have him try to beat your best time for a level and get the bandage.
Or your lowest death count, with that survival run counter.
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Sir Reginald Squirrel
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« Reply #23 on: April 05, 2011, 08:05:51 AM »

Individual leaderboards for each character on every level.
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brodeo
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« Reply #24 on: April 05, 2011, 08:16:09 AM »

Ability to view a levels individual leaderboard without going back to the map
Choice of rearranging the order of the character select screen
Timer/best time displayed for warp zones
Infinite Lives on warp zones once you've completed it all (and got the bandages) + ability to select individual levels within it, once its been beaten (this would just be for speedrunning tbh)
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Skyblade799
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« Reply #25 on: April 05, 2011, 08:40:41 AM »

1: Glitch zones should have limitless lives, make it like in syobon action where the lives just start going down though the negative numbers after 1 (3,2,1,0,-1,-2, etc)

2: Some sort of info tab in the world screen that can be opened with a cartain button. It would show overall world time, lives lost in the world, light/dark levels completed, levels aced, and how many levels have been beaten wih each character. Perhaps also showing if the iron man runs have been gotten.

3: A statistics page on the title screen that shows more then currently. It could have pages for each character (except skins). The page would have icons for each character unlocked (even ones like tofu boy), and when clicked on, it would bring you to their page. It woudl show things like levels beaten, times died, worlds beaten, overall time, world times, bandages obtained with this character (reqires ghost bandages) etc.

4: MR MINECRAFT: His ability shouldn't be breaking and making blocks, instead it should be that he can instantly break collapsing blocks, and deflect some projectiles with his pickaxe (such as sawblades or magma balls). Then he would be quite useful on some levels, and he wouldn't be game breaking.
(I'm gonna need to make another post for my other thoughts, the reply area is glitching up)


« Last Edit: April 05, 2011, 08:55:32 AM by Skyblade799 » Logged

106% completion on Steam (Golden God!)
All levels Aced!
Iron man completions:
Forest (light,dark),
Hospital (Light,dark),
Salt Factory (Light)
Rapture (Light)
End (Light).
I'm under 300 on the steam leaderboards.
I've beaten 15 levels with tofu boy
Skyblade799
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« Reply #26 on: April 05, 2011, 08:54:05 AM »

(Sorry for double post,but my previous post had glitches with the reply area)
5: Warp Zone/Glitch Zone/Boss times: This would apply to character specific zones and normal zones. I have been messing with them, and some of them do affect leaderboard times by 5-15 seconds, but wondered: Why not just have times saved normally. It would work by having 3 counters, one for each level, and at the end, all the times would be added for the total. It would show the three individual times and the final one on the map screen. Same for glitch zones and boss areas, as some of them are also speed-runnable.

6: Separate leaderboard times for each character: It wouldn't be hard to add, so why not? It would add increased challenge, as some levels are incredibly hard for certain characters, like captain viridian or ogmo.

7: Super meat world player screen: A screen that shows statistics for suepr meat world. It would allow for bandages in SMW, as there could be counters for the bandages, organizing them depending on the levels difficulty, then there would eb a point to have bandages in SMW levels for extra challenge. Plus this tab would show deaths, levels beaten, world beaten etc. Lastly, it would have a tab for favorited levels and worlds, which would allow for quick access to certain worlds or levels that the player liked a lot.
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106% completion on Steam (Golden God!)
All levels Aced!
Iron man completions:
Forest (light,dark),
Hospital (Light,dark),
Salt Factory (Light)
Rapture (Light)
End (Light).
I'm under 300 on the steam leaderboards.
I've beaten 15 levels with tofu boy
ezwider
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« Reply #27 on: April 05, 2011, 10:48:47 AM »

I don't like how it says A+ every time you beat a level regardless of how fast you completed it because of completing an A+before.  There should be a small logo to the top right or top left that says "A+ already achieved" but if you make A+ on it again it should do what it does now.  It helps with A+ speed runs that are uploaded online.
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Dr. Weird
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« Reply #28 on: April 05, 2011, 02:50:48 PM »

(Sorry for double post,but my previous post had glitches with the reply area)
5: Warp Zone/Glitch Zone/Boss times: This would apply to character specific zones and normal zones. I have been messing with them, and some of them do affect leaderboard times by 5-15 seconds, but wondered: Why not just have times saved normally. It would work by having 3 counters, one for each level, and at the end, all the times would be added for the total. It would show the three individual times and the final one on the map screen. Same for glitch zones and boss areas, as some of them are also speed-runnable.

6: Separate leaderboard times for each character: It wouldn't be hard to add, so why not? It would add increased challenge, as some levels are incredibly hard for certain characters, like captain viridian or ogmo.

7: Super meat world player screen: A screen that shows statistics for suepr meat world. It would allow for bandages in SMW, as there could be counters for the bandages, organizing them depending on the levels difficulty, then there would eb a point to have bandages in SMW levels for extra challenge. Plus this tab would show deaths, levels beaten, world beaten etc. Lastly, it would have a tab for favorited levels and worlds, which would allow for quick access to certain worlds or levels that the player liked a lot.

Warp Zone times would conflict with the three lives, kind of hurrying everyone in contrast to the need to be careful, and Boss times wouldn't work because the most you can make them vary with skill is maybe a second (unless each boss was remodelled to have a Bandage Girl at the end place and not let you go offscreen fatally).

I've added a nod to giving each character their own division in leaderboards.

Keep in mind that Super Meat World is brand new, so it's probably nothing we need to worry about. Unlike Valve, Team Meat isn't going to just chuck something in and forget about it.
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Skyblade799
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« Reply #29 on: April 06, 2011, 11:31:38 AM »

I understand what you're saying with bosses, as only Chad and brownie can really be beaten with majorly differing times. But as for the warp zones, who really rushes through the first time? Besides: The warp zones actually already have leaderboard times, but they are buggy as HECK. When you beat a warp zone, the leaderboard time is decreased by 5, 10 or 15 seconds depending on how fast you were each of the levels (though this doesnt' apply to jills, ogmos, or the kids warp zones). Also, beating the last few warps can reset the changed warp times altogether. So even if times aren't added, the warp times need to be removed/fixed. If you don't believe me, just do a speedrun of a warpzone and check the main leaderboard,they do count, it's annoying.
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106% completion on Steam (Golden God!)
All levels Aced!
Iron man completions:
Forest (light,dark),
Hospital (Light,dark),
Salt Factory (Light)
Rapture (Light)
End (Light).
I'm under 300 on the steam leaderboards.
I've beaten 15 levels with tofu boy
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