Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

27117 Posts in 1549 Topics- by 1492 Members - Latest Member: Freak

May 24, 2013, 05:02:13 AM
Pages: [1] 2 3
Print
Author Topic: [Complete!] Vexing Vortex  (Read 3363 times)
RyokoTK
Guest
« on: April 05, 2011, 07:19:26 AM »

Vexing Vortex is now available in Super Meat World!

Verily, this vexing vortex is very vicious and only a virtual Viridian virtuoso with a veneer of valiance and virtue will be victorious. oy vey!

Uh, Vexing Vortex is a Viridian chapter in the style of VVVVVV. Because Viridian is about as maneuverable as a cow underwater, the levels are less about swift platforming (like most Meat Boy levels) and more about the player being clever with flips, jumps, and wallkicks.)

01. Dilemma
02. Blue Streak
03. Enterprise
04. String Cheese
05. Winter Mint
06. Not Bouncy
07. Apology
08. Volden Virls
09. Truth or Lies
10. Nacht Out
11. Jacopo
12. Ventilator
13. Gunvmoke 21XX
14. Chainsaw Good
15. Chasmgasm
16. Spinster
17. Serenity Now
18. FFFFFF
19. Bilocator
20. Aye Mak Sicur
« Last Edit: May 04, 2011, 08:39:14 AM by RyokoTK » Logged
Chilblain
Level 1
*
Posts: 131


Surface-to-Air Meat Missile. Target: Sawblade.


View Profile
« Reply #1 on: April 05, 2011, 07:34:32 AM »

Woah, these look really cool. I hope they're not too hard, I'd definitely love giving them a spin. I really like how you coloured the ground so it looks like VVVVVV.
Logged
StealthAngel667
Level 4
****
Posts: 442


^More tea, sir?


View Profile
« Reply #2 on: April 05, 2011, 08:27:01 AM »

I will marry you if you make a level that feels as awesome as The Tower in VVVVVV.
These look sweet though, not too bad. I'll try them happily when you're done.
Logged

carnivore-x
Level 1
*
Posts: 109

Am I supposed to put something important here?


View Profile
« Reply #3 on: April 05, 2011, 12:40:50 PM »

Do you ever stop? This looks really cool, I'm a fan of gravity games. Also, you need to update your signature to include this one. I can only hope that I find someone who would let me download SMB on their PC so I can play these chapters...
Logged

Alright, I figured out how to make a signature! Aren't you all proud of me?
You aren't? That's not very nice!
Hmmph. You're all just jealous, because my signature is so cool! Yeah. Jealous.

Check out my fanfic, the Revenge of Dr. Fetus, here: http://supermeatboy.com/forum/index.php/topic,356.0
RyokoTK
Guest
« Reply #4 on: April 05, 2011, 02:00:22 PM »

Also, you need to update your signature to include this one..

Ah, thanks.
Logged
DD Commander
Level 5
*****
Posts: 603


Pata, pata, PA-TAA!


View Profile
« Reply #5 on: April 05, 2011, 02:33:34 PM »

When I saw the beginning of level 1, I almost jizzed myself.
Logged

What are you doing reading this? The Forum is out there!
Chilblain
Level 1
*
Posts: 131


Surface-to-Air Meat Missile. Target: Sawblade.


View Profile
« Reply #6 on: April 05, 2011, 05:12:19 PM »

Why is Viridian himself tinted in each of the levels?
Logged
Blatch
Guest
« Reply #7 on: April 05, 2011, 05:16:46 PM »

When I saw the beginning of level 1, I almost jizzed myself.

Ah yes, that gave me a bit of nostalgia when I first realized it, because it looks exactly like the beginning of the game! First, a teleporter divot, then the "Conundrum" section with the first few spikes. It always helps to know about the source material!

Anyway, looking like a great set of levels in the 8-bit style! Seems like you won't stop until right before the Level Editor update is released. Very impressive.
Logged
RyokoTK
Guest
« Reply #8 on: April 05, 2011, 07:11:06 PM »

Why is Viridian himself tinted in each of the levels?

Because, unfortunately, Meat Boy (or Viridian or whoever) is on the same layer as the Active Layer, so when you tint that you tint the character as well. Not my call, sadly.
When I saw the beginning of level 1, I almost jizzed myself.

Ah yes, that gave me a bit of nostalgia when I first realized it, because it looks exactly like the beginning of the game! First, a teleporter divot, then the "Conundrum" section with the first few spikes. It always helps to know about the source material!

Anyway, looking like a great set of levels in the 8-bit style! Seems like you won't stop until right before the Level Editor update is released. Very impressive.

Also note that the first level is called Dilemma. Conundrum ain't that far off ;).

The nice thing about VVVVVV is that the level Conundrum explains the entire mechanics of the game in one move, by forcing a flip. Unfortunately, Viridian in SMB has a few more things to learn, most notably the fixed-height ceiling jump, which is unintuitive enough to be worth a demonstration. But it's still basically the same idea.
Logged
Chilblain
Level 1
*
Posts: 131


Surface-to-Air Meat Missile. Target: Sawblade.


View Profile
« Reply #9 on: April 06, 2011, 07:28:42 AM »

Why is Viridian himself tinted in each of the levels?

Because, unfortunately, Meat Boy (or Viridian or whoever) is on the same layer as the Active Layer, so when you tint that you tint the character as well. Not my call, sadly.

I'm not quite sure myself, to be honest, but maybe you could make the ground regular, and then use a tinted foreground layer for the colour? Or is that not an option due to something?
Logged
RyokoTK
Guest
« Reply #10 on: April 06, 2011, 07:52:08 AM »

I don't see why that would be impossible other than it being a hassle.

On the other hand, I kind of like the color-shifted Viridian. Considering VVVVVV is supposed to be a pseudo-C64 game, I would expect characters to all be color-swapped from screen to screen.
Logged
Chilblain
Level 1
*
Posts: 131


Surface-to-Air Meat Missile. Target: Sawblade.


View Profile
« Reply #11 on: April 06, 2011, 07:58:37 AM »

I don't see why that would be impossible other than it being a hassle.

On the other hand, I kind of like the color-shifted Viridian. Considering VVVVVV is supposed to be a pseudo-C64 game, I would expect characters to all be color-swapped from screen to screen.

Hmm, true.

Nice to know that such a strategy would work when I get the level editor, though.
Logged
IceFlinger
Level 0

Posts: 81



View Profile
« Reply #12 on: April 10, 2011, 11:51:48 AM »

Goddamnit!

I was in the middle of making a Viridian chapter when I saw you had all this... 

It's a lot better than my stuff.

Also, I don't know how you have your layers set up, but I put all my spikes on layer 5 and made it red, since the spikes in VVVVVV are all red.
Logged
RyokoTK
Guest
« Reply #13 on: April 10, 2011, 11:57:16 AM »

I thought about doing that, except that would also turn all of the other hazards and props on that layer red. Red spikes aren't so bad, but red saws, red rocket launchers, red pipes, etc. all look kind of garish together.
Logged
IceFlinger
Level 0

Posts: 81



View Profile
« Reply #14 on: April 10, 2011, 11:58:18 AM »

I thought about doing that, except that would also turn all of the other hazards and props on that layer red. Red spikes aren't so bad, but red saws, red rocket launchers, red pipes, etc. all look kind of garish together.
Yeah, that's what I thought, I didn't know how your layers were set up. Anyway, awesome work, keep it up!
Logged
Pages: [1] 2 3
Print
Jump to:  

Theme orange-lt created by padexx