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27117 Posts in 1549 Topics- by 1992 Members - Latest Member: pokemon

May 21, 2013, 04:50:19 PM
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Author Topic: [Complete!] Vexing Vortex  (Read 3335 times)
RyokoTK
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« Reply #15 on: April 10, 2011, 11:59:01 AM »

Thanks! With luck, it'll be finished tomorrow!
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edmund
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« Reply #16 on: April 10, 2011, 01:21:15 PM »

the next update on teh 13th should have a fix in for  's upside down jumping.

might wanna hold off till we get it up.
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El Tee
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« Reply #17 on: April 10, 2011, 01:25:36 PM »

Why not put spikes on layer 3 and the other hazards on 4 and 5?
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Devon Wargod
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« Reply #18 on: April 10, 2011, 01:25:52 PM »

the next update on teh 13th should have a fix in for  's upside down jumping.

might wanna hold off till we get it up.



but a level I made requires a reverse gravity jump
now what
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Completed Chapters: The Warehouse, Flooded Mine, Warped Zone | In-Progress Chapters: The Sahara | Planned Chapters: The Dark Warehouse
IceFlinger
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« Reply #19 on: April 10, 2011, 02:12:15 PM »

the next update on teh 13th should have a fix in for  's upside down jumping.

might wanna hold off till we get it up.

I LOVE YOU FINALLY THANK YOU SO MUCH

HAVE MY BABIES
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IceFlinger
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« Reply #20 on: April 10, 2011, 02:19:29 PM »

the next update on teh 13th should have a fix in for  's upside down jumping.

might wanna hold off till we get it up.



but a level I made requires a reverse gravity jump
now what
He means how you can't short-hop while upside down.

It shouldn't change anything.
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HybridStars
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« Reply #21 on: April 10, 2011, 02:34:46 PM »

Why not put spikes on layer 3 and the other hazards on 4 and 5?

Fore Tile General fucks with the active tile ALOT.
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edmund
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« Reply #22 on: April 10, 2011, 05:44:34 PM »

FYI, theres a weird thing about retro sets and bandage girls icon.

i had to fix these in your ogmo chapter and its kinda hard to tell when youre in devmode but when you play a retro level ingame it changes the bgirl icons into retro bgirl icons that re MUCH smaller then the icons in the retro set.

there is sadly no way to fix this because i can no longer export objects with the current version of our exporter.

so the only way to get this to look right is to do this.

when you start the editor go to bandage girl, the size she is is the size you want her to stay when you place her. she will look very big in teh editor but perfect when you play the level ingame. Place the bottom of her body slightly overlapping where you want her feet to be and she will look perfect ingame.

sorry about this annoyance, but its sadly not something we can fix because of the exporter.
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RyokoTK
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« Reply #23 on: April 10, 2011, 07:42:57 PM »

the next update on teh 13th should have a fix in for  's upside down jumping.

might wanna hold off till we get it up.


Goddamnit, I have a lot of jumps perfectly set up to deal with his crappy jump too. >:(
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IceFlinger
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« Reply #24 on: April 11, 2011, 12:13:23 PM »

the next update on teh 13th should have a fix in for  's upside down jumping.

might wanna hold off till we get it up.


Goddamnit, I have a lot of jumps perfectly set up to deal with his crappy jump too. >:(
Well by just holding the button, you'll be able to jump just as high, so the levels will still be possible, just not as complex as they can be.

I'm actually holding off on mine now until he gets fixed.
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RyokoTK
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« Reply #25 on: April 11, 2011, 12:16:56 PM »

Yeah, I know. The question now is, will the ability to short-hop mess up any of my existing levels? I was going to finish the last two levels today but now I as well am waiting for the update.

It's the 13th of May, right?
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El Tee
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« Reply #26 on: April 11, 2011, 01:11:44 PM »

Viridian will probably still be able to do a full jump, so the levels should be fine. It's just a matter of whether you want to add more in or not.

Also, could we have downloadables of what you've made so far? Meat Boy
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RyokoTK
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« Reply #27 on: April 11, 2011, 01:18:39 PM »

I'm aware that Viridian will be able to full jump. That's not the problem. The problem is that until the patch comes out, Viridian can only full jump, so I have a few jumps that are specifically challenging because of the timing of that jump.

And I think I'm just going to wait until uploads are ready before I put them out there. It's close enough, just wait a little longer. :)
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DD Commander
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« Reply #28 on: April 11, 2011, 04:10:56 PM »

I'm aware that Viridian will be able to full jump. That's not the problem. The problem is that until the patch comes out, Viridian can only full jump, so I have a few jumps that are specifically challenging because of the timing of that jump.

And I think I'm just going to wait until uploads are ready before I put them out there. It's close enough, just wait a little longer. :)

I was wondering if you could make a remake of the beginning of VVVVVV?
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« Reply #29 on: April 13, 2011, 02:33:11 PM »

I'm aware that Viridian will be able to full jump. That's not the problem. The problem is that until the patch comes out, Viridian can only full jump, so I have a few jumps that are specifically challenging because of the timing of that jump.

And I think I'm just going to wait until uploads are ready before I put them out there. It's close enough, just wait a little longer. :)

I was wondering if you could make a remake of the beginning of VVVVVV?

I should get VVVVVV so i know what the flying fork on a tricycle you're talking about. 
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