Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

27117 Posts in 1549 Topics- by 1992 Members - Latest Member: pokemon

May 22, 2013, 07:41:59 PM
Team Meat ForumsSuper Meat BoyMeat TalkMeat HelpingWhat application(s) where used to create the Super Meat boy Soundtrack?
Pages: [1]
Print
Author Topic: What application(s) where used to create the Super Meat boy Soundtrack?  (Read 797 times)
KnightimeX
Fresh Meat

Posts: 1


View Profile
« on: March 28, 2011, 06:09:34 AM »

I seriously like the way the music sounds.
I was wondering what was used to create the game's OST on Xbox Live Arcade.

Thanks!
Logged
SakimotoFanboy
Level 0

Posts: 26



View Profile
« Reply #1 on: March 28, 2011, 06:57:49 AM »

I doubt Danny is lurking around here very often, so I'll try my best to answer.

To my knowledge (from what I've heard on his Twitter), he uses a combination of Reason and Cubase 5. Now, that doesn't say that much about how the music sounds, but I think he's working with Symphobia, EWQL Gold/Platinum and the occasional 8 bit VST (I have some of them myself, they're free). I don't know if he uses StormDrum 2 or not (some of the drums are really heavy, but they could be part of the EWQL library for all I know). I think he creates pads and synths in Reason (which is really excellent for doing that) and I think he uses Reason as a drum machine, too.

I dunno if that answered your question, since it's hard to know precisely which synths he's using, but that's my five cents. :)

EDIT: Oh, and naturally he's recording himself or someone else playing the guitar. I have no idea what preamp he's using or if he's doing it through a pod.
Logged
Maruhai
Level 5
*****
Posts: 1287


Super Bulldozer Adventure Supporter


View Profile
« Reply #2 on: March 28, 2011, 07:39:59 AM »

Ask on Twitter @dannyBstyle.

Also about the title it's were and not where.
Logged


dannyBstyle
Fresh Meat

Posts: 1


View Profile
« Reply #3 on: April 05, 2011, 09:55:41 PM »

Like Sakimoto said, I used Reason 4/5 and Cubase 5!

Notable Refills I used with Reason - Dorumalaia SUPERDRUMS, eXode (various) and Vengeance THOR, also Reason Drum Kits (Jocke Skog kit is killer)

In Cubase I used Kontakt with NI Strings, Edirol Epic Horns and TrueStrike

The 8bit stuff was all Peach and Toad from tweakbench.com
Logged
Jintek
Level 4
****
Posts: 417


Self-Deliverance Bag Maker


View Profile
« Reply #4 on: April 05, 2011, 10:11:53 PM »

My roommate uses a few of those I think, I've been attempting to get into doing some of this stuff myself...what's good to start out with Fruity Loops?
Logged

SakimotoFanboy
Level 0

Posts: 26



View Profile
« Reply #5 on: April 06, 2011, 02:44:33 AM »

Danny will no doubt reply to this too, but I'll just throw in my 5 cents in the meantime. :)

What you start out with will depend on what you want to do. Are you into creating loop-based music, primarily 4/4 rhythms and patterns? Well, I'd say FL Studio is great for that (and so is Reason, although I personally prefer to slave it through Cubase). If you want more control, and you're comfortable with that way of working, a tracker could be what you're after (although I'd say the learning threshold can be rather steep). If you like inputting notes directly into a score, you could go with notation software (such as Finale), or go all out and get a sequencer.

Which sequencer to use? Well, I'm a Cubase 5 guy, although I've worked with Sonar PE, Cakewalk, Studio 4 (yes, I am that old!) and REAPER (which is much more suited to SFX editing, in my opinion).

In short, get hold of demos and try stuff until you find things that work for you. Good luck! :)
Logged
Pages: [1]
Print
Jump to:  

Theme orange-lt created by padexx