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Blatch
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« Reply #90 on: April 10, 2011, 04:52:58 PM » |
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Found a cool bug: It is possible to reverse the controls by setting the camera zoom to a peculiar number...
please be telling me so I can make it for my TROLOLOLOL chapter Here's my short tutorial to creating a "Reverse" level. - Select the "Camera" tab.
- Right click on the red square where the starting point is located.
- Press F5.
- Set the "Camera Zoom" to a positive number (Preferrably 500).
- And behold, your new peculiar mirror-image world! May I suggest the title for this particular level to be something along the lines of "Muscle Memory" or the like?

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GameRoom
Level 3
  
Posts: 378
SUPER BULLDOZER ADVENTURE supporter
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« Reply #91 on: April 10, 2011, 04:59:34 PM » |
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Yeah, I wanted to make a level like that a while ago but never got to it.
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HybridStars
Level 2
 
Posts: 248
DIAMOND SHOVELS
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« Reply #92 on: April 10, 2011, 05:02:42 PM » |
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Found a cool bug: It is possible to reverse the controls by setting the camera zoom to a peculiar number...
please be telling me so I can make it for my TROLOLOLOL chapter Here's my short tutorial to creating a "Reverse" level. - Select the "Camera" tab.
- Right click on the red square where the starting point is located.
- Press F5.
- Set the "Camera Zoom" to a positive number (Preferrably 500).
- And behold, your new peculiar mirror-image world! May I suggest the title for this particular level to be something along the lines of "Muscle Memory" or the like?

I'll be sure to make this in my TROLOLOLOLOL chapter.
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If at first you don't succeed: die die again.
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HybridStars
Level 2
 
Posts: 248
DIAMOND SHOVELS
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« Reply #93 on: April 10, 2011, 05:15:26 PM » |
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Ok, epic rage attack. The maw portals don't stay on screen for very long and I CAN'T DELETE THEM. It's so annoying to respawn and see a fraction of a maw portal.
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If at first you don't succeed: die die again.
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NovaSilisko
Level 2
 
Posts: 269
That guy who finally beat the game
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« Reply #94 on: April 10, 2011, 06:16:42 PM » |
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Edmund said he's going to keep reverse camera in.
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RyokoTK
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« Reply #95 on: April 10, 2011, 07:45:28 PM » |
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Ok, epic rage attack. The maw portals don't stay on screen for very long and I CAN'T DELETE THEM. It's so annoying to respawn and see a fraction of a maw portal.
Go in-game and then back into editor mode, they should be fixed that way.
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MrLate
Level 0
Posts: 48
Never late
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« Reply #96 on: April 11, 2011, 11:50:42 AM » |
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Bugs -Pressing F6 with no light selected makes editor "stuck". You can still save, but you can't place any objects or test the map. Only way to fix it is to restart.
-For example if you change light's properties, map's file name changes as well. Annoying because you need to save often and you have to always retype map's name.
-F5 still crashes editor. -F4 also crashes editor. -F3... crashes editor. (Getting these settings screens, pressing any button crashes editor, at least for me...)
Please, fix these crashing and freezing problems soon as possible, they are making mapping really annoying. Resolution bug is also pain in the ass.
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« Last Edit: April 11, 2011, 11:57:42 AM by MrLate »
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LeFlow
Level 0
Posts: 35
So much space, need to see it all.
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« Reply #97 on: April 11, 2011, 01:27:08 PM » |
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Is there any information if the beta level editor will be a big improvement compared to the devmode-like one thats enabled right now? Didn't try devmode cause I wanted to wait for the actual editor, but from what I've been reading here it's not much of a difference so far... didn't try it though. I also asked edmund on twitter, will post answer if there will be one.
[EDIT] Also, I'm not sure if this is even the right thread for that question. Feel free to move it if it's not.
The promised answer: @supermeatboy will the beta level editor be a lot different (better) then the recently published devmode one? or is it basically the same? @hailtotheflow the latest devmode is the level editor, we will be updating it with quite a few fixes before launch though
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« Last Edit: April 12, 2011, 02:59:29 AM by LeFlow »
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Cara bella, cara mia bella! Mia bambina, o Chell! Ché la stimo, ché la stimo. O cara mia, addio! La mia bambina cara, perché non passi lontana? Sì, lontana da Scïenza, cara, cara mia bambina? Ah, mia bella! Ah, mia cara! Ah, mia cara! Ah, mia bambina! O cara, cara mia...
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Maruhai
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« Reply #98 on: April 14, 2011, 01:13:51 PM » |
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Is there any information if the beta level editor will be a big improvement compared to the devmode-like one thats enabled right now?
The latest devmode is in fact the beta level editor, feel free to enjoy the updates made: - Added buttons instead of keyboard keys.
- New bugs.
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LeFlow
Level 0
Posts: 35
So much space, need to see it all.
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« Reply #99 on: April 14, 2011, 01:43:38 PM » |
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They call 'em features nowadays.
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Cara bella, cara mia bella! Mia bambina, o Chell! Ché la stimo, ché la stimo. O cara mia, addio! La mia bambina cara, perché non passi lontana? Sì, lontana da Scïenza, cara, cara mia bambina? Ah, mia bella! Ah, mia cara! Ah, mia cara! Ah, mia bambina! O cara, cara mia...
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Maruhai
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« Reply #100 on: April 14, 2011, 02:06:30 PM » |
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They call 'em features nowadays. I know.
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LeetFruitBoy
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« Reply #101 on: April 14, 2011, 02:23:37 PM » |
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Is there any information if the beta level editor will be a big improvement compared to the devmode-like one thats enabled right now?
The latest devmode is in fact the beta level editor, feel free to enjoy the updates made: - Added buttons instead of keyboard keys.
- New bugs.
So the editor is just devmode with buttons.
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Place is dead it seems. I miss you early 2011 community. I miss you so much.  Feel Free to Call me Jarred or just LFB. Proud member from day 1.
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What
Level 1

Posts: 151
nope.avi
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« Reply #102 on: April 14, 2011, 02:29:51 PM » |
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Is there any information if the beta level editor will be a big improvement compared to the devmode-like one thats enabled right now?
The latest devmode is in fact the beta level editor, feel free to enjoy the updates made: - Added buttons instead of keyboard keys.
- New bugs.
So the editor is just devmode with buttons. And seeing the lights in the editing menu. Best improvement, imo.
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Debug Mode
Level 0
Posts: 41
Its dangerous to go alone! Take this strategyguide
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« Reply #103 on: April 15, 2011, 09:44:00 AM » |
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Could not open file: resources/Shaders/ShaderMacros.h Returned Error: 3 The file is there. Either the editor doesn't work properly with Wine or it's a bug.
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Someone already did that... be more creative! How bout that: Try to drink huge amounts of cherry whiskey without dying. And every time you die, you play a SMB-Level.
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irishladdie727
Level 0
Posts: 24
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« Reply #104 on: April 17, 2011, 07:16:47 PM » |
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Some questions: Can enemies, bandage girl, and or/meatboy be affected by layer color? How do you do those crazy silhouette levels? Is there any way to just tint enemies using layer color? Can parallax be brought to the foreground? I want to make a level with some spooky atmospheric fog. I can't remember if this ever happened in the regular game. Is there any way to layer tiles over one another? Like the tiles that look like windows, can they be opening out onto another tile on a layer further back? And can the frontmost tile be stood on by meatboy? What exactly can we control as far enemies are concerned? I know we can control their speed and weight, but is there any way at all to manipulate size, starting direction, range of vision, ability to phase through tiles, etc.? Can enemies be turned into foreground and background elements to either add atmosphere or as a harmless scare tactic? Why are so many feature concessions (such as adding tilesets) being made just so the editor is compatible with the XBLA version/teh internets (I'm assuming this is why they can't do certain things)? Won't our pc character exclusive levels already be incompatible anyways? This is more food for thought and encouragement for a modding community to get its ass in gear than a question I expect an answer to. 
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