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27117 Posts in 1549 Topics- by 1992 Members - Latest Member: pokemon

May 23, 2013, 01:24:54 AM
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Author Topic: Feature idea: Waypoint time editing  (Read 2294 times)
kyle273
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« on: April 08, 2011, 11:01:11 AM »

I could be calling this too early, and it's already planning on coming in, but I feel that it would be really useful. Waypoints require copious amounts of scrolling when building more advanced obstacles. (Say, timing a boss fight). Having waypoint times read off the last waypoint would help a ton.

Say I place waypoint 1 at 3.00 seconds. When I place waypoint 2, it would default at 3.00 seconds. I could bump waypoint two to 6.00 seconds in half the scrolls.

Direct keying in of waypoint times would be useful. If I wanted to make an object disappear for the rest of a level, I could type in 9999 in for the Start Time, instead of scrolling the mouse wheel.

Let me know what you think!
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RockLeeSmile
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« Reply #1 on: April 08, 2011, 11:08:13 AM »

I could be calling this too early, and it's already planning on coming in, but I feel that it would be really useful. Waypoints require copious amounts of scrolling when building more advanced obstacles. (Say, timing a boss fight). Having waypoint times read off the last waypoint would help a ton.

Say I place waypoint 1 at 3.00 seconds. When I place waypoint 2, it would default at 3.00 seconds. I could bump waypoint two to 6.00 seconds in half the scrolls.

Direct keying in of waypoint times would be useful. If I wanted to make an object disappear for the rest of a level, I could type in 9999 in for the Start Time, instead of scrolling the mouse wheel.

Let me know what you think!

Great idea, would have saved me hours when I was making the level "Cargo".

Please help us make this a reality Edmund! Meat Boy
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MrLate
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« Reply #2 on: April 08, 2011, 11:39:57 AM »

Yes, excellent idea!
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« Reply #3 on: April 09, 2011, 10:34:34 AM »

Edmund... Can we have this? Please? 

And Group Waypoints. Srsly. Just have it set all their waypoint times at the same time.   Meat Boy
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Karoo
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« Reply #4 on: April 09, 2011, 11:12:56 AM »

yes, grouping objects to set F8 and waypoints for all of them at once would be extremely useful. and on topic of the mousewheel, could you make an option to type it in and rotation always positive and loop around 360?
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